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Taugrim's Guide to Bounty Hunter Powertech Mechanics and PVP

STAR WARS: The Old Republic > English > Classes > Vanguard / Powertech
Taugrim's Guide to Bounty Hunter Powertech Mechanics and PVP

Githanis's Avatar


Githanis
07.05.2012 , 10:59 AM | #251
Quote: Originally Posted by theGhoulFemi View Post
Can somebody in simple words explain why iron fist now is so bad? because i m a german and so english isnt so easy.

thx
It's because of the nerf to Rocket Punch via Flame Shield...

Flame Shield: The critical chance bonus applied to Rocket Punch and Flame Sweep has been reduced to 8% (down from 15%) per point

theGhoulFemi's Avatar


theGhoulFemi
07.05.2012 , 02:04 PM | #252
Quote: Originally Posted by Githanis View Post
It's because of the nerf to Rocket Punch via Flame Shield...

Flame Shield: The critical chance bonus applied to Rocket Punch and Flame Sweep has been reduced to 8% (down from 15%) per point
Only because 7% crit?
Ad'ika - PvP Rank 83
Powertech Tank

>Vode'an<

Githanis's Avatar


Githanis
07.06.2012 , 02:04 PM | #253
Quote: Originally Posted by theGhoulFemi View Post
Only because 7% crit?
They basically cut our ability to critically hit with RP in half. And with RP being the main damage ability Iron Fist is built around its a pretty substantial nerf. Just give it up and go 31-pt Shield Tech if you still want to tank in pvp. You can manipulate your gear, spec and stims depending on if you want to have more survivability or more dps.

Pendrych's Avatar


Pendrych
07.13.2012 , 07:10 PM | #254
Quote: Originally Posted by theGhoulFemi View Post
Only because 7% crit?
We also lost +30% surge on Rocket Punch and Flame Sweep. Sweep is still useful, particularly since you get two free ones after a charge, but as far as damage output goes Iron Fist took a crippling hit.

Bonanzas's Avatar


Bonanzas
07.29.2012 , 12:12 PM | #255
Iron fists was lame anyhow IMO. The PT pyro is so insane. 3-4 shotting people vs a half assed melee spec that takes 3 times as long to kill things. Yeah u could take more hits, but who needs to worry about that when all your foes die before they become a threat anyhow??? Haha

Bonanzas's Avatar


Bonanzas
07.29.2012 , 12:14 PM | #256
Quote: Originally Posted by Bonanzas View Post
Iron fists was lame anyhow IMO. The PT pyro is so insane. 3-4 shotting people vs a half assed melee spec that takes 3 times as long to kill things. Yeah u could take more hits, but who needs to worry about that when all your foes die before they become a threat anyhow??? Haha
For tanking PVp spec I preferred the Carolina parakeet build.

BryH's Avatar


BryH
10.30.2012 , 07:05 AM | #257
Been away for a while. Was woundering if there is a ST build that can be used as main HM Ops tank and still be used in pvp? Or do you have to keep switching from pve tank build to pvp tank build?
BraxX :: PT
SQUADRON 11-11-11 *NEVER FORGET*
GhostsoftheFallen
The9thInfantry

Grafon's Avatar


Grafon
12.04.2012 , 07:56 PM | #258
Quote: Originally Posted by BryH View Post
Been away for a while. Was woundering if there is a ST build that can be used as main HM Ops tank and still be used in pvp? Or do you have to keep switching from pve tank build to pvp tank build?
Just pick up the field respec perk from legacy. Respecs are now free for subscribers so you can freely change between your PVE build and pyro (the only viable pvp build)
Sykotik
Sarkastik
Are you aware?

Natholomew's Avatar


Natholomew
01.03.2013 , 03:09 PM | #259
Quote: Originally Posted by Bonanzas View Post
Iron fists was lame anyhow IMO. The PT pyro is so insane. 3-4 shotting people vs a half assed melee spec that takes 3 times as long to kill things. Yeah u could take more hits, but who needs to worry about that when all your foes die before they become a threat anyhow??? Haha
The attitude in PVP is to deal the most damage as soon as possible. If you're a tank in PVP, you're at a distinct disadvantage because your shield will not work on force or tech attacks, working only on ranged an melee attacks. The tree is not viable for engaging players and provides no must-have tank abilities or possible game changers at the higher tiers - basically, you get the most out of it at the bottom tiers.
I'm more than disappointed in the disparity against defensive playing in PVP, considering they apparently nerfed some of the possible weapons for a tanking powertech. Once people realize you aren't pyro they'll either leave you alone because you're not a threat or string you up with stuns and CC like a pinata because it's funny like that, seeing as you have 1 stun-break ability with a 2 minute cooldown - gunslingers, sentinels and sages (along with ops and assassins...) have their way with you like all day.