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[GUIDE] Awesome pve/pvp dps spec guide for 1.2!

STAR WARS: The Old Republic > English > Classes > Sage / Sorcerer
[GUIDE] Awesome pve/pvp dps spec guide for 1.2!

Garricus's Avatar


Garricus
01.05.2012 , 07:46 AM | #1
*UPDATE 4/16/12* DPS Guide for 1.2

First introductions,

I play a Sorc named Stellvia on the pvp server Black Vulkars. I switch between healing operations and dps for pvp. I really like Sorc's, they are a very strong class.

I'm writing this guide to show how to play the sorc class to its fullest potential that I know how. I've messed with numerous builds in the last couple nights, doing combat logs and talking with fellow sorc guildies to also have them test them out. I will provide the best DPS build for PVE/PVP.

I will update my screenshots of my stats and warzone screenshots in the next few days, just wanted to get this guide out there.

PVP Stats:

PVE Stats:

Voidstar:
1/12/28 Build
328k damage in 1 round, would have been over 500-600k if it went to a full game.
http://i.imgur.com/kcm9O.jpg

Hutt Ball:

PvP Build:
http://www.torhead.com/skill-calc#20...bMbZcrcRsMkb.1
More info on it soon.

Madness/Lightning:

1/12/28
http://www.torhead.com/skill-calc#20...0bZcMcRsrkrc.1

Combat Log Parse 6min Fight:
http://www.torparse.com/a/808?q=MXw4...E1MzkwMzYyeDE=
1158.98dps @ 6m:32s

Madness: 28 points
Calcify - 6% damage increase to Force Lightning, Shock, and Affliction.
Will of Sith - 6% willpower = bonus damage, heals, and crit chance.
Chain Shock - 45% chance for a second shock, doing 50% damage. Good finisher.
Disintegration - 6% crit chance to Force Lightning.
Madness - "Unlimited Powa!" No cooldown on Force Lightning.
Sith Efficacy - Reduced pushback, and needed to regen force through Force Lightning.
Death Field - Big damage aoe skill, used with Death Mark for nasty dots
Wrath - Instant Crushing Darkness and Lightning Strike.
Haunted Dreams - Instant Whirlwind, great as CC or interrupt.
Lingering Nightmares - Crushing Darkness duration increased by 2 seconds.
Force Horrors - 15% damage increase to affliction.
Deathmark - 20% damage increase to next 10 DOT ticks
Creeping Death - 30% crit damage increase to dots and Death Field.

These 2 points are optional, Oppressing Force is good for pvp, Corrupted Flesh is very good for pve.

Oppressing Force - 10 off Electrocute cooldown, handy for stunning people over fire pits.
or
Corrupted Flesh- 15% damage reduction from dots.

Lightning: 12 Points
Electric Induction - Force cost reduced by 9%.
Reserves - 100 extra force
Convection - 6% damage increase to Crushing Darkness.
Exsangunate - Extra 6 seconds to Affliction
Lightning Barrage - A very important talent. You can currently "double dip" this effect with Force Lightning, making the case time twice as fast x2. This is how you keep your force regen up, and do some great damage with this.

Corruption: 1 Point
Seeping Darkness - Extra crit


Rotation:

Single Target:
You open with Affliction(15% Bonus from Force Horrors + 20% Bonus from Deathfield w/Deathmark) > Cast Force Lightning until Wrath procs > Cast Deathfield w/ Deathmark on target (20% damage increase for DOTS) > Instant cast Crushing Darkness (20% damage bonus from Wrath proc + 20% Bonus from Deathfield w/Deathmark) > Force Lightning until Wrath procs > Instant cast Lightning Strike(20% damage Bonus from Wrath proc) > Rinse repeat. You can use Force Lightning, an instant Lightning Strike, or Shock to finish someone off that is close to death.

Multiple Targets:
Since we were nerfed with Chain Lightning, our AOE comes from Death Field and Force Storm. In pvp, when there are a bunch of enemies bunched up, I use Death Field, and throw affliction on as many of them as I can. Sometimes I use Force Storm, but I feel that dotting everyone up with affliction, gives you higher chances of getting procs from Lightning Barrage.

Useful Tips:

Extrication
- can be used to pull a party member to you in Huttball, this can help with quick scoring. You can pull someone over a fire pit, or up from the bottom put area to the goal line. You can also yank someone to you to save them if they have multiple enemies beating on them.
Recklessness - is mainly used when I have my relic and adrenal(pve) / expertise adrenal(pvp) up to throw out hard hitting Death Fields and instant Crushing Darkness. This is a killer combo.
Jolt - interrupt heals and high damaging skills (ambush, grav round, etc.)
Purge - remove negative effects dots and speed reducing effects.
Force slow - cast on melee that is on you so you can kite, or people running away from you.
Electrocute, Overload, and Whirlwind - Use to interrupt skills, or gain distance from an enemy.
force speed - to run away from melee, chase down someone, or run through a fire/acid pit in Hutball.
Force Barrier - Should Always be up on you, and cast on a teammate if you can spare the force.

