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Does Bioware support griefing on PvP servers?

STAR WARS: The Old Republic > English > PvP
Does Bioware support griefing on PvP servers?

BadNewzzz's Avatar

01.08.2012 , 10:44 AM | #21
Omg they do PVP on PVP server and BW doesn't stop them? Thats it i'm going back to hello kitty online.

Killadrix's Avatar

01.08.2012 , 10:45 AM | #22
Quote: Originally Posted by Cebby View Post
First of all pvp server or not, plenty of games have rushed to fix this before.. why not follow there example before launch?

Bioware added pvp as an after thought. WZ, open pvp on pve server is useless.

Biotech add ons make even fights, uneven.

As far as posting about it, remember you are posting it for bioware to fix (good luck btw) not the limp bro's that are replying, most likely the very people who are ganking you your guild and the rest of the lowbies on the server.

@OP switch servers.. now. or quit swtor like others are doing over a broken pvp system.

@trolls enjoy your empty server and although i KNOW your attention span doesn't allow for guilt. It might be time to grow up.

@player controled solution. Rallying troops to kill a couple dooshbags takes a long while, when everyone else on the server is busy ganking someone else.
I like how people always try to claim that <insert company here> "included PVP as an afterthought" as if every successful MMO hasn't included PVP.

keedo's Avatar

01.08.2012 , 10:47 AM | #23
I'm all for griefing and world PvP. If you don't like it role a toon on a PvE server.

pogmahone's Avatar

01.08.2012 , 11:00 AM | #24
Go to a PvE server and flag yourself if you wish. Dont ruin my fun times in a PvP server because you got killed.

Illutian's Avatar

01.08.2012 , 08:50 PM | #25
Not sure why you're making a big deal about 'this' carebear pvp.

Though I do laugh at the "big boys" who think this pvp means anything.

Come back when you've destroyed several thousand dollars in assets; come back and brag then.

Our greatest glory is not in never falling but in rising everytime we fall. - Confucius

Shortcake's Avatar

01.08.2012 , 08:52 PM | #26
this thread is almost as hilarious as your guild

therobotdinosaur's Avatar

01.08.2012 , 08:52 PM | #27
Quote: Originally Posted by Mapache View Post
Me and my guild joined a PvP server to PvP, yes, that's established. But we did so in good faith since Bioware assured us that they would implement measures to prevent griefing even on PvP servers... so where are these preventions? PvP server rulesets actually promote griefing on PvP servers.

Level 50's can go to Nar Shaddaa, Hoth, Alderaan, and Tatooine to just name a few and go INSIDE quest hubs, wait for questers to get off taxis, then slaughter them, they respawn there at the base, they kill them again, corpse camp, and repeat until they get some kind of help, map, or log out. Really Bioware? Just about every day I log on there are 50's inside Aurek base on Hoth waiting for people (usually lvl 40's) to come out of the spaceport, then they gank them. Seriously? There is no chance for a couple 40's to fight a group of 50's in this game, especially with the accuracy differential. PvP servers should not promote griefing. Enemy factions should NOT be able to go INSIDE enemy quest hubs/taxi locations. I'm really still scratching my head on this one.

Where are the level 50 one-shot turrets around factioned quest hubs to prevent this like in other MMO's? Why can't low-levels actually HIT level 50's in pvp? Why is there such a huge accuracy differential in PvP, I can understand it being there for PvE, but PvP too? Lower level players 10+ have absolutely no chance to defend themselves against players 10 or more levels higher, even in large groups, one 50 with high defense can take out a party of 30's. And what's worse, they can't even escape on their speeders due to 50's having a 20% faster speeder. Do I like PvP? Yes, but I don't like griefing and ya'll said there would be things in the game to prevent griefing... what things?

Here are my ideas for fixing PvP on PvP servers, and I think there'd be a lot more happy players if you implemented these ideas.
  • Remove the accuracy debuff on lower-level players so they can actually defend themselves against 50's. Accuracy should be based on stats, not level. They will probably die anyways, but at least 10 level 20's will actually stand a chance against 1 50.
  • Add level 50 Champion one-shot turrets and stealth detection fields to all Taxi Locations to prevent taxi/spawn camping
  • Give players the ability to buy some kind of "Treaty Badge" on PvP servers that prevents players from attacking or being attacked in open world PvP for 24 hrs but it does not work in Warzones or Ilum. Alternatively, this badge could be a permanent open-world protection from attack from enemy players 8 or more levels higher.

breaking news: pvp on a pvp server.

deal with it.

tindin's Avatar

01.08.2012 , 08:54 PM | #28
run away when you decided to respawn at the same spot???

Phadian_gess's Avatar

01.08.2012 , 08:55 PM | #29
clearly this kid would rage quit within an hour of playing ultima online
Haters, They gonna hate
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Rancorzealot's Avatar

01.08.2012 , 08:57 PM | #30
BAHAHAHA, Nice Troll bro... Go play on a PVE server, your not cut out for World PVP.
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