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[Huge economy exploit surfaces] - what will be BIOWARE's next move?

STAR WARS: The Old Republic > English > General Discussion
[Huge economy exploit surfaces] - what will be BIOWARE's next move?
First BioWare Post First BioWare Post

Zor_Prime's Avatar


Zor_Prime
01.06.2012 , 12:00 PM | #191
Quote: Originally Posted by DarthSublimitas View Post
Bioware is supposed to be using this to monitor their game:

http://www.gamebanshee.com/news/8253...ng-engine.html

Well, it's bloody obvious that either they don't know how to use the software program or are not using it.

How disappointing...


I'm sure they are using that just fine. It's primary purpose appears to be handling thing real time.

I work as a Dev for a small software company. Our software is mostly data handling and we do indeed deal with a metric ***-load of data from various clients. I am quite often tasked to ferret out specific data from the system. Or worse, some client will call claiming a software problem and it turns out to be bad data or that some end user lied or exaggerated what they did and in actuality, screwed things up.

All of that can be easily tracked and determined with a little SQL investigation. If you know a system well, you can find it...

I don't know how the game is designed nor do I know their corporate process, development process, work-load, etc. so I could be totally off here, but I'm fairly sure the credits of each player are stored in a field in some table. If that's the case, you could easily write a procedure in 10 minutes or less that tells you what you need to know about player activities (just dump the results somewhere...create a job/schedule for it) such as the amount of credits they amass. You can even get fancy and devise an algorithm that considers number of days played with number of credits earned. If you go over the predicted amount - log it. That significantly narrows the list of who to watch/investigate.

This is already too long but if it were that easy and it wasn't done then well...oops. I've done worse.
The Corsair
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xhaiquan's Avatar


xhaiquan
01.06.2012 , 12:01 PM | #192
need to keep this on front page until bioware gives a forum response

Limecake's Avatar


Limecake
01.06.2012 , 12:02 PM | #193
Quote: Originally Posted by MasterJatwhal View Post
But more on track it is not really an issue.
All currency is trackable by code these days and they can easily delete all the duped credits.

As they say, all they have to do is check their "metrics" and they can find all the credits by the end of the day and delete them.

Duping in Mmo's these days is like stealing in a Casino in Las Vegas.

The technology exists that they know everything, watch or can review the data to find cheaters.

You can try, but you will fail!
the idea is that a lot of these credits could already be 'cleaned' by buying hundreds of items from the GTN or other methods.

say you received 5,000 credits randomly in the mail. you might not know the sender but who cares free credits right? now let's say you ran to the GTN and bought a brand new lightsaber with those credits.

These metrics could say that you spent this 'tainted' money. or what if someone bought a rare item for a lot of credits on the GTN and resold it for next to nothing? the owner of that item could be called into question.

the thing is that if the money stayed with the exploiters it would be easy to track/delete but chances are this money has bled out into other peoples pockets...

BlutigKoch's Avatar


BlutigKoch
01.06.2012 , 12:02 PM | #194
Quote: Originally Posted by Zor_Prime View Post
I'm sure they are using that just fine. It's primary purpose appears to be handling thing real time.

I work as a Dev for a small software company. Our software is mostly data handling and we do indeed deal with a metric ***-load of data from various clients. I am quite often tasked to ferret out specific data from the system. Or worse, some client will call claiming a software problem and it turns out to be bad data or that some end user lied or exaggerated what they did and in actuality, screwed things up.

All of that can be easily tracked and determined with a little SQL investigation. If you know a system well, you can find it...

I don't know how the game is designed nor do I know their corporate process, development process, work-load, etc. so I could be totally off here, but I'm fairly sure the credits of each player are stored in a field in some table. If that's the case, you could easily write a procedure in 10 minutes or less that tells you what you need to know about player activities (just dump the results somewhere...create a job/schedule for it) such as the amount of credits they amass. You can even get fancy and devise an algorithm that considers number of days played with number of credits earned. If you go over the predicted amount - log it. That significantly narrows the list of who to watch/investigate.

This is already too long but if it were that easy and it wasn't done then well...oops. I've done worse.
Your logic doesn't belong here

DarthSublimitas's Avatar


DarthSublimitas
01.06.2012 , 12:06 PM | #195
Quote: Originally Posted by Zor_Prime View Post
I'm sure they are using that just fine. It's primary purpose appears to be handling thing real time.

I work as a Dev for a small software company. Our software is mostly data handling and we do indeed deal with a metric ***-load of data from various clients. I am quite often tasked to ferret out specific data from the system. Or worse, some client will call claiming a software problem and it turns out to be bad data or that some end user lied or exaggerated what they did and in actuality, screwed things up.

