Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

!Big Concern!: Ranged vs. Melee DPS in FPs & Ops

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
!Big Concern!: Ranged vs. Melee DPS in FPs & Ops

zolthie's Avatar


zolthie
01.05.2012 , 09:56 AM | #31
This is sadly true.

I don't see a reason to bring a melee class over a ranged class.

Perlexia's Avatar


Perlexia
01.05.2012 , 09:56 AM | #32
Quote: Originally Posted by Nylyan View Post
This problem has existed in almost every MMO that has ever been out, if not exactly all of them.
The issue has always been hard to solve, and that's why most people roll ranged classes. Melee classes always have and always will require more focus and effort than ranged classes, there's simply no way around it.
Instead of just saying "there is no way around it", how about discussing some of the examples I have given. If, for example, you made Jorlands PBAoE ability have a minimum range, then you might actually beat the encounter with 2 melee, when they have not all epics. How is that "no way"?

Nylyan's Avatar


Nylyan
01.05.2012 , 10:03 AM | #33
Quote: Originally Posted by Perlexia View Post
Instead of just saying "there is no way around it", how about discussing some of the examples I have given. If, for example, you made Jorlands PBAoE ability have a minimum range, then you might actually beat the encounter with 2 melee, when they have not all epics. How is that "no way"?
It's not like I'm saying that you can't do certain encounters with melees, but they do require more effort, and even with a minimum range you'd still have to move quite a bit more than ranged, resulting in a DPS loss. It's a simple fact, melee are still viable, but people tend to go for the classes that require less effort. Unfortunately the melee classes require a great deal extra effort.

kidbs's Avatar


kidbs
01.05.2012 , 10:08 AM | #34
Quote: Originally Posted by Nylyan View Post
It's not like I'm saying that you can't do certain encounters with melees, but they do require more effort, and even with a minimum range you'd still have to move quite a bit more than ranged, resulting in a DPS loss. It's a simple fact, melee are still viable, but people tend to go for the classes that require less effort. Unfortunately the melee classes require a great deal extra effort.
The movement issue is why melee classes generally tend to do more damage since they have less uptime on a target. As I mentioned before, other MMOs have made their boss fights more melee-friendly. Maybe 7 years ago this wasn't the case but it's certainly the case now in the most popular MMOs.

There is no reason to accept that melee should be significantly more difficult to play when encounters really can be made to accommodate them better.
*** The Shadowbane Legacy ***
Darth Nether - Vulknar Highway

TheHirogen's Avatar


TheHirogen
01.05.2012 , 10:08 AM | #35
Quote: Originally Posted by Perlexia View Post
Stop with that point already, just because this issue might have existed in WoW also, doesnt mean its not an issue still, and should be addressed. Or should we just roll over?

Infact tho, I was a member in a rather successful raiding guild in WoW, and the truth is that skilled rogues and warriors were on par with ranged in terms of DPS, because yes, their DPS while on target was slightly higher, which evens out because they have to move around more and position themself. Additionally, again, warriors and rogues had more abilities (not just gap closers, but self-healing, evasion, etc. talents) to alleviate the effect of AE damage. So stop with it already.
Ehm also many bosses made it extremly hard to be ranged dps, I played both mage and rogue, Ialways hadin both cases regarding those classes times where I was needed/wanted and times when I was not needed nor wanted. If you want tosolve ranged/melee dps all you have to do is ask for developersto make different encounters strong to different classes, they already do and I am sure they will continue. My pyrotech is more close sometimes melee range but my arms is range but have to stay still longer, my pyrotech is better than my arms a lot of times in this game I have noticed.

So chill! Oh and it is not just WoW, but ANY MMO ever.
Bioware quotes- "Twilight owns" "QUEL HORREUR" "JAMES JOYCE SUCKS" "DEAL WITH IT" "BUTTON AWESOME" "It was a bug" "expect increased fidelity" "Some people are just haters"

Sicknss's Avatar


Sicknss
01.05.2012 , 10:09 AM | #36
Quote: Originally Posted by Nylyan View Post
It's not like I'm saying that you can't do certain encounters with melees, but they do require more effort, and even with a minimum range you'd still have to move quite a bit more than ranged, resulting in a DPS loss. It's a simple fact, melee are still viable, but people tend to go for the classes that require less effort. Unfortunately the melee classes require a great deal extra effort.
There are plenty of ways that the field can be leveled, it's disappointing that the developers simply require more effort from one group rather than putting in the effort themselves.

Nylyan's Avatar


Nylyan
01.05.2012 , 10:10 AM | #37
Quote: Originally Posted by kidbs View Post
The movement issue is why melee classes generally tend to do more damage since they have less uptime on a target. As I mentioned before, other MMOs have made their boss fights more melee-friendly. Maybe 7 years ago this wasn't the case but it's certainly the case now in the most popular MMOs.

There is no reason to accept that melee should be significantly more difficult to play when encounters really can be made to accommodate them better.
This is just my personal opinion ofcourse, but I like the fact that melee is more difficult to play than ranged, when I played WoW a while back I played a Mage, I tried a hunter and other ranged classes, most of the time I could be half asleep and still pull good DPS, there just wasn't any fun in it.
With melee I feel like I'm facing a challange for once, but again, this is just me.

abishe's Avatar


abishe
01.05.2012 , 10:13 AM | #38
OP is just right.
when the NPC cast a AoE fire probe even if you outside the Range, you still get burned.
so it's wasted time to move.

formulaic's Avatar


formulaic
01.05.2012 , 10:21 AM | #39
Quote: Originally Posted by abishe View Post
OP is just right.
when the NPC cast a AoE fire probe even if you outside the Range, you still get burned.
so it's wasted time to move.
^ This, even when soloing.

Me - mob

The mob drops an AoE on my position, so I run around behind him and hit him from that side.
AoE - mob - me

The AoE STILL hits me if I stay in melee range .

There are 2 problems here:
1) AoE abilities extend way beyond their markers (any BH/Trooper players should know this already).
2) These abilities are stupid when used at point-blank range against melee classes. For ranged classes, it's interesting/forces you to move, but for melee it's plainly stupid.

Perlexia's Avatar


Perlexia
01.05.2012 , 10:32 AM | #40
Quote: Originally Posted by kidbs View Post
The movement issue is why melee classes generally tend to do more damage since they have less uptime on a target. As I mentioned before, other MMOs have made their boss fights more melee-friendly. Maybe 7 years ago this wasn't the case but it's certainly the case now in the most popular MMOs.

There is no reason to accept that melee should be significantly more difficult to play when encounters really can be made to accommodate them better.
I absolutely agree, thats the point I am making. They alleviated this on a couple of items:

- balanced DPS to account for increased movement/position requirement of melee DPS
- smarter and more balanced encounter design
- utilities for melee to get back into the fight quick: movement abilities, self-healing, AE avoidance