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Stealth has been made a liability.


Master-Nala's Avatar


Master-Nala
03.20.2012 , 08:46 PM | #21
Ah...this explains why my Shadow just randomly falls out of stealth into combat. I was bugging that, lol!

rushmaverick's Avatar


rushmaverick
12.22.2012 , 04:58 PM | #22
This is by far the worst mechanic I have run into during my time in MMO's. It's broken, it's unfair, it's downright stupid. These stealth detection abilities NPC's have need to be removed or fixed (i.e. range reduced).

I thought the developers were desperate for people to subscribe to the game, silly game design decisions like this only drive people away.

Very aggravating.

DarthWalt's Avatar


DarthWalt
12.23.2012 , 04:21 PM | #23
I think the bigger issue here and your avoiding it is that it stops you from getting past some bosses without having to do them. Look I get it you dont wana have to do every boss is every mission some people do. I personaly dont care but be honest with us and yourself. You issue is that you are pullig bosses you try and sneak past while members of the group are able to get past without being stealthed. It sucks. But dont try and say its anything other then what it really is.

shyroman's Avatar


shyroman
12.23.2012 , 04:43 PM | #24
Quote: Originally Posted by DarthWalt View Post
I think the bigger issue here and your avoiding it is that it stops you from getting past some bosses without having to do them. Look I get it you dont wana have to do every boss is every mission some people do. I personaly dont care but be honest with us and yourself. You issue is that you are pullig bosses you try and sneak past while members of the group are able to get past without being stealthed. It sucks. But dont try and say its anything other then what it really is.
The problem isn't that we can't stealth past and avoid bosses, i have no problem with mechanics stopping that, it's that some mobs can see stealthers that are farther away than their agro range. For burst stealthers like operatives, that makes a huge problem because they have to stay much farther away from the boss then the rest of the group, and when adding in the fact that they don't have any quick gap closer, they lose a lot of dps, or they can start out of stealth and then they can't get their opening burst.

Damastes's Avatar


Damastes
12.23.2012 , 06:25 PM | #25
Quote: Originally Posted by DarthWalt View Post
I think the bigger issue here and your avoiding it is that it stops you from getting past some bosses without having to do them. Look I get it you dont wana have to do every boss is every mission some people do. I personaly dont care but be honest with us and yourself. You issue is that you are pullig bosses you try and sneak past while members of the group are able to get past without being stealthed. It sucks. But dont try and say its anything other then what it really is.
Every genuine stealth class has the ability to bypass bosses without ever having to use their primary stealth ability, as long as the mechanics of the instance support it. All we need is Force Cloak and its equivalent. In some instances, such as Maelstrom Prison, that will get you all the way to the final boss. In others, like False Emperor, it won't, as you are required to kill one boss or you eventually get blocked by a door.

In the current game, the mechanic serves no purpose but to annoy. I only ever notice the mechanic when I'm in a group (I seem to always forget about it until I get the red marker on me), and I'm never in a group comprised only of stealthers. And if I was, and we wanted to get by what little content can't also be bypassed by non-stealthers, we could all simply walk by the boss and use our cooldown to leave combat.

If BioWare wants to prevent players from skipping bosses, they simply need to implement mechanics in each flashpoint that require you to kill a boss, as they did in False Emperor. It never ceases to amaze me that they didn't.

Gyronamics's Avatar


Gyronamics
12.24.2012 , 05:49 AM | #26
Quote: Originally Posted by rushmaverick View Post
This is by far the worst mechanic I have run into during my time in MMO's. It's broken, it's unfair, it's downright stupid. These stealth detection abilities NPC's have need to be removed or fixed (i.e. range reduced).

I thought the developers were desperate for people to subscribe to the game, silly game design decisions like this only drive people away.

Very aggravating.
Amazing how annoying a post looks with words bolded like that.

As far as causing people to unsubscribe this is small beans indeed.
Hotwired @ Not Good Enough @ ToFN

moonshoter's Avatar


moonshoter
12.24.2012 , 05:48 PM | #27
Quote: Originally Posted by GenericBadGuy View Post
If you do not play a stealth class or play one and wonder why you are randomly taken out of stealth often in group content - this is why: Certain enemies in the game have been given the ability to detect and unstealth stealth classes from a long distance away, putting them in combat at the same time. This is usually restricted to bosses but random enemies in the landscape will have this ability as well.

I do not have an issue with enemies being able to detect stealth, after all that is a design decision and it is up to you. I do however have an issue with this mechanic's current implementation.

As it is right now these enemies detect stealth from VERY far away. I can be stealthed and walking around then suddenly the big targeting lazer appears on my character and I honestly do not know where the enemy is they are so far away. In an area with many enemies who all have this ability (like the main questline area on Ilum) stealth is impossible. I will be detected immediately and have the entire zone aggro on me. That is clearly not going to work in the long run.

As a class that relies a lot on stealth-openers, it is very irritating that I am completely unable to use these on bosses. This is due to bosses detecting and unstealthing stealth classes while simultaneously putting them in combat from a long distance away even if they are not targeting the stealth class. You cannot stealth while in combat, so you have to beat the tank to the boss; yet currently this is impossible as you will be unstealthed before you get to him even if the tank hits him.

I also feel like my group is at risk simply becuase I am there. Like Luke on the shuttle to Endor I am "endangering the mission" becuase these enemies can see a stealth class from a mile away and will aggro when the group is perhaps not ready for them.

Please let me use stealth openers on bosses, please let me get into proper positions, and please take a look at this mechanic. I love my class and would like to use it to its fullest with my guild.
LI Patrol BOTS come to mind . )

Amuntet's Avatar


Amuntet
12.29.2012 , 08:48 PM | #28
Bumping because the issue isn't fixed yet.

rushmaverick's Avatar


rushmaverick
12.31.2012 , 01:38 AM | #29
Quote: Originally Posted by Gyronamics View Post
Amazing how annoying a post looks with words bolded like that.

As far as causing people to unsubscribe this is small beans indeed.
Speaking of small beans, flaming a post because of bold letters is petty and pathetic.

This is one of many, many issues that have caused people to unsubscribe from SW:ToR. The game is full of aggravating, thoughtless annoyances that add up and grow into bigger discontentment.

There's a couple more words in bold for you, in keeping with the theme of annoyance that permeates this game.