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[IMP]Bugs that NEED to be addressed for Hard Mode Flashpoints

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
[IMP]Bugs that NEED to be addressed for Hard Mode Flashpoints

DarthIsley's Avatar


DarthIsley
01.08.2012 , 01:37 AM | #1
Boarding Party

* Massey still gives Jorland the reflective damage buff even though it stops being channeled upon death.
* Enrage timer is a bit tight and Jorland's grenade attack seems like it does far too much damage for a normal heroic boss attack.


Foundry
* HK-47 remains in the core despite being taken out of it and still gains the "Core" power up buff making him start one shotting people. This bug occurs only if your party wipes the first time to the boss and you can only sometimes work around this bug by interrupting the boss when he is visible when the core raises.
* Revan still hits with his Force Lightning for 80k damage on the first tick at about 30%. Definitely seems like a bug where maybe his enrage damage is being done instead of the normal damage?

Directive 7
*Droid Squad Mini Boss
Why is a mediocre mini boss fight considered one of the harder fights of the actual instance? They seem to do way too much damage in ways that sometimes makes it impossible for certain class compositions to do this mini boss.


False Emperor
*HK-47 is coming out of stealth even after using aoe or stealth detection and one shotting people on the 2nd vanish even the tank. Seems unintentional amount of damage usually around 30k damage.


Everything else about HM's seems fine, these are just the only things that stick out in my mind as impairing a significant portion of your player base NEEDS the most attention.

Thanks for looking.

doodirock's Avatar


doodirock
01.08.2012 , 02:40 AM | #2
Quote: Originally Posted by DarthIsley View Post
Boarding Party

* Massey still gives Jorland the reflective damage buff even though it stops being channeled upon death.
* Enrage timer is a bit tight and Jorland's grenade attack seems like it does far too much damage for a normal heroic boss attack.


Foundry
* HK-47 remains in the core despite being taken out of it and still gains the "Core" power up buff making him start one shotting people. This bug occurs only if your party wipes the first time to the boss and you can only sometimes work around this bug by interrupting the boss when he is visible when the core raises.
* Revan still hits with his Force Lightning for 80k damage on the first tick at about 30%. Definitely seems like a bug where maybe his enrage damage is being done instead of the normal damage?

Directive 7
*Droid Squad Mini Boss
Why is a mediocre mini boss fight considered one of the harder fights of the actual instance? They seem to do way too much damage in ways that sometimes makes it impossible for certain class compositions to do this mini boss.


False Emperor
*HK-47 is coming out of stealth even after using aoe or stealth detection and one shotting people on the 2nd vanish even the tank. Seems unintentional amount of damage usually around 30k damage.


Everything else about HM's seems fine, these are just the only things that stick out in my mind as impairing a significant portion of your player base NEEDS the most attention.

Thanks for looking.

Agree with al beside HK-47 not breaking stealth. Never had this issue before.
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Necroclysm's Avatar


Necroclysm
01.08.2012 , 02:50 AM | #3
He was saying that the bug is HK still pops out of stealth from AoE or stealth detection, just as he does in normal, but that unlike normal he still can one shot people with the move that requires stealth.

DarthIsley's Avatar


DarthIsley
01.08.2012 , 08:13 AM | #4
Karragga's Palace
* Sometimes when jumping when the boss uses the ground slam you get permanently stuck in the air. Happened multiple times either from Sniper cover or from just trying to get out of the way of his attacks.

Comalv's Avatar


Comalv
01.08.2012 , 09:15 AM | #5
False Emperor

- Sometimes even with a double Overload (from 2 Sith Inquisitors) Malgus does not get knocked properly (he doesn't get interrupted on the first one)

- On the Mandalorian Captain (can't remember name) sometimes the ship will stay in close range, regardless of clicking the correct turrets (turrets shoot it, but the ship does not go away), resulting in a quick wipe when the damage bonus reaches 400%

- On HK47 if you kill him ignoring completely the turrets (not even removing the shields) the turrets become invincible since you have no way of deactivating the shields after HK is dead and an encounter reset (usually through a wipe) is required to be able to progress the flashpoint (can't speak to the guy with the funny ears if you are in combat)