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[Huge economy exploit surfaces] - what will be BIOWARE's next move?

STAR WARS: The Old Republic > English > General Discussion
[Huge economy exploit surfaces] - what will be BIOWARE's next move?
First BioWare Post First BioWare Post

Fozziwig's Avatar


Fozziwig
01.06.2012 , 10:18 AM | #101
Oh FFS, there WAS a response from Bioware. There was a link to it about 8 pages back.

Do your homework befor you get indignant.

CVSiN's Avatar


CVSiN
01.06.2012 , 10:18 AM | #102
Quote: Originally Posted by jdgdcg View Post
The first patch broke the slicing skill.
The second patch broke exploits.
The third patch broke more exploits.

Eight hours every time, at least, to resolve... NOTHING of the game itself. I don't care about exploits. I care about trying to play and if i can't harvest anything and Bioware is more troubled about the exploits... we've a problem. How many players are affected by the exploits? And how many about the lots of bugs?
More work for the players please.
Youre kidding right?

this does HELP EVERYONE..

you ruin a servers economy you might as well wipe the server..
it affects everyone..

just as real life economies do..
if there is too much money on the servers then items get inflated
making it so those that did not cheat cannot afford anything..

fixing a dupe and removing the ill gotten gains from the server is always a TOP priority.
Darth Vixi L50 Sith Marauder
Sixxie L50 Operative
Fragged L50 Merc

CVSiN's Avatar


CVSiN
01.06.2012 , 10:19 AM | #103
Quote: Originally Posted by Gantrithort View Post
if it took them a year of beta and close to 2 week into the launch to fix this simple exploit i'm not sure how you can tell people with a straigth face that they are monitoring it ....
We never saw this dupe in beta.. 9 months tested here and not once was any dupes exposed even on the shady sites..
Darth Vixi L50 Sith Marauder
Sixxie L50 Operative
Fragged L50 Merc

xhaiquan's Avatar


xhaiquan
01.06.2012 , 10:22 AM | #104
Quote: Originally Posted by Gruug View Post
So, these "millions" of credits are out there somewhere. Umm...haven't seen the GTN prices move on bit over this. For those that think that "too many credits" in a game economy ruins it, I think this pretty much debunks that idea. Game economies are a closed circut and as such are not relevant to the natural laws of an economic system. Those millions are not in circulation they are only potentially in there. IF there were to be circulated then and only then would it have a fleeting impact and then only for the briefestt of periods.

I disagree. A piece of orange gear that was 5K creds three days ago is now selling for 50K creds, VZ server

Shaddaq's Avatar


Shaddaq
01.06.2012 , 10:29 AM | #105
"The economy is so RUINED it will never be as intended anymore"

Hello,

This game has sufficient money sinks that any inflation will be temporary as long as the source has been addressed. In one month's time, the effect of these credits will be dissipated. It is simply not possible to obtain and distribute enough money in a couple of weeks to ruin an economy forever. Just like a bumper crop harvest, the food is eventually eaten, and the next season sees apples return to usual prices.
-Shaddaq (IBM PC/XT, 640k RAM, Argent EGA Adaptor, 2x5.25" Floppies.)

"If you Wrong Us, Shall we not Revenge?"
-Shylock, Merchant of Venice, by William Shakespeare

dr_angry's Avatar


dr_angry
01.06.2012 , 10:32 AM | #106
I think that the correct response on this issue would be the following:
  1. I would expect exploiters to be temporarily banned. I have a problem with the opinion that somebody should be pertinently banned because of a critical issue that was an oversight on the developers / testers. It's not one person's fault. Temporarily banning players would ensure that the credits will not be spent, laundered (buying lower value items and selling them again), etc.
  2. The customer service reps go through the purchase/sell/credit logs (you have them, right?) and have specialists remove the items / credits / upgrades / gear / recipes / crafting / ANYTHING that was a result of using dirty credits.
  3. Move forward by implementing some "ALARM" ensuring that this type of fast credit gain cannot occur. You can measure income rate per minute very easily. If you get millions of credits in a few minutes, something is clearly wrong, and that can be tracked. I've implemented systems similar to this before.

You might think that somebody should be perma-banned for this, but in reality it is not entirely their own fault. The nature of MMOs is that there should be safeguards against fast-gains as they're usually an indicator of cheating. We could go in to discussions similar to: "You're saying it's my fault I got shot because you left a gun out", but that wouldn't be helpful here, we must deal with it and move on.

I'm sure BioWare will not let this go unhandled, unpunished and unresolved. They clearly know about it since they've patched it now, the next thing to watch for is letting us know what is going on (it'll come soon), and then we can all go back to playing the game we like so much.

youwillburn's Avatar


youwillburn
01.06.2012 , 10:32 AM | #107
Assuming that the people who have money are just purely spending it and aren't using it to make more money

youwillburn's Avatar


youwillburn
01.06.2012 , 10:33 AM | #108
Quote: Originally Posted by dr_angry View Post
I think that the correct response on this issue would be the following:
  1. I would expect exploiters to be temporarily banned. I have a problem with the opinion that somebody should be pertinently banned because of a critical issue that was an oversight on the developers / testers. It's not one person's fault. Temporarily banning players would ensure that the credits will not be spent, laundered (buying lower value items and selling them again), etc.
  2. The customer service reps go through the purchase/sell/credit logs (you have them, right?) and have specialists remove the items / credits / upgrades / gear / recipes / crafting / ANYTHING that was a result of using dirty credits.
  3. Move forward by implementing some "ALARM" ensuring that this type of fast credit gain cannot occur. You can measure income rate per minute very easily. If you get millions of credits in a few minutes, something is clearly wrong, and that can be tracked. I've implemented systems similar to this before.

You might think that somebody should be perma-banned for this, but in reality it is not entirely their own fault. The nature of MMOs is that there should be safeguards against fast-gains as they're usually an indicator of cheating. We could go in to discussions similar to: "You're saying it's your fault I got shot because you left a gun out", but that wouldn't be helpful here, we must deal with it and move on.

I'm sure BioWare will not let this go unhandled, unpunished and unresolved. They clearly know about it since they've patched it now, the next thing to watch for is letting us know what is going on (it'll come soon), and then we can all go back to playing the game we like so much.
Really? Is that why the people looting high level chests were banned?

PjPablo's Avatar


PjPablo
01.06.2012 , 10:33 AM | #109
You can tell the folks that have never played an MMO/experienced economy exploit vs the ones that have in this post. Economy exploits can absolutely ruin a game by destroying the economy. In an MMO the economy is very important and if millions upon millions of credits are allowed to flow into the game due to an exploit this early in the game it can have a very detrimental effect.

I for one am absolutely in favor of BW taking whatever time they need to fix this. If that means rollbacks, so be it.

DjDigiD's Avatar


DjDigiD
01.06.2012 , 10:35 AM | #110
Quote: Originally Posted by xioix View Post
ppl have amassed 20 million credits or more spread over multiple alts and have no need for this anymore so they released the info to the public.
Dude I amassed more than 20 million credits just for myself!