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Story-based themepark MMO can only fail

STAR WARS: The Old Republic > English > General Discussion
Story-based themepark MMO can only fail

TonyACT's Avatar


TonyACT
01.08.2012 , 10:51 PM | #51
Quote: Originally Posted by Runeshard View Post

So far there are 8 separate stories in the game, for most people that is going to take a while to go through. The current content is going to last a while, BW has stated that they have content ready, as in written, for a long time to come and I'm fairly sure they've already started work on that in terms of VO etc.

I'm willing to sub to this game, I love the stories I've experienced so far. Besides $15/month (less the longer period you subscribe for) is really not that much, especially seeing as I've paid such sums for other mmos before on a monthly basis for years.
I never play alts, so they need to do something to keep those like me interested. I have subbed for 3 months because I like to take time and smell the roses (even cultivate a few). Adding a player mission creator would help, both SWG and STO have these. I even liked the random dungeons in DAoC Catacombs, that could work as well, or something like the skirmishes in LOTRO. The space portion could also be developed.

JBRocky's Avatar


JBRocky
01.08.2012 , 10:52 PM | #52
Quote: Originally Posted by flunkorg View Post
Answer me this, did Kotor 1 or 2 have any kind of mmo/multiplayer component?
No?
Then your argument is void simply on that fact.
Well it is severly lacking in TOR. A MMO is where you group to accoplish things. Not because you need to but to do things with friends or to make new ones. While you can do this in TOR the game desgin activly hampers this with all the solo content.

Zhiroc's Avatar


Zhiroc
01.08.2012 , 10:54 PM | #53
I'm only L35 atm. I figure it'll be a good 3 weeks until I hit 50. And I've been playing since the first day of EGA. I have a second char, but he's only at L10. I leveled him up when queuing was at its worst. So, I'm probably looking at 1.5-2 months to max my first character.

I will then continue on with my second. Since it's the opposing faction, I'm not sure how many side quests are shared, but even so, I'll still go through them all. So, I'm guessing at least another 1.5-2 months for him too.

After that, probably a month each at least for the remaining 6. Then I'll likely explore ACs that I didn't pick the first time around.

I think that'll take me around a year to explore the content that is in the game right now, not to mention what gets added along the way.

Oh, and paying $15/month? It'll be the same with single-player games now. It's called DLC

Runeshard's Avatar


Runeshard
01.08.2012 , 10:57 PM | #54
Quote: Originally Posted by PjPablo View Post
Why do you assume that MMO players want to play reroll after reroll? Quite a lot of MMO players live by the "Main". If BW is hoping that players are going to keep occupied by rerolling over and over they might have flawed business plan.
Yes, because once people get to max level or even near it, they never roll alts. (sarcasm)
"My allies find refuge behind me, my enemies fall before me." Jedi Guardian

Runeshard's Avatar


Runeshard
01.08.2012 , 10:58 PM | #55
Quote: Originally Posted by TonyACT View Post
I never play alts, so they need to do something to keep those like me interested. I have subbed for 3 months because I like to take time and smell the roses (even cultivate a few). Adding a player mission creator would help, both SWG and STO have these. I even liked the random dungeons in DAoC Catacombs, that could work as well, or something like the skirmishes in LOTRO. The space portion could also be developed.
You never roll alts? So every MMO you've played you've just picked one class and played that to max and... then what?
"My allies find refuge behind me, my enemies fall before me." Jedi Guardian

Monoth's Avatar


Monoth
01.08.2012 , 11:00 PM | #56
Quote: Originally Posted by kravechocolate View Post
And people also need to learn the difference between "their" and "there".
In regards to your argument, I believe there is such a MMO. It begins with W and ends with "orld of Warcraft". It kept a LOT of people entertained for seven years.

My point, which you seemed to have missed, was that you cannot copy this magic formula and beat the company who invented this formula. I believe you can't even sort-of copy it, like a college student under deadline trying to cover up his plagiarism. The sort-of copy is the Story, one of the five pillars that TOR is built on. But, as I argue in my OP, Story can't hold up in endgame.

We gamers are a crafty lot. We can smell a WOW-clone a mile away.
Ok Mr. Teacher.... you've proven your superiority by fixing my grammar...

As for Story can't hold up in endgame thats your opinion not fact... I love how people think their opinion is fact lol... Since kravechocolate has determined that Story can't hold up the endgame EVERYONE needs to cancel their accounts now because Lord Kravechocolate has deemed it so....

