Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer

Link Hard Mode Flashpoint quests to the normal finishing point

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Link Hard Mode Flashpoint quests to the normal finishing point

silverprovidence's Avatar

01.09.2012 , 08:46 PM | #1
At the moment the hard mode flashpoints quests auto complete on killing the final boss of that hard flashpoint. This is frustrating in that it prevents the acquiring of any LS/DS and social points acquired during that run. That the quest auto complete can also cause issues with some situations.

For instance tonight on doing Hard False Emperor, we had a player new to the fight with us when we reached him, during the end he dueled malgus but got knocked off the edge and the game instantly booted him out the instance. As such when we killed the boss, unaware he'd been booted, the quest completed for all of us bar the kicked member who could not enter the flashpoint afterwards.

The normal flashpoint quests reach a sensible end. Black talon has you do the final splurge, everything else has a portal or the exit area bit. When you exit you get your quest completion window there. I strongly believe for the hard mode flashpoints this system should be retained rather than what it is currently.

Its a shame to miss social points, LS/DS point choices and potentially open up issues like what occured to my group tonight and our unfortunate member maintainng how it is currently. At the best of times, when your forfeiting your social and LS/DS points, it can only be described as 'meh'. At the worst of times it can screw someone over.
'Men are apt to mistake the strength of their feeling for the strength of their argument. The heated mind resents the chill touch and relentless scrutiny of logic' - William Ewart Gladstone.

Fiddlesnarf's Avatar

01.13.2012 , 01:37 AM | #2
I agree it is annoying to not be able to gain LS/DS points in Hardmodes. If I wanted points I'd need to spam lower level flashpoints.

drosalion's Avatar

01.13.2012 , 03:08 PM | #3
agreed completely, incredibly frustrating not getting the points for it and makes no sense either

Novastinger's Avatar

01.13.2012 , 03:31 PM | #4
I agree, currently if you kill the boss but he kills you right near the same time (like from a DoT or adds), you're unable to loot the boss, because if you revive you're locked out of the instance, and you can't loot the body while dead.

Rishara's Avatar

01.13.2012 , 03:47 PM | #5
Yes, this absolutely needs to be changed. We died on the last boss in Taral V right after we killed him (his stupid robot adds were still up) and couldn't get back in to get our loot. It's the dumbest system ever.