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[Official High Resolution Textures Post] Can we get a clarification on this?

STAR WARS: The Old Republic > English > General Discussion
[Official High Resolution Textures Post] Can we get a clarification on this?

FlawlessSoul's Avatar


FlawlessSoul
01.10.2012 , 05:42 PM | #801
Quote: Originally Posted by Gorgewall View Post
In comparison, SWTOR has had remarkably few launch bugs. Server stability was actually pretty strong. Lag was the exception, not the norm. I don't recall servers dropping out of the sky. The biggest complaint was excessive queue times on some servers (reaching several hours). Warzones lag for some people, having shadows enabled caused slowdown for others, but other than that.. very little that stopped people from playing. And only two quest hiccups that prevented the progression of class quests.
Server-side, the launch went very well (apart from the account/sub issues). The random performance crap is crippling many peoples gameplay, however. It's making many more people question subscribing.

The biggest problem? The lack of concern and, more importantly, communication from the developers. On top of that? Their Senior Creative Director James Ohlen is basically saying anyone with performance issues and a decent spec computer is lying.

Amikae's Avatar


Amikae
01.10.2012 , 05:42 PM | #802
Wow... Just wow...

Caonimah's Avatar


Caonimah
01.10.2012 , 05:43 PM | #803
Thanks for the response, even though Im getting really bad feelings that the response tomorrow will be mostly technical jargon as to why the client cant produce sharp textures in game without melting

Saregon's Avatar


Saregon
01.10.2012 , 05:43 PM | #804
Quote: Originally Posted by StephenReid View Post
Hey all, I am here to apologize again... the good news is we have a draft of our response (you might be able to guess it's not a sentence or two) but I am circulating it internally to ensure my technical details are correct.

To give you an insight into our process here... as the Community team does with most big replies, I tracked down a variety of people on our client and art teams to get the facts on how the game works before putting the post together. As I'm representing those teams publicly, I want to ensure they're happy with what I'm saying on their behalf before I post it. They're busy people, so I'm just waiting on their sign-off right now.

I appreciate your patience and assuming we have sign-off this evening, you'll get our response tomorrow. If not, I accept the incoming rotten eggs.
Just trying to put the right spin on the bad news, I understand exactly what you're saying.
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Sykomyke's Avatar


Sykomyke
01.10.2012 , 05:44 PM | #805
Quote: Originally Posted by Gorgewall View Post
I can take a stab as to why, from a design and testing perspective, (ultra) high res textures might exist but not be put in:

Compatibility testing and narrowing down issues.

There's a sizable number of people reporting slowdown right now for one reason or another. Maybe it's only in Warzones, maybe it's only with shadows on, maybe it's only with certain cards or hardware configurations.. but to fix any one specific problem for these people, you've got to rule out all the other causes so you can find what is actually the problem.

If we had textures twice the size of what's currently in, live, I would bet you cash-money that there would be more people complaining of graphical bugs, slowdowns, crashes, or just an inability to play the game. It'd be terrible. Only some of those would be the cause of the increased texture resolution, but for anything else, an immediate response would be "have you tried lowering your graphical settings", even if the issue winds up having nothing to do with that.

From a debugging perspective, the fewer potential causes you have in the mix, the easier it is to figure out what's wrong. High and ultra-high resolutions are just more potential causes. You might think you're smart enough to know when the cause of your particular problem is textures your PC might not be able to handle, but remember that there are two million other people playing, and some of them are probably idiots or liars. Pulling everything back to bare bones graphics, fixing what issues remain, and putting in the improved graphical capability only once you've ironed out the existing kinks means you can iron out the new ones even faster.

There are already people complaining that they can't run the game in its current Medium texture mode without slowdown, despite having computers that should chew Crysis 2 up and spit it out. They're all over the forums. They can't wait for a driver update and are demanding BioWare fix that now; can you imagine if there were even more of them?


The focus of the game should be on stability and performance for the largest number of people first, not graphical quality. Thankfully, that seems to be the tack BioWare is taking. I'd rather deal with some muddy textures for a month or two and lose the weirdos who are so off-put by any period of graphics that do not mirror the stuff they see outside their windows, than I would with playing this in Ultra High and losing a great many more to performance issues or other game-breaking bugs.
Well said! I know that certain areas of Hoth (Namely Snowblind's area) lag me incredibly bad.
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Oddzball's Avatar


Oddzball
01.10.2012 , 05:44 PM | #806
Quote: Originally Posted by fredspekvet View Post
Wrong. conventional AA doesnt blur textures, only the edges surrounding the polygons. removing the jigsaw effect , or as some people call them "jaggy's" . has nothing to do with the actual textures themselves.
Sorry let me edit my post.

Technically we agree. I just had foot in mouth problems.

Aisar's Avatar


Aisar
01.10.2012 , 05:45 PM | #807
Quote: Originally Posted by StephenReid View Post
Hey all, I am here to apologize again... the good news is we have a draft of our response (you might be able to guess it's not a sentence or two) but I am circulating it internally to ensure my technical details are correct.

To give you an insight into our process here... as the Community team does with most big replies, I tracked down a variety of people on our client and art teams to get the facts on how the game works before putting the post together. As I'm representing those teams publicly, I want to ensure they're happy with what I'm saying on their behalf before I post it. They're busy people, so I'm just waiting on their sign-off right now.

I appreciate your patience and assuming we have sign-off this evening, you'll get our response tomorrow. If not, I accept the incoming rotten eggs.
You need to check with them to make sure what you are saying sounds good to the people you are talking about? Umm...

Getting the facts straight is very important. Having them write the response and give it to you is not.
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FlawlessSoul's Avatar


FlawlessSoul
01.10.2012 , 05:45 PM | #808
Quote: Originally Posted by Saregon View Post
Quote: Originally Posted by StephenReid View Post
Hey all, I am here to apologize again... the good news is we have a draft of our response (you might be able to guess it's not a sentence or two) but I am circulating it internally to ensure my technical details are correct.

To give you an insight into our process here... as the Community team does with most big replies, I tracked down a variety of people on our client and art teams to get the facts on how the game works before putting the post together. As I'm representing those teams publicly, I want to ensure they're happy with what I'm saying on their behalf before I post it. They're busy people, so I'm just waiting on their sign-off right now.

I appreciate your patience and assuming we have sign-off this evening, you'll get our response tomorrow. If not, I accept the incoming rotten eggs.
Just trying to put the right spin on the bad news, I understand exactly what you're saying.
It looks like thats exactly it. Posting by committee.

MaximusRex's Avatar


MaximusRex
01.10.2012 , 05:45 PM | #809
Quote: Originally Posted by FlawlessSoul View Post
Server-side, the launch went very well (apart from the account/sub issues). The random performance crap is crippling many peoples gameplay, however. It's making many more people question subscribing.

The biggest problem? The lack of concern and, more importantly, communication from the developers. On top of that? Their Senior Creative Director James Ohlen is basically saying anyone with performance issues and a decent spec computer is lying.
He didn't say anything close to that. The only liar here is you.

Kitsunami's Avatar


Kitsunami
01.10.2012 , 05:46 PM | #810
I want high res textures...

though, i want high-res ENVIRONMENT textures!

The envriomental textures in this game, as with the armor, are godawful.
Quote:
The biggest problem? The lack of concern and, more importantly, communication from the developers. On top of that? Their Senior Creative Director James Ohlen is basically saying anyone with performance issues and a decent spec computer is lying.
I wish people would stop taking his words out of context. Thats a load of rubbish. He even stated that MOST people who were reporting problems, NOT ALL had lower specced computers.

Read thoroughly.