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Taugrim's Guide to Bounty Hunter Powertech Mechanics and PVP

STAR WARS: The Old Republic > English > Classes > Vanguard / Powertech
Taugrim's Guide to Bounty Hunter Powertech Mechanics and PVP

Teacosy's Avatar


Teacosy
01.09.2012 , 05:04 PM | #21
personally i find your specs quite bad.

for instance one is called "insta nuker" and doesnt even have thermal detonator. where you can combine a TD explosion with a rail shot to provide the most burst from pretty much ANY class in the game.

Also,

ur posting Stat priorities.

They are not factual at all theyre just your opinion on them. Therefore you should say so.

pvp specs for pyro should be either a 7/3/31. 4/6/31 or a variant of 2+X/3+Z/31

also like an above poster said. your list of "abilities you shouldnt use" is bad.

unload is significant damage as any spec. when knocked into range and with ranged abilities on cooldown, unload[with buffs up] has been known to take off 35-40% of somebodies hp in conjunction with CGC.

Degauss is also not a very good talent. To get much use out of it you have to pick up energy rebounder aswell. Also having your major defensive cooldown used as a root break can cause problems. personally when rooted out of range i swap straight to unload, by the time the root is off ive still kept up significant damage and not wasted my CD.

Your also posting videos commenting on a class at levels 14 and 20. What is the *********** point of that?

after watching the lvl 14 vanguard and hearing "this class doesnt have the burst capabilities of other classes" i turned it off.

Have you even played through to 50, got gear and a high valor rank to even support any of this pretty standard information?

There is no in depth detail to this guide.
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taugrimtaugrim's Avatar


taugrimtaugrim
01.09.2012 , 05:11 PM | #22
Quote: Originally Posted by Teacosy View Post
Your also posting videos commenting on a class at levels 14 and 20. What is the *********** point of that?

Have you even played through to 50, got gear and a high valor rank to even support any of this pretty standard information?

There is no in depth detail to this guide.
If you believe my opinions are not valid because I'm not 50 yet, take a number. I've had comments from people like you in every game I've played when posting my Guides.

What I've written in terms of mechanics in my previous Guides have tended to be very accurate at endgame, even if I wasn't at level cap.

I'm glad that you feel the Guide has "pretty standard information" and that there is "no in depth detail to this guide".

It'd be great if you could post some links where all this information is already documented, I'm sure I and many other people would appreciate seeing it
Taugrim
PVP Maven, Guide Writer, Host on GAMEBREAKER's The Republic show
@taugrim | taugrim.com
Guides: Resolve | Powertech/Vanguard PVP | Defense/Shielding | Bolster

chainsawsamurai's Avatar


chainsawsamurai
01.09.2012 , 05:12 PM | #23
Been through a bunch of Kinetic attacks, I'll be damned Shield is even more useless than I thought it was. Not a single Kinetic or Internal attack has been shielded. I don't need to try Elemental, I'm convinced. Disappointed, but convinced.

To make an analogy: Shielding in TOR is like having a Shield in WoW, except it only blocks Auto Attacks and not Mortal Strike.



The reprocussions of this are pretty huge.

1. The extra survivability you get from ST is almost entirely based off of the damage reduction and the extra armor granted by Ion Cylinder (Armor of course does nothing at all against Sorcs).

2. Classes with a reliance on weapon based attacks are hampered much more than normal in PvP with the current state of the game. There really aren't any that I could see, maybe Snipers? The amount of attacks that it blocks is REALLY pathetic.

3. Half of the ST tree doesn't even apply to a large portion of classes in PvP. Armor only applies to Kinetic and Energy, and shielding only applies to a very small handful of attacks.

4. Shielding is even worse than I first appraised it, even in PvE. If there were combat logs I'm sure we'd know how bad exactly, but all of the grenades/explosions and other sources of Kinetic or Energy damage entirely bypass your shield.

5. If you are still going full ST in PvP, you are gaining approximately nothing from it.

6. ST is even stupider than I had first appraised it, we should really demand some changes/fixes.



Other interesting finds:

1. The ONLY attacks that Operatives/Smugglers do which are mitigated by shielding are their free attacks and their Overload Shot and Carbine Burst (and smuggler equivalents). A Smug/Op can go through their entire opening rotation without using any of those abilities. This is probably causing a LOT of QQ from "tanks" who aren't tanks and are getting dismantled all the same by Smugs/Ops in PvP.

2. Backstab and other positional attacks are not based on the positioning of your body, but rather where your head is looking. This isn't too big of a deal, but was an interesting find none-the-less.

3. Shielding does work while Stunned/Incapacitated. Again, it wont stop much, but whatever.

4. Watching Mako and Dr Loken punch each other for a half hour is just as hilarious as you'd expect.
21/2/18 - Carolina Parakeet

Gone, but not forgotten.

taugrimtaugrim's Avatar


taugrimtaugrim
01.09.2012 , 05:14 PM | #24
Quote: Originally Posted by chainsawsamurai View Post
Been through a bunch of Kinetic attacks, I'll be damned Shield is even more useless than I thought it was. Not a single Kinetic or Internal attack has been shielded. I don't need to try Elemental, I'm convinced. Disappointed, but convinced.
Yep, you get it now.

This is what I meant by saying in the Guide that Shield mechanic is weak.

