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Taugrim's Guide to Bounty Hunter Powertech Mechanics and PVP

STAR WARS: The Old Republic > English > Classes > Vanguard / Powertech
Taugrim's Guide to Bounty Hunter Powertech Mechanics and PVP

taugrimtaugrim's Avatar


taugrimtaugrim
01.09.2012 , 05:34 PM | #31
Quote: Originally Posted by Teacosy View Post
not care to comment on anything other than that part of my post?
Not really, because I pretty much anticipated you'd post something like this:

Quote: Originally Posted by Teacosy View Post
My Pyrotech ahs the highest burst damage of anybody on my server.
Quote: Originally Posted by Teacosy View Post
And yes, the information you have posted is pretty much what any intelligent individual can acquire from reading their abilities/specs etc.
You know everything already, you aren't my intended audience.

Other folks will find what I wrote helpful, even if to you it's obvious.

Quote: Originally Posted by Teacosy View Post
Would you accept a guide from a level 20 wow player? No you would be shunned into oblivion.
Actually, I have experience writing Guides for classes before level cap and for classes that other people have been playing for 6+ years ahead of me.

Go check the US Prot Pally forum. See the stickied Prot Pally Guide there?

I wrote it before Cataclysm launched and shortly after I hit level cap in WotLK.

There were people like you who questioned my posting that Guide (I hadn't Arena'd yet either, that came later) just as you are now.

Anyway, there isn't much value dialoguing with you, but I did want to rebutt a few points you made.

Adios.
Taugrim
PVP Maven, Guide Writer, Host on GAMEBREAKER's The Republic show
@taugrim | taugrim.com
Guides: Resolve | Powertech/Vanguard PVP | Defense/Shielding | Bolster

chainsawsamurai's Avatar


chainsawsamurai
01.09.2012 , 05:37 PM | #32
Quote: Originally Posted by Trungalung View Post
So Empowered Tech is even worse now, at least in PvP.
I'd kill for a combat log or parser so I can see how much damage is being let through in PvE as well.
21/2/18 - Carolina Parakeet

Gone, but not forgotten.

taugrimtaugrim's Avatar


taugrimtaugrim
01.09.2012 , 05:41 PM | #33
Quote: Originally Posted by Dekai View Post
Well, if you're referring to the Specialist build I made(I'm sorry, I can't call it a parakeet!), I only have it for the CD reset on RP and Heat dissipation.

Good to see your posts here though, don't let the haters get to you, which I doubt they will.
I've seen the build, and I get why you want to invest the points in ST to get the resetter for the RP cooldown, because that can be used to proc a RS cooldown, and RP can hit hard with the ST talents.

That being said, given that Shield doesn't work on many attacks types, are you going to stick with with 21 in ST?

I ask because there are some awesome talents in the middle tree related to increasing CC and damage, and FB is a spammable ranged resetter for the RS cooldown, so you don't have to "rely" on RP per se to reset RS.
Taugrim
PVP Maven, Guide Writer, Host on GAMEBREAKER's The Republic show
@taugrim | taugrim.com
Guides: Resolve | Powertech/Vanguard PVP | Defense/Shielding | Bolster

Trungalung's Avatar


Trungalung
01.09.2012 , 05:47 PM | #34
Quote: Originally Posted by taugrimtaugrim View Post
Are you still planning on running a 21/2/18 build, knowing what you know now?
Jet Charge is still an awesome skill. The armor boost from Ion is around 15% dr to kinetic and energy which is huge (plus another 5% dr). I guess the shield chance is there to proc our core abilities. The survivability is still noticeable between using Ion Gas and other cylinder.
Psy, Republic's Most Wanted
50 Bounty Hunter Powertech - The Crucible's Pit
Supporter of the Carolina Parakeet (21/2/18)

chainsawsamurai's Avatar


chainsawsamurai
01.09.2012 , 05:47 PM | #35
Quote: Originally Posted by taugrimtaugrim View Post
Are you still planning on running a 21/2/18 build, knowing what you know now?
Definitely. Armor still works. Flat damage reduction still works. Jet Charge still works. No Escape still works. I still have a **** ton of Jedi on my server for what little shielding I will get. I still love Guard and the people I PvP with still depend on it. It still does more than enough damage to wipe out whoever I'm up against 1v1. Still significantly less squishy than a full Pyro (which is my other <3 spec).

