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Jedi Knight class finale balance adjustment (No Spoilers Please)

STAR WARS: The Old Republic > English > Classes
Jedi Knight class finale balance adjustment (No Spoilers Please)
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Hadzimus's Avatar


Hadzimus
02.13.2012 , 03:01 AM | #71
Quote: Originally Posted by Calibretto View Post
I just finished the class quest line and have to say the Emperor was disappointly easy.
I completely agree. I also perused the forums and all I found was how hard it was. I died the first time around, but the second I just interrupted his Force Blast and beat him quite easily. I found T7 took down the adds without me having to tell him to, he was geared with mediocre level 35-40 gear.

I was level 49, Tank specced. I am not sure what it would be like DPS specced, but can only assume his health would drop quicker (yours too!)

Only advice I can give is, don't worry about any interrupts other than Force Blast as this is a 1 hit wonder. Use Cooldowns and Med Pacs (that's what they're there for).

Edit: Contradicted myself :P

Parthenon's Avatar


Parthenon
02.13.2012 , 03:16 AM | #72
Quote: Originally Posted by Hadzimus View Post

I was level 49, Tank specced. I am not sure what it would be like DPS specced, but can only assume his health would drop quicker (yours too!)

Only advice I can give is, don't worry about any interrupts other than Force Blast as this is a 1 hit wonder. Use Cooldowns and Med Pacs (that's what they're there for).

Edit: Contradicted myself :P
Also there's the line of sight trick. That's how I got through it.

I died once, then the second time around I just ran around those columns at the base of the stairs when he would cue up his one shot attack.

Dunno if that's been mentioned yet in the thread, but if not thought it might help some of you. Or maybe they "fixed" that. I do remember reading where some dev said "it should NOT be a fight based on line of sight" or something similar.

Oh, and as all fighting typically goes, and as the previous poster suggested...use those med pacs and cool down SOONER rather than later. Extra resistance helps you much better with 90% health than with 5%. At least in my experience that's the case.

JamieKirby's Avatar


JamieKirby
02.13.2012 , 05:44 AM | #73
good thing i stopped playing until they fix the knights' survivability imbalances.

madro's Avatar


madro
02.13.2012 , 04:53 PM | #74


I'll post a video tonight but this fight was way too easy. I expected it to be very difficult based on the forums... Post patch people having the same experience?

Straight up combat no exploits, 50 sent watchman spec with good gear (orange, blues, purples) and 40ish green gear for Pet. I wish I could retry combat spec.

fight went:
got him down to 20% with cool downs, i had 80% and T7 died, then I got pushed back and instant killed 30k HP hit.

second fight, same strategy but didn't have as many cool downs, walk in the park, disappointing.

OlweMedu's Avatar


OlweMedu
02.14.2012 , 09:21 AM | #75
Quote: Originally Posted by Calibretto View Post
I just finished the class quest line and have to say the <fight> was disappointly easy.
He's right. Did it last night and was let down at how easy it was. They way overnerfed him. I went into my first attempt with the plan to not use stims or medpacks or even any cooldowns over 1 minute and just learn the fight, expecting to die, but then knowing how to do the fight.

Imagine my surprise when 50 seconds later he's beaten and T7 is merrily chirping at me. No stim, no medpack, no Saber Ward, no Warding Call, no Enure, and certainly no Call on the Force.

I even flubbed up the use of Force Stasis and Force Push, accidentally wasting them on Force Lightning, which typically doesn't do that much damage and thus leaving myself open to some Thunder based attack. Such a mistake should have cost me the fight if he was properly tuned like it did with Darth Angral.

They should have nerfed him, but not that hard. I was hoping for a fight in difficulty along the lines of the Sith Marauders on Tatooine...you can easily do it if you play smart and use most of your cooldowns, but you end the fight almost dead.

Notes to help those who are doing this fight:

1. The puzzle chest to get the T7 gear is in the temple, just before the mezzanine. You
need to make the 6 pillar 'buttons' arranged such that the symbol in the middle is the Imperial symbol. I still don't know how to do this...I just pick a symbol that seemed to make it look close and mashed buttons. Eventually the chest appeared. Maybe someone can help out with this tip. It's still bugged, but all you need to do is solve it, then go all the way out of the instance and reset it. You do this by right clicking over your character icon and selecting Phasing->Reset local instance. When you make your way back to the chest you won't have to resolve the puzzle and it will be accessible. Yes, the mobs will reset but...

2. ...they must have nerfed the trash leading up to him too because the toughest fight I had was 1 Strong and 2 Normals and they were easy. Further, you can sneak by all but about 7 pulls from the beginning of the instance till the end.
Update: Now that I remember there was one solo Elite leading up to him. Easy. I bet I could have avoid him if I stuck close to the wall too.

3. You certainly don't need the T7 gear from the puzzle chest. But it's a full set of modable greens, so given point 2 above, why not? Took me about 15 minutes to walk back to the beginning of the instance, reset it, clear all the mobs and get back to the chest. Fastest and cheapest gearing of a companion you could ask for.

4. Ignore the adds, let T7 handle them. They do practically no damage anyway.

5. You can probably ignore his Force Lightning as it doesn't do too much damage. In doing so you will be able to easily interrupt everything else, and should.

6. His toughest abilities have long cast times. Let him get about 75% through the cast bar before interrupting. That will add numerous seconds where he's doing nothing to you while you're beating the heck out of him.

Edit: and one more point...


Spoiler