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Space Combat in The Old Republic (continued from pre launch)

STAR WARS: The Old Republic > English > General Discussion
Space Combat in The Old Republic (continued from pre launch)

Azzras's Avatar


Azzras
01.20.2012 , 06:06 PM | #41
Still no response on the direction BW is taking space combat?

Yellow pls.
[ █ █ █ █ █] ( ) Ξ█████████████ The Shadowlands █████████████)

Keihryon's Avatar


Keihryon
01.20.2012 , 06:19 PM | #42
Quote: Originally Posted by Ambrogino View Post
It's silly to imagine that Tie Fighter the Star Wars Simulation game from the mid 1990's was and still is the pinnacle of space combat simulation and was only a 24 megabyte game.
Well, X-wing and TIE Fighter. But I agree, And I am surprised those games weren't listed at the end of his post with the other 3d games.

Not to mention:
X-Wing vs. TIE Fighter
X-Wing Alliance
Freespace
Freespace 2


+ the modding community Total Conversions for Freespace 2. They have made some pretty amazing conversions for that games engine.

Oh, btw. I agree with the OP.

madmarsh's Avatar


madmarsh
01.21.2012 , 09:39 AM | #43
its back the mc-space combat tread

Azzras's Avatar


Azzras
02.20.2012 , 03:15 PM | #44
Full Control Space Combat (FCSC) please.
[ █ █ █ █ █] ( ) Ξ█████████████ The Shadowlands █████████████)

ryuoki's Avatar


ryuoki
02.22.2012 , 01:08 PM | #45
I personally refer to it as Free Flight. But you missed out completely on some very very very important starwars games that came out a couple decades ago well before our computers were giant gaming machines (actually somebody did mention them). Tie Fighter and X-Wing were flight simulator type games that had dog fights as well as battles against Corellian Corvettes and Star Destroyers. You had to balance your shield power, full frontal, balanced front and rear and rear. You needed to keep energy balanced as well between the engines and blasters as well. When approaching your target(s) you needed to shift shields to full front, pull power from engines into blasters so you could take out the enemy while surviving. Once you pass them you had to reverse shields to rear, and if no other targets required to shoot change back from blasters into engines so you could speed away for another pass.

Another thing these two games did differently is the amount of laser fire coming at you. Evasive maneuvers were mandatory as there were literally hundreds of shots coming at you. But also you weren't alone, you had the rest of your wingmen with you in the battle. They took casualties just like the enemy. In the space battles here it certainly feels you are alone and the enemy has a pisspoor targeting ability as you dont take nearly as much damage in each of the runs. There is next to no way to die IMO in this 'Tube' space battle (or what ever it is) short of crashing into asteroids. Even suicide missions are out of the question, but werent in Tie Fighter and X-Wing.

http://en.wikipedia.org/wiki/Star_Wars:_TIE_Fighter

http://en.wikipedia.org/wiki/Star_Wars:_X-Wing

I even played Secret Weapons of the Luftwaffe on one of my oringinal 486dx machines. X-wing and Tie Fighter were barely playable on our schools tandy 1000 hx/ex machines but we did it. Not to mention that Freelancer mentioned has been out awhile as well when our computers were half the power they are today, so we know it is entirely possible for this to be done. Just need to have the will to provide it eventually. I personally havent experienced many of the bugs people complain about in game. It feels quite well made to me but maybe I have my computer much more well built and in tip top shape for a 5 year old hunk of junk.

ryuoki's Avatar


ryuoki
02.22.2012 , 01:17 PM | #46
Quote: Originally Posted by Celdran View Post
(did u ever meet some1 in Swamp of sorrows?(WoW) I didnt ^^).

I did. But more of it was pvp related or the other faction.

People complaining that this is an MMO should take in account that in ALL of the StarWars movies no single pilot did the job by themselves but had a squadron. They could leave the current space missions for those flying solo while having other space operations that require a group.

Gnugthreeonefive's Avatar


Gnugthreeonefive
02.22.2012 , 01:22 PM | #47
Excellent post! If all OPs were like this, browsing forums would be a real pleasure.

I support added content for Space Combat. And I say screw the story, let's have a Nuke Da Death Star mission using our proton torpedoes!

That's about the most iconic vehicle chase/race/combat in cinematic history.

XcSDeadDeer's Avatar


XcSDeadDeer
02.22.2012 , 01:31 PM | #48
Wow, you put the words from my mouth onto the forums better than I could ever had. I'd personally love if they made a 3D space shooter, and kept the current space version as the mini-game it is. The rail shooter allows NO progression whatsoever, and while a break from ground missions, doesnt give me any reason to keep me with the game
Kryatt Dragon since 12/14/2011
Level 50 Powertech Alors-Iakoth at the service to the highest bidder

AHChrist's Avatar


AHChrist
02.22.2012 , 01:35 PM | #49
was to long...what did it say? Space sucks just like the rest of the game?

chton's Avatar


chton
02.22.2012 , 01:39 PM | #50
As soon as some says something good about JTL I know to ignore the rest of what they say. The only good thing about JTL was not waiting for shuttles anymore. I'm sorry, rose colored glasses or what JTL was so mind numbingly dumb I can't have any respect for the opinions of people who enjoyed it.