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no-conversation flashpoints not what we were promised

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
no-conversation flashpoints not what we were promised

ademnus's Avatar

01.07.2012 , 02:41 PM | #1
now Ive done them all from lvl 11 to 50, and only esseless was any fun. The rest were a grindfest of mobs up to bosses. A voice clip playing over a loudspeaker with a badguy harpin on you is not what the devs promised us all these years. It feels like a bait and switch.

You may dislike conversations -but you at least have your spacebar.

for those that like conversations, flashpoints have nothing.

Yeah, we got chat in quests, that doesnt cut it for endgame. If new FPs dont have involved conversations and content-affecting choices, I wont be doing them. They are, as it stands, BORING. Its like world of star warcraft and thats not what many of us came here for.
Will the owner of a gray Death Star please move your non-moon planet-killing spacestation? You're blocking a fire hydrant.

Cassp's Avatar

01.07.2012 , 04:48 PM | #2
Have fun listening to the convo the 10th time you do it, oh wait you wont be you will be staring at a random wall, somethings crutch or a close up, while you wait for someone to hurry up and skip.

Mavery's Avatar

01.07.2012 , 04:56 PM | #3
I must have missed all those conversation wheels in Directive 7, Battle of Ilum, and False Emperor... oh wait, I didn't!