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Mitigation, the REAL problem. Also, operatives need a 2x dmg multiplier.

STAR WARS: The Old Republic > English > PvP
Mitigation, the REAL problem. Also, operatives need a 2x dmg multiplier.

kuan's Avatar


kuan
Old 01.17.2012 , 07:22 PM | #1041
Quote: Originally Posted by Pawlaar View Post
Sigh. Yeah, I only tank lowbies. I have never faced an equally geared opponent. You sir, use proper punctuation as often as you bathe.

You can't seriously expect to be as viable at tanking in PvP as you are in PvE. With guard and the fact that our taunts actually matter in PvP, even tanks in mediocre gear can change a game. I put up anywhere from 60k-80k protection score and keep people alive (most often at the expense of my life). I feel like that's the point. I expect to die alot.

Buff tank stats in PvP and we might as well bookmark this thread as a reference to post in all the threads complaining about how OP we would become.

And yes, this is my opinion.
And lets say it again mr obvious!!!U can have the same amount of protection score with ur class even while specced dps if u have a good healer behind ur back!!!

And who said smth about beeing viable in pvp as in pve ???WE Just want those defending stats that are worth nothing , even if u like it or not its just a fact , to be removed or to get fixed so they actually have some use in pvp .
Which part u dont understand???In fact u have a good healer next to u and thats why u just think u are unbeatable as u are right now and fixing tanking stats would only make it OP.
But u are wrong!
And one thing pls if could pls explain us/me what makes u rlly think how u actually tank those ppl (iam not even referring to ur '' iam grabbing the ball from mid and to run to the goal line , cuz its just a bad joke for ppl that actually know about huttball and are decent pvpers)to be more speciffic which of ur stats makes u possible to tank this ppl???
I want to see if u got the whole topic of the OP !
And about the part of beeing ur opinion make no sense at all!!It has nothing to do with opinions ,my opinion could be that 1+2=Banana but that just wrong .
Nobody said about how to change it --there is where opionions are needed !!!But that those stats are just stupid and kinda useless in pvp are just a fact dude.And u are telling us about beeing OP without to see any suggestion how to change it......doesnt make sense at all!!!
A prisoner of war is a man who tries to kill you and fails, and then asks you not to kill him.

IGN-Thrace (Vanguard) -Scepter of Ragnos

Roxiey's Avatar


Roxiey
Old 01.17.2012 , 07:27 PM | #1042
Bumping this in hopes to get an official response. It's sad that all the champ gear I have has stats on it that don't apply to the large majority of damage I receive. I really felt like my time to live had increased with this gear but it a false sense of security since its just the increased hp that's letting me live just a small amount longer.

Fairell's Avatar


Fairell
Old 01.17.2012 , 07:51 PM | #1043
Quote: Originally Posted by xTyphoidx View Post
Fairell, you're red herring technique doesn't really apply here. We're talking about tanks shielding and absorbtion and how it doesn't seem to work as advertised in pvp. This isn't about fully pvp geared healer/tank duos owning soloers in wzs. The tank community wants to know if our stats are as worthless as they seem in pvp and if that was indeed the plan.

The next question would be, if that was in fact the plan, why is our pvp gear itemized to improve these largely useless facets of our defense for pvp? Without a combat log we only have a few videos and personal experience to go off of. Tanks are not very tanky, and in many cases are about the same defensively in any gear, relying on their defensive cooldowns such as smoke grenade to provide them any defensive utility. Right now we have many tools to make other players want to attack us, but not so many to mitigate the damage when it comes.

We should try to keep it on topic, are tank skills working as intended and what is up with our pvp gear itemization ? If dps players talents and itemization were geared towards skills that only worked on 15% of the player base i think we would get a hell of an uproar. I don't see why this should be any different.

wait wait.. how the hell are tank stats worthless? read again. shields and absorption make assassins, marauders, other juggs and snipers nearly useless. snipers, Juggs nad marauders rely heavily on weapon dmg. and guess what? weapon dmg skills are mitigated or negated by just about everything. then come energy/kinetic things and again, tanks have crapload of armor.

i repeatedly meet tanks, especially PT, who just dont die, while AOE eating ur hp away.
Fairell - Infiltration Shadow - Darth Traya
Xar'fai Legacy

kuan's Avatar


kuan
Old 01.17.2012 , 08:10 PM | #1044
Quote: Originally Posted by Fairell View Post
wait wait.. how the hell are tank stats worthless? read again. shields and absorption make assassins, marauders, other juggs and snipers nearly useless. snipers, Juggs nad marauders rely heavily on weapon dmg. and guess what? weapon dmg skills are mitigated or negated by just about everything. then come energy/kinetic things and again, tanks have crapload of armor.

i repeatedly meet tanks, especially PT, who just dont die, while AOE eating ur hp away.
So u say cuz we can actually semi-tank (cuz they also have some of the gooood stuff skill in their skillbox:P)3-4 class speccs we are tanks ?
Well truth is that the most ppl allready rerolled into those class-trees that actually kinda bypass those defenses dont even knowing why they do such ****loads of dmg:P thats sad but true!Well so our future in this game is to have some healers and the rest DPSers like Mercs/Commandos or Ops/scoundrels (those are just the heavy ''i give a **** about defenses '' classes).Well at my sever thats happening atm and thats kinda sad .And btw snipers are not even close to useless vs tanks they have enough techskills that also dont work with the whole defense system!
A prisoner of war is a man who tries to kill you and fails, and then asks you not to kill him.

