Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

IMO Enrage for Hardmode and Operations is bad mechanic

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
IMO Enrage for Hardmode and Operations is bad mechanic

Lazzerswords's Avatar


Lazzerswords
01.05.2012 , 02:33 PM | #11
Quote: Originally Posted by Qcto View Post
Enrage timers are needed, otherwise you have group of all healers and 1 or 2 tanks with 0 dps as you will eventually kill it. without enrage timers dps classes become time savers.
oh noes we cant have that

Pokeytehpenguin's Avatar


Pokeytehpenguin
01.05.2012 , 02:39 PM | #12
Quote: Originally Posted by Qcto View Post
Enrage timers are needed, otherwise you have group of all healers and 1 or 2 tanks with 0 dps as you will eventually kill it. without enrage timers dps classes become time savers.
This is the root of the problem. Healer mana used to be the enrage timer, if they ran out of mana before the boss was dead then it was game over. But MMO's have decided to get rid of healer mana management (for good reasons) so they had to think of a way to make it so you could not fight a boss indefinitely, thus enrage timers.

Enrage timers are a huge crutch, but its better than nothing.

xSOVRINx's Avatar


xSOVRINx
01.05.2012 , 02:40 PM | #13
Weird argument because I could make another one:

"Mass damage melee AOEs shouldn't be in the game because it makes raids choose range over melee."

At least in this game the enrage timer does just that, the boss gets super strong but not unbeatable.
~NOX IMPERIUS~
A Guild For Raiders

Sykomyke's Avatar


Sykomyke
01.05.2012 , 02:48 PM | #14
Quote: Originally Posted by TheAngryWang View Post
I don't see the big deal. Enrage is a fairly common mechanic these days. In general, the only people that don't like it are casuals. I don't have a problem with casual players but if you aren't putting in the time and effort that hardcore players are, then why would you expect to accomplish the same things and get the nice gear that they are?

Having a specific group make up is pretty much a requirement for these types of encounters. That's typical of any serious MMO you are going to play.

edit: I do however see the point of needing some way to keep track of the dps. If you can't track it then it makes it annoyingly difficult to stay on target.
Could you be any more obnoxious? I definitely am not a casual. I don't find the enrage mechanic to be a pleasant experience. The *occasional* enrage timer setup in a unique fashion is fine. However, their enrage timers are not unique, are ubiquitous in every hard mode encounter, and there is no other mechanic. And enrage is not a fairly common mechanic, I remember tons of other bosses in WoW that were much harder without using a rage mechanic.

Stop using the word casuals, you only make yourself look bad.

We aren't even talking about hard mode operations, these are merely hard mode heroics to boot!
"I find your lack of faith disturbing."
Sith Empire

Exertim's Avatar


Exertim
01.05.2012 , 03:04 PM | #15
I actually like the enrage timers since it pushes DPS to play their hardest and best rather than relying on the tank and healer to carry them through a flashpoint. It also tends to make the more self improvement driven DPS to examine their rotation/priorities and optimize it to increase their damage output, which is always a good thing.

Seriasx's Avatar


Seriasx
01.05.2012 , 03:08 PM | #16
Hardmode is not meant for everyone, if it was then they would not exist.

Sykomyke's Avatar


Sykomyke
01.05.2012 , 03:14 PM | #17
Quote: Originally Posted by Exertim View Post
I actually like the enrage timers since it pushes DPS to play their hardest and best rather than relying on the tank and healer to carry them through a flashpoint. It also tends to make the more self improvement driven DPS to examine their rotation/priorities and optimize it to increase their damage output, which is always a good thing.
The only *positive* thing that comes from enrage timers is this: DPS you aren't doing your job.

It's the only time healers/tanks get to "blame" someone else. As a tank in hard modes, My job is to hold aggro and do as much damage as possilble while doing it. Beyond that, it's the DPS' job to burn them down. The frustration for me, as a tank, comes from grouping with people who don't do it well.

It then becomes almost a burden on me, since I usually am the one organizing groups, to start ostracizing people because they don't have "good enough gear". I like to give everyone a chance because I believe skill>gear 70% of the time.

