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Guide: (Hidden) Space Bonus Missions

STAR WARS: The Old Republic > English > New Player Help
Guide: (Hidden) Space Bonus Missions

SirBridford's Avatar


SirBridford
01.10.2012 , 03:58 PM | #11
Another quick note on bridges/the bottom of the Cartel Listening Station and other similar things: targets like these that have the blue flash (shield, I guess) when you try and shoot at them are easily taken out with one good proton torpedo - if you can keep them in frame long enough to get the torpedo to lock on.

Aieny's Avatar


Aieny
01.10.2012 , 04:02 PM | #12
Quote: Originally Posted by Auhfel View Post
Lemme clarify this stuff for ya =) I like this space stuff way too much..

For destroying the array, you always get 500 xp. Even when you destroy it first and get the objective credits and XP.

This objective is repeatable - consider it a daily quest. It is reset in the morning when the other space combat missions are reset. I assume you probably tried to do it twice in one day. Don't get discouraged, it is still repeatable.. but just once a day.
Ah...there is where my misunderstanding was. I though it was 2800xp the first time (I saw it show on my screen when I knocked it out the first time), then subsequent times was only 500xp. I didn't realize it was 2800xp for the mission, plus 500xp for the kill. My post wasn't meant to say the information was wrong, I was trying to add to the information (what happens if you do it more than once a day).

Auhfel's Avatar


Auhfel
01.10.2012 , 04:29 PM | #13
Quote: Originally Posted by SirBridford View Post
Another quick note on bridges/the bottom of the Cartel Listening Station and other similar things: targets like these that have the blue flash (shield, I guess) when you try and shoot at them are easily taken out with one good proton torpedo - if you can keep them in frame long enough to get the torpedo to lock on.
If you have protons, would you kindly do me a favor? Do the Jabiim escort or Fondor escort, depnening on your faction, and destroy the bridges in them and see if they reward a daily bonus quest? It'd be great to know.

Auhfel's Avatar


Auhfel
01.10.2012 , 06:50 PM | #14
So I got my lvl 19 char to level 20, and she stopped getting the xp for the Jabiim Escort mission. She can still get the daily mission for it from the terminal, though, and get xp for that.

Jabiim XP is 1995 on completion, and 795 for completing the destroy 25 fighters bonus. The max level to get XP for this is 19 (Makes sense, since at 20 you get the next missions)

At level 15, I got the same experience for these so the XP doesn't depend on a specific level -- 1995 xp all the way until it drops to 5 xp when you reach 20. If I have time I'll run the 2 and 3rd missions to see if XP dropped for them, too, I'm sure it did.

The XP for Saleucami and Cartel and their primary bonus (the no level restriction, non daily) is both 1995 / 995.

Temptis's Avatar


Temptis
01.11.2012 , 10:42 AM | #15
Quote: Originally Posted by DarthDemens View Post

Jabiim Escort:
Main: Protect the Shuttle - 330 credits
Bonus 1: Destroy Fighters (25) - 120 credits
Bonus 2: Destroy Frigate Turrets (20) - 847 credits (lvl ?? min)
Bonus 3: destroy the capital ship bridge

just used a photon torp, works like a charm.

same for Skaross Fortification, Taspan Ambush and Sullust Interception.
basicly anything that a photon torp can lock on to is a bonus mission

Aieny's Avatar


Aieny
01.11.2012 , 11:16 AM | #16
Completed Ezran Outpost bonus 3 at level 32.

Auhfel's Avatar


Auhfel
01.11.2012 , 11:37 AM | #17
Quote: Originally Posted by Temptis View Post
Bonus 3: destroy the capital ship bridge

just used a photon torp, works like a charm.

same for Skaross Fortification and Taspan Ambush
finally, someone tested! thanks. That makes me not have to try to get to 50 quickly to test it myself.. it kind of sucks that only 1 bonus objective is doable while you're even in xp range of the mission.

Can you also check on Saleucami fleet action? There is a bridge on that too near the end.

Thanks.

Temptis's Avatar


Temptis
01.11.2012 , 11:46 AM | #18
i tried but i messed up with the torp on that one. will try again tomorrow if i remember.
i even had the photon upgrade banked until today because it makes clouds a pita...

on a side note, the Capital Ship Bridge on Aeten Defense is not a bonus mission @50
checking clouds now

Pekiti's Avatar


Pekiti
01.11.2012 , 11:56 AM | #19
On the Nez Peron Sweep mission, it is not hard to kill both the turrets and the bridge, as long as you realize that you can target the turrets before you can actually see the cruiser itself.

In the 5-10 seconds before you see the cruiser for the first time, you are approaching a very large asteroid that covers the upper half of your view. Your flight path is down and to the left of the asteroid and then back up and to the right (as the cruiser comes into view). You are met by a couple of fighters coming up from the left (having passed under the asteroid headed your way). If you move your targeting cursor over the asteroid where those fighters appear, and a little to the right/above that point, you will see that it stays red. If you start firing you will be hitting the cruiser's turrets on the other side of the asteroid (and the fighters, if you start with them and sweep up/right).

I usually kill 3-4 of the cruiser's guns before I pass under the asteroid and the cruiser comes into view. After that it's very easy to get the rest of the turrets as you keep slamming missiles into the bridge. You get 3 passes at close range for the turrets plus another long range pass (the first) where you can put missiles into the bridge with clean shots. I make sure I am firing at the bridge, launch all my missiles, then sweep the cross hair over some turrets while my missiles reload, then more missiles before the asteroids block my fire.

Auhfel's Avatar


Auhfel
01.11.2012 , 12:19 PM | #20
Quote: Originally Posted by Pekiti View Post
On the Nez Peron Sweep mission, it is not hard to kill both the turrets and the bridge, as long as you realize that you can target the turrets before you can actually see the cruiser itself.

In the 5-10 seconds before you see the cruiser for the first time, you are approaching a very large asteroid that covers the upper half of your view. Your flight path is down and to the left of the asteroid and then back up and to the right (as the cruiser comes into view). You are met by a couple of fighters coming up from the left (having passed under the asteroid headed your way). If you move your targeting cursor over the asteroid where those fighters appear, and a little to the right/above that point, you will see that it stays red. If you start firing you will be hitting the cruiser's turrets on the other side of the asteroid (and the fighters, if you start with them and sweep up/right).

I usually kill 3-4 of the cruiser's guns before I pass under the asteroid and the cruiser comes into view. After that it's very easy to get the rest of the turrets as you keep slamming missiles into the bridge. You get 3 passes at close range for the turrets plus another long range pass (the first) where you can put missiles into the bridge with clean shots. I make sure I am firing at the bridge, launch all my missiles, then sweep the cross hair over some turrets while my missiles reload, then more missiles before the asteroids block my fire.
I did it for the first time just last night, but barely. My ship on that char is only rocking level 1 upgrades w/o the blaster power converter thing, so the blaster bolts just don't drop the turrets that fast. I would still consider it hard, unless I suppose you have strong ship mods.