Come on people go to the cancel page now.... also don't forget to sign up for Kravechoclate blog so he can tell us all what to play since he's the expert in MMO's
F2P is like driving on a long stretch of highway with toll booths every 1/2 mile

landshark's Avatar


landshark
01.08.2012 , 11:00 PM | #57
Quote: Originally Posted by kravechocolate View Post
it fails on a fundamental level because meaningful story cannot be generated by developers faster than users consume it.

What goes into a good story? Plot. Memorable characters. Conflict. Change. Interesting environments. Realistic dialogue. I shudder to think of the army of people that it took to give us such 8 wonderful, moving class stories in swtor.

1-49 had all this. I loved it, every minute of it.

Level 50 has none of this. My companions won't interject dialogue anymore. My character doesn't grow anymore. When i log in these days, i wonder, "why am i doing this?" and i don't want that answer to be, "because the best-in-slot gear is this way". That is the losing answer, because of this other game on the market that will provide more than the good people at bioware ever can in that particular arena.

Your executive and design meetings should turn its efforts on turning swtor into a sandbox game. Let players write their own stories. You've shown me where my character comes from -- now give me the tools to play out the rest of his career.

And for heaven sakes, don't ask me to roll an alt. Your mission worked, bioware. Your story connected me with my character. I made the choices that defined him. I want to play him, not some new random person who happens to share a last name. Don't make me turn him into some mindless raider or pvp commendation grinder.

Sun tzu wrote, "you can be sure of succeeding in your attacks if you only attack places which are undefended." raiding bosses, dungeon finder, daily quests, commendation vendors, and all that jazz -- those are the enemy's heavily defended bastions. I beg you bioware. Do not waste your resources assaulting those positions. You cannot hope to win.
^^^this!

Runeshard's Avatar


Runeshard
01.08.2012 , 11:01 PM | #58
Quote: Originally Posted by Zhiroc View Post

Oh, and paying $15/month? It'll be the same with single-player games now. It's called DLC
Good point
"My allies find refuge behind me, my enemies fall before me." Jedi Guardian

PhazeFadis's Avatar


PhazeFadis
01.08.2012 , 11:02 PM | #59
Meaningful story can't be generated fast enough...

BUT consumers have shown that enough are willing to stick around and pay their monthly fees if MMO companies just throw out a new 'heroic'/'super heroic'/'super super heroic' mode for dungeons.... or add daily token/faction grinding quests... all to get the next tier+1 gear... until some legit content is available.

ravendta's Avatar


ravendta
01.08.2012 , 11:04 PM | #60
Quote: Originally Posted by kravechocolate View Post
It fails on a fundamental level because meaningful story cannot be generated by developers faster than users consume it.

What goes into a good story? Plot. Memorable characters. Conflict. Change. Interesting environments. Realistic dialogue. I shudder to think of the army of people that it took to give us such 8 wonderful, moving class stories in SWTOR.

1-49 had all this. I loved it, every minute of it.

Level 50 has none of this. My companions won't interject dialogue anymore. My character doesn't grow anymore. When I log in these days, I wonder, "Why am I doing this?" And I don't want that answer to be, "because the best-in-slot gear is this way". That is the losing answer, because of this other game on the market that will provide more than the good people at Bioware ever can in that particular arena.

Your executive and design meetings should turn its efforts on turning SWTOR into a sandbox game. Let players write their own stories. You've shown me where my character comes from -- now give me the tools to play out the rest of his career.

And for heaven sakes, don't ask me to roll an alt. Your mission worked, Bioware. Your story connected me with my character. I made the choices that defined him. I want to play him, not some new random person who happens to share a last name. Don't make me turn him into some mindless raider or pvp commendation grinder.

Sun Tzu wrote, "You can be sure of succeeding in your attacks if you only attack places which are undefended." Raiding bosses, dungeon finder, daily quests, commendation vendors, and all that jazz -- those are the enemy's heavily defended bastions. I beg you Bioware. Do not waste your resources assaulting those positions. You cannot hope to win.
Have you really played through all the classes from level 1-50? If not, you're missing out on quite a bit.

Oh, that's right, you don't want an alt. Well, then you are boxing yourself in. It's not like your current character won't be there for you when you go back to him. But there's nothing wrong with getting creative.