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Thanx for makjng a GODCLASS

STAR WARS: The Old Republic > English > PvP
Thanx for makjng a GODCLASS

Lynkx's Avatar

01.10.2012 , 07:50 AM | #11
Quote: Originally Posted by Kelenan View Post
Stealth attack is plenty! you get a backstab but once you reveal yourself you should not be able to go invisible again out of combat you should have to see it through bottom line.

All it does is makes you unkillable and you damn well know it
Then how has any operative or scoundrel died ever? This is kinda silly.

cloudxshadowbane's Avatar

01.10.2012 , 07:52 AM | #12
he is just confusing all stealthers with op/scounds. Stealth itself is the most underpowered I have seen stealth in any MMO I have played in the past 10 years.

Insane detection. I have been detected 20-30m away. Plantable AOE anti stealth summon! LOL. Anti stealth buff. Dot's negate vanish, etc, etc.

You can NOT balance stealth classes in this game AROUND the fact they have stealth. You have to balance them as if they have 1/2 of a gap closer.

Husanak's Avatar

01.10.2012 , 07:53 AM | #13
Although I would agree that dmg is out of hand... mainly thanks to overpowered stim and buff stacking....

The stealth itself... ya DOTS... every class has DOT skills... you can't restealth for more then a second if you have dots on. There are detection skills.... and there are also castable AOE skills. I have caught stealth players when I suspected, with a casting of death field.

I don't know its hard to call a restealth every 2-3 min depending on traits OP as the two stealth classes are in general a bit squishy.

I think really the balance on this will be more obvious when there is a 50 class... I think right now the boolster system is giving ODD over values too stims and such used during matches. (its anecdotal on my part... just noticed that my level 31 Operative hits like a mack truck with stims in warzones... and against NPCs... the same stims seem to increase my dmg a bit... but I don't see the same degree of mega hit unless I am bolstered.)

Spiritphire's Avatar

01.10.2012 , 07:53 AM | #14
[QUOTE=Kelenan;1417274All you did was make BROKEN PVP!

Balance this crap out remove BATTLE STEALTH or give it a 30 minute cooldown!


Again I have to agree Battle Stealth SHOULD have at the very least a 10 min cooldown in PvP. I am not saying to remove it but come on lets make it fair. Once you come out of stealth to engage in combat you SHOULD NOT be able to disappear again and again. This is not fair.

And whats more is most of you out there know it! I have seen alot of people complaining about it on the forums but No-One has had any ideas on how to fix it. I believe a cooldown would suffice. I know I and the OP are gonna get alot of trolls complaining that they want this and they want that, However I think that asking for a cooldown on a ability is perfectly fine and should NOT be bashed.

Apokalypsis's Avatar

01.10.2012 , 07:58 AM | #15
The good thing is when you hit a guy and he becomes stealth while you hit him

I dont think that this makes any sense. Anyway Assassins or Jedis Consulars arent the problem atm.
Bellum omnium contra omnes Metastasis Neutral Sith Warrior
"Savior, conqueror, hero, villain. You are all things, Revanů and yet you are nothing. In the end, you belong to neither the light nor the darkness. You will forever stand alone."

Erevan_Kindelar's Avatar

01.10.2012 , 07:59 AM | #16
Personally, I love PvP against stealth types - well over half of my kills are of stealthable players, they are just so squishy and they make a delightful popping sound when I do squish them.

Now, to stop this sounding like a "L2P" post, I will suggest that OP try playing a stealth class and look at the challenges involved. I would say he has run into some pretty good stealthers, who are either heavily buffed or who are maximizing their class advantages and mitigating the weaknesses.
No, really! I am telling the truth, honestly! Look I can prove it, I am a politician! I am as honest as the day is long!
Besides, I am a terrible liar, everyone can see when I am lying - my lips are moving... oh damn, err, that last comment was off the record, right?

SinDantes's Avatar

01.10.2012 , 08:00 AM | #17
So you basically want stealthers to only be allowed to battle stealth once per match?

Not sure how well that will go.

Husanak's Avatar

01.10.2012 , 08:01 AM | #18
Quote: Originally Posted by Spiritphire View Post
Again I have to agree Battle Stealth SHOULD have at the very least a 10 min cooldown in PvP. I am not saying to remove it but come on lets make it fair. Once you come out of stealth to engage in combat you SHOULD NOT be able to disappear again and again. This is not fair.
If they where to do something like that then the class would need serious compensation to be even remotely effective at anything accept dying all the time.

The evasion skills would need increased effectiveness (reduced cool downs, increased up times)... possibly another road would be the reduction of cool downs on CC... With out that the 2 Stealth classes would get nothing but mowed down by Commandos and Mercs. Funny thing is every class has dots... in general they don't hit hard so people seem to refuse to use them. I have a mid level Op... and I find it very funny that almost NO one hits me with dots when I fight them. Everyone tries to spam their big dmg instead of removing our advantage. lol

Aramoro's Avatar

01.10.2012 , 08:03 AM | #19
To position myself in this debate I'll start by stating that among other classes I play a Scoundrel. I have also played stealth-classes in WoW, Rift, WAR, AoC, D&DO, LotrO, Aion and probably a few others. Rant all you want now you know what's coming.

Point 1: Usually (and certainly in this case) classes have counterclasses. I'm very hardpressed taking a good tank 1-v-1.

Point 2: Healers need to die fast in any PvP combat situation. If you've seen some of the 50-premades with guards and healers you should know this already. There is simply no poin in fighting any of these teams without either the same advantage or MASSIVE burst. Which the stealthers bring to the table.

Point 3: The kill doesn't matter as much as the objective. Why do you care if a stealther once in a while pops up and kills a squishy? If you know what you're doing your defending with more than one person everywhere anyways. You still hold the objective and the dead player has oodles of time to get back in the fight before any non-healing specced Scrapper-Scoundrel can heal up and get back in the fight.

These points make it quite clear that a stealth-burst class with EVERYTHING THAT GOES WITH IT is quite justifyable. If you remove their assasination style kills you also need to remove healing and guarding altogether.

Point 4: L2P. This is always a good argument. I could even tell you how to counter me but why would I? Go out and play and learn the game instead of whining at the first instance of getting stun-bursted.
Winter is coming.

Kinsal's Avatar

01.10.2012 , 08:07 AM | #20
someone died in pvp