Combos:

Fighting Healers:
When fighting a healer you can use some powerful combos to kill them easily. It is all about interrupting their heals. Lets say you have wrath up, your rotation should look like this.

Affliction > Death Field > Instant Crushing Darkness > Electrocute.

Now you cast Electrocute right after, so they can't cleanse your dots off, they have to site there and eat the damage for 4 seconds.

Force Lightning (hope to get wrath) > Jolt (interrupt heal) > Death Field > Instant Crushing Darkness > Instant Whirlwind (interrupt heal) > Force Lightning + Shock

So hopefully you guys get the idea of the rotation to deal with healers in a 1 vs 1 fight. You want them dead shortly after you use whirlwind to interrupt a heal, because you will have Jolt up 1 more time to interrupt a heal so you can finish them off. Obviously this will not happen most the time, but wanted to give you guys an idea on how I kill healers, and use whirlwind as an interrupt while Jolt is on cooldown.

Electrocute + Instant Whirlwind
I use this combo a lot in hutball, especially if I have the ball, and I am running across the last fire pit to the enemies goal. Sometimes when I am running across the fire put I will see 2 enemies leaving their starting area, heading towards me. If you are quick, you can tab target 1 + Electrocute, tab target the other + Instant Whirlwind. This has bought me time to score numerous times when my sprint was down.

Recklessness, Power Relic, Power Adrenal, Wrath
If all 3 of these are up and off cooldown, and you have a wrath proc, a favorite combo of mine is to pop all 3 cooldowns, cast Death Field, instant cast Crushing Darkness. This can be used on a single target, or 3 targets for Death Field part, then single target for Crushing Darkness. This combo can do huge damage to someone. Your Death Field can crit for up to 4k + and your Crushing Darkness will crit for 2K+ initial and tick hard for the dot.

Key Bindings:
I have a Naga mouse, a very good investment for MMO's.

Here is my layout. I have my S key unbound from "backpeddling" or moving backwards, and it is bound to Jolt. A and D are bound to strafing instead of turning. I turn with my mouse. All Num keys are Naga mouse buttons.

In either spec, I can switch between my top bar 1 and 2 for heals or dps, so 1 bar is strictly heals and the other dps. It makes it very easy for me when playing healing for ops, and dps for pvp.

Top Bar 1 DPS:
1 - Affliction
2 - Crushing Darkness
3 - Force Lightning
4 - Lightning Strike
5 - Shock
Num 5 - Static Barrier
V - Overload
Num 1 - Electrocute
Num 6 - Death Field
Num 4 - Force Speed
Num 2 - Unbreakable Will
Num 3 - Whirlwind

Top Bar 2 Heal:
1 - Affliction
2 - Resurgence
3 - Innervate
4 - Dark Infusion
5 - Dark Heal
Num 5 - Static Barrier
V - Overload
Num 1 - Electrocute
Num 6 - Revivification
Num 4 - Force Speed
Num 2 - Unbreakable Will
Num 3 - Consumption

Bottom Bar:
Q - Rakata Medpack
E - Rakata Power Adrenal
R - Rakata Power Relic
F - Warzone Expertise Adrenal
S - Jolt
Num 7 - Force Slow
Num 9 - Purify
Num 11 - Throw Hutt Ball

Any other questions don't hesitate to ask me in forum pm. I try and read all the responses in this tread to reply, but if I do not reply, please send a pm instead.

If you use this guide, please lmk what you guys think.
www.tor-junkies.com/ Rated Warzones Forum

gunslinger's Avatar


gunslinger
01.05.2012 , 10:37 AM | #2
as an up and coming sorc (tried assassin first but made a new toon and like sorc better), I appreciate the clear and consice writing here. You post your choices, why you made them, and how you use them.

TheVoidStalker's Avatar


TheVoidStalker
01.05.2012 , 10:46 AM | #3
Quote: Originally Posted by Garricus View Post
CREEPING DEATH: Increases the damage bonus of Death Field and your DOTS by 30%.

So when you hit a target with Deathfield, and dot them up, your dots do 50% more damage due to Creeping Death and Death Mark.
That's incorrect. Creeping Death increases DOT's critical damage by 30%, not total damage.

spellegren's Avatar


spellegren
01.05.2012 , 11:18 AM | #4
This is a pretty standard build that has been around since beta, it works fantastically in both pve and pvp. I suppose it was only a matter of time before someone put it in a "[GUIDE]", I'm sure it will be helpful to those looking for pvp guidance.

On to the build that you linked though, you have Sith Defiance at 1/2 and Chain Shock at 2/3, I'd move that point out of Defiance and into Chain Shock. 1% damage reduction is 10 points reduced for every 1000 damage, which is completely meaningless. Not that Chain Shock is the be-all-end-all mind you, but you get the idea.