I'll say it again. Enrage timers are a horrible crutch for designers. They are OK in moderation and for some fights. They DO NOT need to be in the game for EVERY SINGLE BOSS FIGHT. That is not an interesting mechanic, that's a crutch.

It's just like "Dread" from LOTRO. It used to be a unique mechanic. Now it's nothing more then a gimmick.
"I find your lack of faith disturbing."
Sith Empire

waryage's Avatar


waryage
01.05.2012 , 03:26 PM | #18
The enrage timer is on hard modes for a reason, because it is harder...

The enrage timer mechanic has always been a good thing in my opinion. You speak on how as a tank and as a healer some of the enrage timer fights are boring, but the same can be said for the fights where it is a tank and spank and it simply a tank or healer check. Boss does lots of damage and you have learn to deal with that extra damage. Or there are lots of adds that need to be held and picked up.

If you are trying to get the better gear, step up your gameplay or stick to the normal versions of fights. Just because you want to be able to do some fights there are probably reasons you aren't able to do them, and until you work harder, be it skill or gear to compensate you shouldn't be able to it.

The world is not equal and either is gaming, in other MMOs like WoW professional gamers are said to produce atleast 10% or higher dps then the average player and have a higher uptime. Without an enrage timer all that would happen is that you learn the mechanics, most game mechanics are fairly easy to understand and work through, and those who do more dps just get it done faster instead of having a difference in gear and capability. A difference they deserve for being better players, having better hardware, being more skilled whatever you wish to call it.

I am not trying to call QQ to those who complain about things, if Bioware wants to have their hardmodes at a higher skill or gear level that is fine and a great thing for those who have the ability to do it, most players still have the normal versions to experience the fight mechanics.

Sykomyke's Avatar


Sykomyke
01.05.2012 , 03:33 PM | #19
Quote: Originally Posted by waryage View Post
The enrage timer is on hard modes for a reason, because it is harder...

The enrage timer mechanic has always been a good thing in my opinion. You speak on how as a tank and as a healer some of the enrage timer fights are boring, but the same can be said for the fights where it is a tank and spank and it simply a tank or healer check. Boss does lots of damage and you have learn to deal with that extra damage. Or there are lots of adds that need to be held and picked up.

If you are trying to get the better gear, step up your gameplay or stick to the normal versions of fights. Just because you want to be able to do some fights there are probably reasons you aren't able to do them, and until you work harder, be it skill or gear to compensate you shouldn't be able to it.

The world is not equal and either is gaming, in other MMOs like WoW professional gamers are said to produce atleast 10% or higher dps then the average player and have a higher uptime. Without an enrage timer all that would happen is that you learn the mechanics, most game mechanics are fairly easy to understand and work through, and those who do more dps just get it done faster instead of having a difference in gear and capability. A difference they deserve for being better players, having better hardware, being more skilled whatever you wish to call it.

I am not trying to call QQ to those who complain about things, if Bioware wants to have their hardmodes at a higher skill or gear level that is fine and a great thing for those who have the ability to do it, most players still have the normal versions to experience the fight mechanics.
All the reasons you gave didn't prove it's a good mechanic. It just proved that's current gen MMO's. Just because YOU think it's a good mechanic doesn't make it a good mechanic.

An easier analogy for you to understand would be this. I like tomatoes, you don't. You like cucumbers. That's a difference of opinion. What you are trying to say is that Cucumbers are superior to Tomatoes because they are green, have tasty seeds, and are oblong shaped and somewhat hard to eat. You're saying that Tomatoes are inferior (or if you will compare...in this analogy "normal"), because they are round and easier to eat.

Troll somewhere else please unless you plan on providing sustaining evidence on how a ubiquitous enrage timer is a good mechanic.
"I find your lack of faith disturbing."
Sith Empire

waryage's Avatar


waryage
01.05.2012 , 03:40 PM | #20
Actually this explains how it is a good mechanic just fine you might be blinded by your own thoughts on how the mechanic is a failure. What would you do then to differentiate between different skill levels and gear? Just make up new encounters for each difficultly? I haven't seen much in regards to how it should be improved. The enrage mechanic is for those who are better at the game than others and a way to rank top guilds against others.