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[Official High Resolution Textures Post] Can we get a clarification on this?

STAR WARS: The Old Republic > English > General Discussion
[Official High Resolution Textures Post] Can we get a clarification on this?

daMarek's Avatar


daMarek
01.09.2012 , 12:23 PM | #241
Thanks Stephen!!!

Keep us in the loop and we will sheepishly continue to pay our subs.

Thanks everyone on this thread for your continued support

Mormack's Avatar


Mormack
01.09.2012 , 12:23 PM | #242
Someone mentioned something about more communication and I agree....Even if its you guys just communicating with the CM team like that other MMO does, Its still communication and It helps a lot to know what is going on with the game development. A lot of people treat an MMO as an investment because of the periodical release of money to it. We just ask that you guys would give us a little more than what we are getting right now. Some updates from your CM team would suffice.

carnac_fett's Avatar


carnac_fett
01.09.2012 , 12:26 PM | #243
Quote: Originally Posted by StephenReid View Post
Hey all, wanted to let you know we're aware of this issue.

We're tracking down the details with the development team and will give you an update soon - hopefully later today.
Thank you very much for getting back to us, Mr. Reid.
Safeguard - Jedi Guardian - Harbinger (US)

Mormack's Avatar


Mormack
01.09.2012 , 12:26 PM | #244
Quote: Originally Posted by skepticck View Post
yes finally an answer or more of an acknowledgment but we'll take what we can get.

Still i can't help but have a bad feeling about this, there would be no reason to remove the medium options in 1.1 if they were planing to resolve the issue soon, that would have been unnecessary work for only a couple days or weeks or whatever time it would take to correct the issue.
But no they took out the options and did that in a covert way, without mention in the patch notes, so call me paranoid but that doesn't give me much confidence.

Anyway i'm not in their heads so there is maybe a very logical explanation for the way they did it, i hope there is because i really like this game but every time i look at my chars armor i can't help but cringe.
I'm slightly worried about this myself. a Stealth Nerf where they take out medium indicates something completely different and a lot less hopeful than a stealth nerf where they take out high or even a documented change where they take out one or the other.

That's the thing that got me is they changed it without mentioning it. Its almost like putting wool over our heads hoping we wouldn't notice and throughout my time playing MMOs, if there's one thing I've come to know, your playerbase catches EVERYTHING.

Calimwulf's Avatar


Calimwulf
01.09.2012 , 12:29 PM | #245
Quote: Originally Posted by StephenReid View Post
Hey all, wanted to let you know we're aware of this issue.

We're tracking down the details with the development team and will give you an update soon - hopefully later today.
Thank you, Mr. Reid. Official word on this would be awesome.
"For to win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill."

RhythmOfTheRain's Avatar


RhythmOfTheRain
01.09.2012 , 12:31 PM | #246
yayyy

LGalucard's Avatar


LGalucard
01.09.2012 , 12:31 PM | #247
I think ive never been able to derive such joy from such simple words

Thanks for getting back to us.

Kalua's Avatar


Kalua
01.09.2012 , 12:31 PM | #248
Quote: Originally Posted by Adelbert View Post
[COLOR="Red"]//New Update 09/01/2012
...

More info on this, by MaxWham:



4- Somehow, the high resolution textures are already in the game. But they are not being used while playing with your character. You can see em during dialog cutscenes.
...
The bolded part of the quote is very interesting to me as cutscenes are the only times that I see "tree flicker". I can't rightly explain it, but the tree leaves appear to have shading issues or something causing them to flicker constantly during cutscenes. This helps make sense of the problem, if an entirely different quality of texture is being loaded for the cs.

Mormack's Avatar


Mormack
01.09.2012 , 12:34 PM | #249
Quote: Originally Posted by Kalua View Post
The bolded part of the quote is very interesting to me as cutscenes are the only times that I see "tree flicker". I can't rightly explain it, but the tree leaves appear to have shading issues or something causing them to flicker constantly during cutscenes. This helps make sense of the problem, if an entirely different quality of texture is being loaded for the cs.
I don't seem to have any issues with any flickering during cutscenes....but such is the nature of PCs. That's why this issue along with some others is so complicated. 2 million different people with 2 million different configurations.

Megaloz's Avatar


Megaloz
01.09.2012 , 12:34 PM | #250
Ya i get the "tree flicker" effect too on cutscenes. Running I7 920 with ATI 6970.