All of that can be easily tracked and determined with a little SQL investigation. If you know a system well, you can find it...

I don't know how the game is designed nor do I know their corporate process, development process, work-load, etc. so I could be totally off here, but I'm fairly sure the credits of each player are stored in a field in some table. If that's the case, you could easily write a procedure in 10 minutes or less that tells you what you need to know about player activities (just dump the results somewhere...create a job/schedule for it) such as the amount of credits they amass. You can even get fancy and devise an algorithm that considers number of days played with number of credits earned. If you go over the predicted amount - log it. That significantly narrows the list of who to watch/investigate.

This is already too long but if it were that easy and it wasn't done then well...oops. I've done worse.
Yes but you have to agree, being in IT yourself (Mine is Info Sec), BW, more likely than not, has everything stored on Oracle/Juniper size databases. A db admin can easily go in and via SQL queries manipulate the tables and see who was doing what when. But they can't even fix the simplest of bugs or glitches - I have never seen such incompetency...
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MasterJatwhal's Avatar


MasterJatwhal
01.06.2012 , 12:10 PM | #196
Quote: Originally Posted by xhaiquan View Post
They can't delete what's already been spent on the GTH, converted into items, mats, purhcased by others etc. They can MITIGATE the damage by deleting what obvious credits remain and banning the offenders but for fear of bleeding subs they seem not to be taking that course of action.
Well to just make up a % of subs that will bleed doesn't solve any problem or truly have any bearing on the true subject.

Let's not make up numbers on how much was duped or spent in game or how many subs will bleed to create panic on the forums.

Every credit has a code and they can delete every credit.

I could go into conjecture about "how many" innocent people have received credits from sales of goods or mats but you and I both know that that happened in a small % compared to what was duped.

Dupers don't dupe just to go buy a bunch of random stuff from random players.

Again they can trace the credit from creation and through the hands of every person that ever owned it.

It's not like hundreds or more random players are going to log in and find themselves 100k+ richer because a duper bought all auctions. It's a small collective group of people.

jayderyu's Avatar


jayderyu
01.06.2012 , 12:11 PM | #197
Economy was broken when they decided to model the game after magicly created loot drops and money sinks.

MasterJatwhal's Avatar


MasterJatwhal
01.06.2012 , 12:15 PM | #198
Quote: Originally Posted by jayderyu View Post
Economy was broken when they decided to model the game after magicly created loot drops and money sinks.
QFE

A little inflation on the auctions wouldn't hurt poor crafters looking to make a few....

RainmakerNL's Avatar


RainmakerNL
01.06.2012 , 12:18 PM | #199
every single person who on purpose used this glitch should get the PERMANENT ban hammer on their EA account

Rheemus's Avatar


Rheemus
01.06.2012 , 12:19 PM | #200
Here is my take on it from a thread that apparantly got locked and censored....


Bioware time to SPEAK UP about EXPLOITING and CONSEQUENCES ! | Today , 06:35 PM
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Honestly Bioware this is imperative and utterly important you speak up now regardig the credit and commendation exploit.

People saying it should be kept hush hush dont understand the grave situation this has created.

I mean there are all the other MAJOR bugs like sluggish combat mechanics and the thread that i startet about all orange moddable gear which is not usable at level 50 because of developer stubbornes and antiquated thinking. All important things. But this recent exploit has to have consequences and it has to be done in a very clear, concise and public manner that leaves no shread of doubt that the exploiters where severely punnished and the billions of credit removed from the game economy

People that say credits are not the least important in an mmo and that ese billions of exploited credits are not important at all, really need to do some research before commenting.

Let me spell it out: if this is not done very soon and in a very public manner explaining what measures was taken by Bioware, this exploit alone will be MUCH more damaging for both the game (compared to all the other nontheless major bugs) and Biowares future reputation.

Not making the hammer fall swift and hard and in a public manner sends a catastrophic signal that exploiting and cheating is not punished sufficiently.

Bioware, i know you have loads of bugs to fix, that it is friday, that its hard to produce an MMO and all the other hard facts :-) but it is time to break your silence, and no, just to be absolutely clear, the VERY VAGUE post you posted regarding this is nowhere even near what is needed, not even by a long shot. Lets be honest in the end its Your game, and your responsibillity that such a disastreous bug like this got through any sorts of quallity control. Yes its a tough world :-) **** hapend. Now is the time to be responsible and sort this mess out

Thank You
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