I just know not to rely on shielding or bother trying to stack it at all. Defense or Damage stats. Might tweak my current build, but I avoided shield talents that didn't do something additional anyway (Kolto Overload 2m is nice and Venting heat on shielding still seems to happen frequently enough in a scrum).

I just think that it is even more reason to go Carolina Parakeet instead of full ST for PvP. Full ST gains almost literally nothing while losing significant damage.
21/2/18 - Carolina Parakeet

Gone, but not forgotten.

taugrimtaugrim's Avatar


taugrimtaugrim
01.09.2012 , 05:49 PM | #36
Quote: Originally Posted by Trungalung View Post
Jet Charge is still an awesome skill.
JC rocks, no doubt about that.

I do think that many players undervalue the improved CC capability and especially Hydraulic Overrides in Advanced Proto.

HO rocks, it's usable every 30 sec and provides immunity to all roots / snares / knockbacks for 8 seconds, on top of the 30% movement speed buff.
Taugrim
PVP Maven, Guide Writer, Host on GAMEBREAKER's The Republic show
@taugrim | taugrim.com
Guides: Resolve | Powertech/Vanguard PVP | Defense/Shielding | Bolster

taugrimtaugrim's Avatar


taugrimtaugrim
01.09.2012 , 05:53 PM | #37
Quote: Originally Posted by chainsawsamurai View Post
Definitely. Armor still works. Flat damage reduction still works. Jet Charge still works. No Escape still works.
Have you noticed that the root effect added to Grapple builds Resolve on the target? It really bums me out.

My guildees did some testing and one thing they found was that the talents that add root or stun effects to charges also increase the Resolve the target builds:
http://taugrim.com/2012/01/04/unders...olve-mechanic/

Quote: Originally Posted by chainsawsamurai View Post
I still love Guard and the people I PvP with still depend on it.
Yea I am going to try specs that support Guard capability as well.

The main thing is that as ST doesn't really provide the boost in survivability that you might expect from the Shield Chance / Absorption talents, I'm thinking of running an 8/31/2 spec, which will provide excellent CC, on-demand mobility via HO, and burst damage on top of being able to still Guard friendlies.
Taugrim
PVP Maven, Guide Writer, Host on GAMEBREAKER's The Republic show
@taugrim | taugrim.com
Guides: Resolve | Powertech/Vanguard PVP | Defense/Shielding | Bolster

Trungalung's Avatar


Trungalung
01.09.2012 , 05:54 PM | #38
Quote: Originally Posted by taugrimtaugrim View Post
JC rocks, no doubt about that.

I do think that many players undervalue the improved CC capability and especially Hydraulic Overrides in Advanced Proto.

HO rocks, it's usable every 30 sec and provides immunity to all roots / snares / knockbacks for 8 seconds, on top of the 30% movement speed buff.
Enemies can be some a-hole and save their knockback/snare/root or use other cd (force speed to run away, energy shield to tank the dmg) when you prepop it. If you use it for the sprint after a knock back, you can eat a stun and force to trinket or waste the cd. It's not a bad skill. It's just pale in comparison to the awesome jet charge.
Psy, Republic's Most Wanted
50 Bounty Hunter Powertech - The Crucible's Pit
Supporter of the Carolina Parakeet (21/2/18)

taugrimtaugrim's Avatar


taugrimtaugrim
01.09.2012 , 05:57 PM | #39
Quote: Originally Posted by Trungalung View Post
Enemies can be some a-hole and save their knockback/snare/root or use other cd (force speed to run away, energy shield to tank the dmg) when you prepop it. If you use it for the sprint after a knock back, you can eat a stun and force to trinket or waste the cd.
Understood.

Usually I'll pop HO when I need to escape or close the gap, esp after I've been rooted and am building some Resolve, so if they try to counter post-HO buff with CC they'll grant me CC immunity.

Resolve is such a great mechanic, since you can leverage it to your advantage.
Taugrim
PVP Maven, Guide Writer, Host on GAMEBREAKER's The Republic show
@taugrim | taugrim.com
Guides: Resolve | Powertech/Vanguard PVP | Defense/Shielding | Bolster

chainsawsamurai's Avatar


chainsawsamurai
01.09.2012 , 05:57 PM | #40
If Jet Charge were just a gap closer, maybe.

Jet Charge is also an Interrupt and a Root, In a spec which has decent damage output at range. Playing smart as a Parakeet makes Hitman look like a lame talent.
21/2/18 - Carolina Parakeet

Gone, but not forgotten.