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Slicing post-nerf, please look at the numbers BW

STAR WARS: The Old Republic > English > Crew Skills
Slicing post-nerf, please look at the numbers BW
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Juromaro's Avatar


Juromaro
06.17.2013 , 01:18 AM | #471
Quote: Originally Posted by Dacce View Post
12 month old Necro :/

Slicing is ok
I wouldn't call it okay, at this point the only time it's worth anything is if you crit on a g9 tech mission. Sending someone for a box and the mission costs 3k and comes back with a box that only gives you 1500 creds isn't what I'd call okay.

They need to boost the credit gain back up, I'd be happy if the missions gave me 500 credit profit instead of losing out on 1500. Hell the change to boxes even nerfed quest credit boxes(a bounty hunter mission on hutta gave you a box that used to give between 400-600 credits, now only gives you 25-56)
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uthontor's Avatar


uthontor
06.18.2013 , 09:31 AM | #472
Quote: Originally Posted by Juromaro View Post
I wouldn't call it okay, at this point the only time it's worth anything is if you crit on a g9 tech mission. Sending someone for a box and the mission costs 3k and comes back with a box that only gives you 1500 creds isn't what I'd call okay.

They need to boost the credit gain back up, I'd be happy if the missions gave me 500 credit profit instead of losing out on 1500. Hell the change to boxes even nerfed quest credit boxes(a bounty hunter mission on hutta gave you a box that used to give between 400-600 credits, now only gives you 25-56)
I made a boat-load of credits this weekend by buying Slicing 450 missions and selling thermal regulators. If you are just relying on lockboxes to generate credits you're doing it wrong. Lockboxes are just there to help offset the cost of leveling the profession.

None of the professions generate an innate profit, you have to resell your goods on the market. Why should slicing be any different?