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Am I the only one who misses SWG?

STAR WARS: The Old Republic > English > STAR WARS Discussion
Am I the only one who misses SWG?

tormentedchaos's Avatar


tormentedchaos
01.09.2012 , 04:35 AM | #1
Seriously... I am enjoying the game... Having fun with it.


BUT, it feels like a single player game. Seriously. I feel very little like I'm playing an MMO and more like I'm playing a shoddy attempt at making a sequel to KOTOR.

I loved the KOTOR games, I thoroughly enjoyed my time playing WoW and EQ. I even liked instanced MMO's like GW... But I absolutely adored what SWG tried to accomplish (And did in some ways.)

Maybe I expected this game to be a better recreation of SWG, but it isn't.



I'm not trying to write another "This game is teh suxx" thread, as I intend to play this game through... But it doesn't feel like an MMO, it simply feels like KOTOR 2.5 with a chat room.

='(

Kyanzes's Avatar


Kyanzes
01.09.2012 , 04:45 AM | #2
TBFH, SWG had no real content. Felt like a mindless grind. Here, at least we have some story and voice acting. Instead of killing 8 whatnots for no *********** reason, there's some explanation as to why you need to remove enemies. Missions are also connected. If you want to grind even less, then you can simply ignore the bonus component. If you actually do that, it feels almost like a KOTOR game.

It actually resembles the classic KOTOR games.

Hett's Avatar


Hett
01.09.2012 , 04:46 AM | #3
The onlyt thing I miss of SWG is how crafting actually worked. There is no point in crafting here in SWTOR (I am a crafter, I know).

In every other way, SWG was much more broken than SWTOR.

callawey's Avatar


callawey
01.09.2012 , 05:12 AM | #4
In simple, SWG accomplished the hardest think in MMO endruisty, it had a great content with a perfect system but the structure was broken since the beginning and they completaly broked in after some updates and it died but in main concept, it was great but as a game it was broken i hope we can see some mmos in the future who has free economy, crafting system like SWG, housing etc.

LucasDeSkull's Avatar


LucasDeSkull
01.09.2012 , 05:28 AM | #5
SWG .. hmm i miss the Housing a little, but the rest was just broken.

I like the option to work in partys, realy Multiplayer. and if you friends
dont are onlin treeáclock in the night you can still play.

... and space missions in groupe was an exelent experience!

Crashloop's Avatar


Crashloop
01.09.2012 , 05:36 AM | #6
Quote: Originally Posted by Kyanzes View Post
TBFH, SWG had no real content. Felt like a mindless grind. Here, at least we have some story and voice acting. Instead of killing 8 whatnots for no *********** reason, there's some explanation as to why you need to remove enemies. Missions are also connected. If you want to grind even less, then you can simply ignore the bonus component. If you actually do that, it feels almost like a KOTOR game.

It actually resembles the classic KOTOR games.
SWG didn't have much premade content that's correct, however it had a ton of content for the ones who wanted to make their own. In SWG you could build cities, you could build military bases, you could play the game 100% as a crafter from start to finish, or you could play as a soldier for the empire or the rebels. Exploring planest could give you things other didn't have, fighting ancient krayt dragons could give you things to sell and become rich off or you could just sit in a city and live of people paying you to get buffed all day long. Maybe dance or play in the cantina.

SWG in many aspects lacked content for those who were incapable of finding it. SWG Pre-CU was not your typical theme park MMO, it was a sandbox MMO. It became what you wanted to make out of it. I don't know how many times I ran around the planets with my guild in search of rebels, hunting jedi players and sometimes we just went out looking for crafting materials for the crafters in the guild. Fully loaded with harvesters we went to remote locations found the best possible resources and started gathering resources. All this to ensure our crafters not only could provide us with the very best equipment, but that they could also sell a lot and put some of the income into the guild city and military bases.

To say SWG ha dno real content is a lie, it did have loads of content. However the content never popped up and told you as a player to go to X location and kill X thing because of this and that. The content was something you as a player "created", you utilized the tools the game provided and created your own experience rather then play a premade experience some one else had made for you. And that will always be the difference with theme park MMO's and sandbox MMO's.

tormentedchaos's Avatar


tormentedchaos
01.09.2012 , 08:55 AM | #7
[QUOTE=Crashloop;1370443]-Snip-[QUOTE]

Well said. Seriously.


I guess I was just foolish for thinking this could be anything like that game.

Gestahlt's Avatar


Gestahlt
01.09.2012 , 08:58 AM | #8
I... don't get why people say this is a single player game..

You get more points/exp for grouping with other people.

jarjarloves's Avatar


jarjarloves
01.09.2012 , 09:09 AM | #9
Quote: Originally Posted by tormentedchaos View Post
Seriously... I am enjoying the game... Having fun with it.


BUT, it feels like a single player game. Seriously. I feel very little like I'm playing an MMO and more like I'm playing a shoddy attempt at making a sequel to KOTOR.

I loved the KOTOR games, I thoroughly enjoyed my time playing WoW and EQ. I even liked instanced MMO's like GW... But I absolutely adored what SWG tried to accomplish (And did in some ways.)

Maybe I expected this game to be a better recreation of SWG, but it isn't.



I'm not trying to write another "This game is teh suxx" thread, as I intend to play this game through... But it doesn't feel like an MMO, it simply feels like KOTOR 2.5 with a chat room.

='(
For the millionth time if you miss it GO PLAY IT

Google SWG EMU it's free and it's PRE CU.


Otherwise stop complaining.

Crashloop's Avatar


Crashloop
01.09.2012 , 09:11 AM | #10
Quote: Originally Posted by Gestahlt View Post
I... don't get why people say this is a single player game..

You get more points/exp for grouping with other people.
My feeling about the game is that it feels like a singleplayer game more then a MMO for various reasons.

1) Story sucks you in and pushes you gently onwards and you often "forget" that this is a multiplayer game. You know it's an MMO, but the story is just so well made that you don't really have to find someone to do X instance with for the 10. time. In WoW I played the game and the instances quite heavy as it was sometimes more rewarding then questing alone. and questing was just this textbox that you quickly clicked away so reading it was not a priority.

2) Due to heavy instancing the game feels a lot more empty then WoW. In WoW when you quest in Barrens you will constantly see other players, in SW:TOR seeing other players isn't that common. I have gotten my character to 50 and I have seen other players on my side and maybe max 10 republic players on my way to 50. but comparing the amount of players I have seen with other games it really does feel a bit empty in comparison.