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On a 1-10 scale, how happy are you with PvP?

STAR WARS: The Old Republic > English > PvP
On a 1-10 scale, how happy are you with PvP?

keedo's Avatar


keedo
01.10.2012 , 10:07 AM | #361
Hopefully we start to see some changes soon before the game starts losing a substantial player base, as D3 and the new Final Fantasy MMO are about to be released.

Jaxxar's Avatar


Jaxxar
01.10.2012 , 10:12 AM | #362
Starting out with a 10:

Lag issues -2
Poor Raid frames refresh of health -2
Seen Speed hackers -1
No way to boot AFKers -1
Empty PvP zones -1
No glory awards for Healing -1
The confusing commendations -2

that would be 0/10
“When I left you, I was but the learner, now I am the master.”
Member of Squadron 419

AstralProjection's Avatar


AstralProjection
01.10.2012 , 10:16 AM | #363
4/10. Game in and of itself is very fun. The lag can be pretty painful if you're trying to play a melee class. I don't mind the warzones, 3 is way more than WoW had for a long time after launch and that game is doing just fine - people saying everyone will drop sub if they don't make more immediately are just being unrealistic.

Most of the issues are growing pains' type issues. Class balance, segregating people with end-game gear from levelers, and more enjoyable owpvp will come with time, I'm pretty confident. I have a feeling I'll be sitting at 9 or 10/10 by mid spring.
PAX REPUBLICA
SWTOR Thread Guild Website
Softcore PVP with Hardcore Determination
Prophecy of the Five | Poet Warlord | International Guild

WWWYYZERDD's Avatar


WWWYYZERDD
01.10.2012 , 10:21 AM | #364
I give it a 7/10 at the moment. I really enjoy all the WZ's so far. When playing against other decent players, they all have some interesting tactical interactions. Class balance seems pretty solid for a game that just launched. Any buffs/nerfs needed are minimal at best.

The ability delay can be a bit frustrating at times. The bag system is a bit RNG heavy, but as someone who also does a lot of pve, I'm used to it. Ilum is borked right now, but I know they're working on it.

I'm normally a pve'er in MMO's, but the pvp in SWTOR has actually grabbed my interest more than any other I've played.

alement's Avatar


alement
01.10.2012 , 10:25 AM | #365
Quote: Originally Posted by JSusie View Post
I'm at about a 3/10.

Having about 1/4 of my matches count for nothing due to a bug is annoying. The bolster system is not working. Certain classes/professions are leaps and bounds ahead of others. Huttball is a nuisance (and I'm Republic). How can you call it a "War"zone when you're playing a game with a ball vs the same faction as yours. Playing the champion bag lotto is not a good way of gearing up. Pugs vs Premades are bad, and so is the fact I can only queue with 3 other people. Ilum is an absolute joke, where PvP gets in the way of getting PvP gear. The "fixes" they have in store for the planet will not change anything.

However...

The map layouts are nice. When you get two teams that are more or less equal it can lead to some very entertaining matches (when they count anyways).
11/10. I love it. It's all I want to do.
Alementy- 55 Assassin, Darkness Spec.
GreenishSage. 55 Sorceror, Corruption spec,

Elmahra's Avatar


Elmahra
01.22.2012 , 08:35 PM | #366
Warzones are garbage. PvP in this game will remain garbage until they add arena and some sort of rewards for not sucking instead of making PvP rewards something that every person will eventually get with enough mindless grinding.

DoctorFox's Avatar


DoctorFox
01.22.2012 , 08:39 PM | #367
8/10 - Would enjoy a team deathmatch style warzone as well as more viable world PvP options.

Bastionhawk's Avatar


Bastionhawk
01.22.2012 , 08:41 PM | #368
3/10 at best

PvP should be like a very quick game of chess. Acting and reacting to your opponents moves and besting him by knowing when to use what skills.

PvP is NOT constantly finding a way to stun your opponent so you can spam as much damage as you can while they can't fight back.

PvP is good when both sides have complete control over their respective talents throughout the duration of the fight concluding in someone winning the fight. (not stealthing out or stunning you and running away)
Jackal has found you here. SWG BH video 1, SWG BH video 2

Hawtubb's Avatar


Hawtubb
01.22.2012 , 08:45 PM | #369
1/10

Fixing Ability Delay would increase this to 7/10 temporarily

Changing the RNG bag token system would increase this as well

getting seriously board with only 3 warzones and Illum being a total disaster.

I have about 1 month left in me if the Ability delay is not fixed.

as it stands i only log in to dailys
Pre - CU Jedi/BH Naritus
Hawtubb/Captain/Hawtubbbaca
the stunning Open World PVP on Ilum; when you get to the high levels prepare to be blown away! lol BioFail http://www.swtor.com/blog/what%E2%80...t-old-republic

Dominemesis's Avatar


Dominemesis
01.22.2012 , 08:48 PM | #370
Quote: Originally Posted by JSusie View Post
I'm at about a 3/10.

Having about 1/4 of my matches count for nothing due to a bug is annoying. The bolster system is not working. Certain classes/professions are leaps and bounds ahead of others. Huttball is a nuisance (and I'm Republic). How can you call it a "War"zone when you're playing a game with a ball vs the same faction as yours. Playing the champion bag lotto is not a good way of gearing up. Pugs vs Premades are bad, and so is the fact I can only queue with 3 other people. Ilum is an absolute joke, where PvP gets in the way of getting PvP gear. The "fixes" they have in store for the planet will not change anything.

However...

The map layouts are nice. When you get two teams that are more or less equal it can lead to some very entertaining matches (when they count anyways).
7/10, a few more lobby/queue options would fix warzones. Otherwise its alot of fun.

I've been pvping on a sorcerer, sniper, and a merc BH, and the only real damper on my experience with any of them is that at lvl 50 queues just die. I mean all day, no pop on a Warzone since my sorc hit lvl 50 2 days ago. But I haven't run into balance issues with the classes, I have been able to have about the same success with any of the classes I have played, so I am not seeing a class balance issue.

I have made some suggestions about a WZ lobby with more options, to allow players to pick which warzone they want to queue for or first available. Queue without caring about faction just even teams, which would assist the faction imbalance by placing Imps and Reps on same teams in order to produce balanced teams, and more.