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Space Combat in The Old Republic (continued from pre launch)

STAR WARS: The Old Republic > English > General Discussion
Space Combat in The Old Republic (continued from pre launch)

Kahzek's Avatar


Kahzek
04.09.2012 , 09:26 AM | #511
Well done article. Your precepts and references were good. I am personally for a more expansive and searchable space content. Your point on in reference to the comment on Han and Chewie mining and mat harvesting, IMO, is right on. While I will say that I am biased toward open space content, 8 yr SWG vet here, I feel that open space sectors would make sense in the MMO setting/style. What they have now is not bad...but...IMO...it could grow. Thank you for your post sir.

Goretzu's Avatar


Goretzu
04.09.2012 , 09:31 AM | #512
Quote: Originally Posted by Azzras View Post
I think you're wrong here. BW has stated over and over they have a 'secret project' for space combat they are currently working on.

That fact added to the poll up now suggests to me that we should see something within the year.

Time will tell.
I think they'd be mad not to like the idea of more expansive space combat (and I'm sure they do like/love the idea).

I'm just not convinced as to how far along that is from an idea to a realistic concept to actually being developed.

It took SWG a good 12-18 months to get JTSL ready from starting development too release, so unless they've already been working on something, then it would take a while, even if they started full throttle developement tomorrow.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Kahzek's Avatar


Kahzek
04.09.2012 , 09:34 AM | #513
That is true...if they did expand on that level it may take some time for any release much less any info on it. Hopes are up...all I can do at this point lol.
I used to be a hero once...till I took a Light saber to the knee..

shepardcomander's Avatar


shepardcomander
04.09.2012 , 04:18 PM | #514
Quote: Originally Posted by Goretzu View Post
I think they'd be mad not to like the idea of more expansive space combat (and I'm sure they do like/love the idea).

I'm just not convinced as to how far along that is from an idea to a realistic concept to actually being developed.

It took SWG a good 12-18 months to get JTSL ready from starting development too release, so unless they've already been working on something, then it would take a while, even if they started full throttle developement tomorrow.
Yeah, they did say Big Big plans for space, not the same as big big developement team/budget/priority. Then again, they thought the fail rails were Big Big enough for a major reveal at E3 with accompanying covershoot on PC Gamer...

Sarfux's Avatar


Sarfux
04.09.2012 , 04:30 PM | #515
Take the black prophecy model..build on it BOOM

YOU WILL HAVE THE BIGGEST MMO EVER!
Always be who you are, not what the galaxy wants you to be

Mentor System

nosuchname's Avatar


nosuchname
04.09.2012 , 05:48 PM | #516
I just want to see quality 3d flight get into the game as soon as possible. Then add to it like all other content. 3d flight done well is the key. That would allow for guild cap ship battles, pve and pvp content and all the rest as well.

As for an early post talking about problems with the class ships having trouble with customization and such, its simple. Class ships are used for story and you create everything from a snub fighter to a guild cap ship that can be tweaked inside and out. Make the flight system fit the classic 'easy to pick up, difficult to master' style and we have a winner. There should be zero problem doing that. Class ships would be treated just like another feature you spent a lot of time and money on, only to get chucked aside at level cap, companions.

You want a credit sink? I just gave you a blackhole. You want to satify the customizers and collectors? I just gave you many months to years of content depending on how you implement it. And more importantly, once you have the foundation down, I'm guessing adding in new ships would be easy and you'd have content that CAN"T be blown through in a week.

You also just got a sweet new crafting prof that could expand to cover all vehicles for when you add swoop/pod racing and vehicular combat. (Though why not have a seperate prof for the ground stuff. ) Pvp zones, cap ship raids, guild vs guild cap ship, COME ON! This stuff is awesome and its maybe half of the cool ideas that have been discussed in these threads.

You should want to make all this and more and then you need to get started on a Baldur's Gate mmo with all these hard lessons learned.
R.I.P. space flight.

Goretzu's Avatar


Goretzu
04.10.2012 , 05:12 AM | #517
Quote: Originally Posted by nosuchname View Post
I just want to see quality 3d flight get into the game as soon as possible. Then add to it like all other content. 3d flight done well is the key. That would allow for guild cap ship battles, pve and pvp content and all the rest as well.
Yup, it potentially more than doubles the possible content of SWTOR in on go.

I mean I'm certainly not saying they should try to be EvE (or even Elite 4/Freelancer or whatever), but there's so much ground between what is currently in game and stuff like that, and so much potential.

Do it well enough (especially with PvP and PvP Guild content) and they'd have people paying just to play the space content alone.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Lord_Ravenhurst's Avatar


Lord_Ravenhurst
04.10.2012 , 06:46 AM | #518
Atmospheric/Planetary flight combat should look like in Battlefield 3 - totally awesome, only drawback it isnīt Star Wars

http://www.youtube.com/watch?v=qSaf5xxoPxk




.

DarkMarshmallow's Avatar


DarkMarshmallow
04.10.2012 , 06:50 AM | #519
Swotor space combat is a POBS.
I have tried with my first character but never tried with one of my seven alts.
The Space combat designer is living in the past and should remain in the past.
That game is better..
http://www.play.vg/games/4-Asteroids.html

Goretzu's Avatar


Goretzu
04.10.2012 , 06:57 AM | #520
Quote: Originally Posted by Lord_Ravenhurst View Post
Atmospheric/Planetary flight combat should look like in Battlefield 3 - totally awesome, only drawback it isnīt Star Wars

http://www.youtube.com/watch?v=qSaf5xxoPxk




.


I have to admit that a single RvR basin like Planetside 2 (or even just PS1), but with SW themes and SWTOR classes would be amazing.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1