IGN-Thrace (Vanguard) -Scepter of Ragnos

TTantheman's Avatar


TTantheman
Old 01.17.2012 , 08:32 PM | #1045
bump. BW will have to acknowledge this at some point, it's by far the most commented on topic on the pvp forums.
It's your turn to BURN.

Roxiey's Avatar


Roxiey
Old 01.17.2012 , 08:39 PM | #1046
i pasted it to the CS forums, probably will get in trouble for that but maybe it will get some sunlight over there.

Fairell's Avatar


Fairell
Old 01.17.2012 , 08:43 PM | #1047
Quote: Originally Posted by kuan View Post
So u say cuz we can actually semi-tank (cuz they also have some of the gooood stuff skill in their skillbox:P)3-4 class speccs we are tanks ?
Well truth is that the most ppl allready rerolled into those class-trees that actually kinda bypass those defenses dont even knowing why they do such ****loads of dmg:P thats sad but true!Well so our future in this game is to have some healers and the rest DPSers like Mercs/Commandos or Ops/scoundrels (those are just the heavy ''i give a **** about defenses '' classes).Well at my sever thats happening atm and thats kinda sad .And btw snipers are not even close to useless vs tanks they have enough techskills that also dont work with the whole defense system!
it doesnt matter whether an ability is listed as force or tech. it is only interesting for healers, to know what they can cleanse and assassins, since they can resist it.

weapon dmg skills - can be parried, dodged, shielded (defense stat, shields armor)
force/tech aka kinetic/energy - can be resisted by sins/shadows, mitigated by armor.
internal/elemental - bypasses armor entirely, mitigated by resistances. all elemental/internal damaging attacks are dots except for infiltration shadows force breach and force in balance.

now a bit off topic about how scary those dots are. my low lvl commando healer laughs his *** off on a pyrotech trying to do any dmg. i can cleanse away everything he can do.
Fairell - Infiltration Shadow - Darth Traya
Xar'fai Legacy

kuan's Avatar


kuan
Old 01.17.2012 , 09:08 PM | #1048
Quote: Originally Posted by Fairell View Post
it doesnt matter whether an ability is listed as force or tech. it is only interesting for healers, to know what they can cleanse and assassins, since they can resist it.

weapon dmg skills - can be parried, dodged, shielded (defense stat, shields armor)
force/tech aka kinetic/energy - can be resisted by sins/shadows, mitigated by armor.
internal/elemental - bypasses armor entirely, mitigated by resistances. all elemental/internal damaging attacks are dots except for infiltration shadows force breach and force in balance.

now a bit off topic about how scary those dots are. my low lvl commando healer laughs his *** off on a pyrotech trying to do any dmg. i can cleanse away everything he can do.
Well actually it does matter cuz the heavy dmging skills are all force/tech or kinetic/energy and as u very well said they get reduced by armor so that makes it our biggest survivability stat for tank BUT why the hell do the DMg classes have on their skills an insane amount of armor piercing ?????
And btw internal/elemental aren't only dots several classes have strong DMg skills with this type for example vanguards
A prisoner of war is a man who tries to kill you and fails, and then asks you not to kill him.

IGN-Thrace (Vanguard) -Scepter of Ragnos

thasaint's Avatar


thasaint
Old 01.17.2012 , 09:17 PM | #1049
Still no Dev response?
Oo||||||||oO

Rynmarth's Avatar


Rynmarth
Old 01.17.2012 , 09:42 PM | #1050
I don't know why people are stuck in the narrow mindset that defensive stats have no place in pvp and any tank speced for defense is doing it wrong. It's really the complete opposite. Adding diversity to the available roles and playstyle in pvp enhances the experience.

I'm completely for a rework of the defense/shield/absorb mechanic. As they are now, it's just sad. When I first found out it only proced on weapon damage, I thought it was ridiculous.. or maybe it was a bug, then to find out that guard doesn't proc it either (on any damage). But wait it's worse! Guard doesn't even let the tank use his own mitigation! hahaahhah! That's really piss pathetic. Really.

Mind you, I'm not a tank and have no plan to play one. I'm not saying this out of bias. Even if it makes it harder for me to take them down, they deserve a defensive stat that's worthwhile and engaging.