EDIT: I'd also have Lightning Barrier 2/2 instead of 1/2, no idea why you would pass up 10% absorb on your shield. Take the point from Lightning Spire, 5 extra meters on exactly 1 spell in your rotation is nowhere near as valuable as the extra shield absorb.

Also Reserves > Electric Induction and that should just be common sense mathematics.

Here's how I run the 0/13/28 build: http://www.torhead.com/skill-calc#201ZdcMMdZcrcRsMkrc.

The point in Electric Induction can be moved to Lightning Spire if you prefer, that's really just personal preference. It's a bit more streamlined and all around useful, I'd suggest changing the build in the OP.

spellegren's Avatar


spellegren
01.05.2012 , 11:24 AM | #5
Quote: Originally Posted by TheVoidStalker View Post
That's incorrect. Creeping Death increases DOT's critical damage by 30%, not total damage.
This also, you should really read through the talents if you are going to [GUIDE] others through them, no?

Garricus's Avatar


Garricus
01.05.2012 , 03:20 PM | #6
Quote: Originally Posted by TheVoidStalker View Post
That's incorrect. Creeping Death increases DOT's critical damage by 30%, not total damage.
Thanks, I will fix this. I misread it. Was really tired when I wrote this.
www.tor-junkies.com/ Rated Warzones Forum

Garricus's Avatar


Garricus
01.05.2012 , 03:30 PM | #7
Quote: Originally Posted by spellegren View Post
This is a pretty standard build that has been around since beta, it works fantastically in both pve and pvp. I suppose it was only a matter of time before someone put it in a "[GUIDE]", I'm sure it will be helpful to those looking for pvp guidance.

On to the build that you linked though, you have Sith Defiance at 1/2 and Chain Shock at 2/3, I'd move that point out of Defiance and into Chain Shock. 1% damage reduction is 10 points reduced for every 1000 damage, which is completely meaningless. Not that Chain Shock is the be-all-end-all mind you, but you get the idea.

EDIT: I'd also have Lightning Barrier 2/2 instead of 1/2, no idea why you would pass up 10% absorb on your shield. Take the point from Lightning Spire, 5 extra meters on exactly 1 spell in your rotation is nowhere near as valuable as the extra shield absorb.

Also Reserves > Electric Induction and that should just be common sense mathematics.

Here's how I run the 0/13/28 build: http://www.torhead.com/skill-calc#201ZdcMMdZcrcRsMkrc.

The point in Electric Induction can be moved to Lightning Spire if you prefer, that's really just personal preference. It's a bit more streamlined and all around useful, I'd suggest changing the build in the OP.
I prefer the extra range on my chain lightning from Lightning Spire, but yes that point could go into Lightning Barrier for 10% absorb.

However Reserves is utterly useless in this build, and is not better than Electric Induction imo. Extra 100 force when force regen is insane. I have yet to go OOM in a boss fight or pvp match, and thats with healing myself for the 75k medal. It really is personal choice, and I prefer my build and have no problems with it working.
www.tor-junkies.com/ Rated Warzones Forum

Varus_Praetor's Avatar


Varus_Praetor
01.05.2012 , 03:33 PM | #8
Does anyone know if, once you get 16 points in Madness, it's better to continue in Madness to 28 pts or switch over to Lightning in order to get Chain Lightning the fastest and then go back and finish Madness.

I find myself with only one ability to spend my Wrath procs (crushing darkness) and it's cooldown is causing me to waste a lot of procs.

Garricus's Avatar


Garricus
01.05.2012 , 03:35 PM | #9
Quote: Originally Posted by Varus_Praetor View Post
Does anyone know if, once you get 16 points in Madness, it's better to continue in Madness to 28 pts or switch over to Lightning in order to get Chain Lightning the fastest and then go back and finish Madness.

I find myself with only one ability to spend my Wrath procs (crushing darkness) and it's cooldown is causing me to waste a lot of procs.
You can also use the proc for lightning strike.
www.tor-junkies.com/ Rated Warzones Forum

KelbornX's Avatar


KelbornX
01.05.2012 , 03:48 PM | #10
Quote: Originally Posted by Varus_Praetor View Post
Does anyone know if, once you get 16 points in Madness, it's better to continue in Madness to 28 pts or switch over to Lightning in order to get Chain Lightning the fastest and then go back and finish Madness.

I find myself with only one ability to spend my Wrath procs (crushing darkness) and it's cooldown is causing me to waste a lot of procs.
I went 16 into Madness, got Chain Lightning and Lightning Barrage, and am now working back up the Madness tree. Seems best this way, as picking up Reserves is nice (more Force = more return from Sith Efficacy), Lightning Barrier helps immensely when soloing, and Exsanguinate is nice for dealing with Elites.