Part of the reason I published my Guide today is I've been seeing a lot of players on the PT and VG forums advocating taking the Shield talents in PVP without realizing you get very little return for those talent points.

But I'm not 50 yet, what do I know
Taugrim
PVP Maven, Guide Writer, Host on GAMEBREAKER's The Republic show
@taugrim | taugrim.com
Guides: Resolve | Powertech/Vanguard PVP | Defense/Shielding | Bolster

Dekai's Avatar


Dekai
01.09.2012 , 05:21 PM | #25
Well, if you're referring to the Specialist build I made(I'm sorry, I can't call it a parakeet!), I only have it for the CD reset on RP and Heat dissipation.

Good to see your posts here though, don't let the haters get to you, which I doubt they will.
(≧∇≦)(΄・ω・`)( ゚ Д゚) Powertech/Sentinel/Sage (•_•) ( •_•)>⌐■-■ (⌐■_■)

Trungalung's Avatar


Trungalung
01.09.2012 , 05:21 PM | #26
Quote:
The ST (SS) and PT (AS) trees don’t synergize well given that they have talents that buff different stances.
The Carolina Parakeet is a hybrid ST/Pyro build and is a very known spec in this board. They synergize with each other pretty well given if you can get passed the point that you "waste" three talent points into CGC talent.
Psy, Republic's Most Wanted
50 Bounty Hunter Powertech - The Crucible's Pit
Supporter of the Carolina Parakeet (21/2/18)

chainsawsamurai's Avatar


chainsawsamurai
01.09.2012 , 05:21 PM | #27
Quote: Originally Posted by taugrimtaugrim View Post
Yep, you get it now.

This is what I meant by saying in the Guide that Shield mechanic is weak.

Part of the reason I published my Guide today is I've been seeing a lot of players on the PT and VG forums advocating taking the Shield talents in PVP without realizing you get very little return for those talent points.

But I'm not 50 yet, what do I know
Just found what Shielding does work against.

Marauders and Juggernauts are ****ed. Royally. 90% of their attacks are mitigated by shields.

I think we found the entire basis for the common "Nerf OPs!" and "Buff Sith Warriors!" posts.

Here we have a mechanic which only really applies to a quarter of the population in PvP.

Absolutely disgusting. There isn't even a small semblance of balance here. I can't believe no one thought about this during all of Beta and QA sessions.

So, due to the large amount of Jedi/Warriors on my server, it is probably still worthwhile to have shields, but not to stack shields.

It also explains why our PvP set has virtually no shielding stats and a crap ton of Defense. It isn't poorly itemized, we're just poorly designed. GG BW.
21/2/18 - Carolina Parakeet

Gone, but not forgotten.

Teacosy's Avatar


Teacosy
01.09.2012 , 05:24 PM | #28
not care to comment on anything other than that part of my post?

and to your reply? No you cant understand a class, sure the mechanics can be similar. But the way the specs develop as you level and the abilities you gain make it change.

My Pyrotech ahs the highest burst damage of anybody on my server. Try combining a 595 power adrenal with a 355 power trinket, add 25% crit chance on top of a 32% crit chance with an 80% modifier. Having a 72% crit chance on my rail shot, combining with a thermal detonator. I burst for over 10k in a global. bearing in mind those are with buffs and can only be pulled at a specific time. Without buffs, my rail shot crits from 3.5k to 4k, and the same with the thermal det.

Pyrotech as a spec doesnt even come into its own until ur around level 44.

Would you accept a guide from a level 20 wow player? No you would be shunned into oblivion.

And yes, the information you have posted is pretty much what any intelligent individual can acquire from reading their abilities/specs etc.

Also, if your continually getting comments from players who are vastly more experienced in playing the class that you're trying to write a guide about. Telling you things you have done wrong or said wrong. Go figure.
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Trungalung's Avatar


Trungalung
01.09.2012 , 05:24 PM | #29
Quote: Originally Posted by chainsawsamurai View Post
Just found what Shielding does work against.

Marauders and Juggernauts are ****ed. Royally. 90% of their attacks are mitigated by shields.

I think we found the entire basis for the common "Nerf OPs!" and "Buff Sith Warriors!" posts.

Here we have a mechanic which only really applies to a quarter of the population in PvP.

Absolutely disgusting. There isn't even a small semblance of balance here. I can't believe no one thought about this during all of Beta and QA sessions.

So, due to the large amount of Jedi/Warriors on my server, it is probably still worthwhile to have shields, but not to stack shields.

It also explains why our PvP set has virtually no shielding stats and a crap ton of Defense. It isn't poorly itemized, we're just poorly designed. GG BW.
So Empowered Tech is even worse now, at least in PvP.
Psy, Republic's Most Wanted
50 Bounty Hunter Powertech - The Crucible's Pit
Supporter of the Carolina Parakeet (21/2/18)

Trungalung's Avatar


Trungalung
01.09.2012 , 05:26 PM | #30
Quote: Originally Posted by Dekai View Post
Well, if you're referring to the Specialist build I made(I'm sorry, I can't call it a parakeet!), I only have it for the CD reset on RP and Heat dissipation.

Good to see your posts here though, don't let the haters get to you, which I doubt they will.
You'll get over it. I'm not Republic scum!
Psy, Republic's Most Wanted
50 Bounty Hunter Powertech - The Crucible's Pit
Supporter of the Carolina Parakeet (21/2/18)