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Why are so many people saying this game is bad?

STAR WARS: The Old Republic > English > General Discussion
Why are so many people saying this game is bad?

Yfelsung's Avatar


Yfelsung
01.05.2012 , 08:09 AM | #131
Quote: Originally Posted by PjPablo View Post
It was marketed as an MMO though and therein the confusion may lie. A persistent world by design is going to require a robust endgame to keep people engaged. Also, nowhere did I see the game marketed as one that would not have a robust endgame.
And MMO's define games from WoW to All Points Bulletin, to Planetside, to Crimecraft and a whole host of other games that have really no endgame that's not just the same stuff you do all game.

Nothing about MMO says "raiding" or "endgame".

Again, their fault.
MHORDSUNG SOULGRINDER, LEGATUS OF PHOBOS LEGION

At the end of days the dragon stands tall and with limitless rage it illuminates all.

PjPablo's Avatar


PjPablo
01.05.2012 , 08:09 AM | #132
Quote: Originally Posted by KittyPrawn View Post
MMO is short for MMORPG - or massively multi-player ROLE-PLAYING game. In this instance, I might have to say that SWToR does it right. Unfortunately for Bioware, the "standard-setting" MMOs didn't really focus on interactive/immersive story, so people don't expect it.
Yes I know what it stands for

Bioware is somewhat bending the traditional definition by design here and some are going to have an issue adjusting. That is of course only if 'raid or die' doesn't become the norm.

Smartpatrol's Avatar


Smartpatrol
01.05.2012 , 08:09 AM | #133
Quote: Originally Posted by skrill View Post
Because they demand instant gratification and anything that borders on non-perfection is unacceptable.



People throw around terms like "game breaking" without actually understanding what the word means.
Have you played any other MMO from release? Rift set the gold standard for how MMO's should be released(nearly flawless) any serious MMO should model themselve around what trion did with that game. Its like saying that its ok to have a primered fender on the Ferrari you just payed $200,000 for nonsense!

Quip's Avatar


Quip
01.05.2012 , 08:09 AM | #134
Some people genuinely think this is a bad game.

Some people had absurd expectations.

Some people like to pick fights on forums.
Quote: Originally Posted by CommunitySupport View Post
4/22. After this date, the Off-Topic forum will no longer be available.

Iusedtoplaywow's Avatar


Iusedtoplaywow
01.05.2012 , 08:11 AM | #135
Anyway all the level 50 endgame 'losers' right now are doing YOUR dirty work. Everyone on these boards should 100% be behind them and by not doing so you are shooting yourself in the foot. You will regret it one day when you are 1 of 7 people sitting in the Republic Fleet at 8 PM on a Saturday.

Its ridiculous.

PjPablo's Avatar


PjPablo
01.05.2012 , 08:11 AM | #136
Quote: Originally Posted by Yfelsung View Post
And MMO's define games from WoW to All Points Bulletin, to Planetside, to Crimecraft and a whole host of other games that have really no endgame that's not just the same stuff you do all game.

Nothing about MMO says "raiding" or "endgame".

Again, their fault.
Ok let me change my statement a bit. Successful, mainstream MMOs have relied on the endgame model in their game design. If they don't find that here some will adjust and some will leave. I'm not saying there won't be robust endgame eventually. For some it just isn't there yet.

flipper's Avatar


flipper
01.05.2012 , 08:13 AM | #137
Quote: Originally Posted by Yfelsung View Post
In those people's cases, they bought the wrong game.

You don't buy a game that is marketted on story and then skip the story and go for endgame.

It'd be like buying WoW because you want hardcore PvP and then complaining because WoW doesn't have hardcore PvP.
If it's marketed purely for story then it should have been made as a single player game, not a sub-based mmo. The story is a nice feature that certainly will make levelling far less of a chore for some, but ultimately this is going to be a pretty shallow mmo if that's where all the focus goes...afterall, whether you rush through it or take your time, at some point everyone is going to have finished that part of the game.

Even if you don't rush, by the time the first sub cycle comes around most people will have completed at least 1 empire or republic story, if not one of each. Are that many people really going to continue their sub just for at most 20% new material each class?

Whether they've marketed for story or not, any fool can see their focus now needs to be on content, not just endgame, but fleshing out the whole experience so you have more freedom no matter what level bracket you sit in.

LilTikiBoy's Avatar


LilTikiBoy
01.05.2012 , 08:13 AM | #138
Quote: Originally Posted by Smartpatrol View Post
Have you played any other MMO from release? Rift set the gold standard for how MMO's should be released(nearly flawless) any serious MMO should model themselve around what trion did with that game. Its like saying that its ok to have a primered fender on the Ferrari you just payed $200,000 for nonsense!
did you just compare coding an MMO to painting a fender? i would like you to elaborate for me because this is just mind boggling. literally thousands of files of coding = paint......

jinxsters's Avatar


jinxsters
01.05.2012 , 08:15 AM | #139
Quote: Originally Posted by KingFastrod View Post
I am curious to know why all the hate for this game in this forum? I been playing for about a week now, and this is the most fun I have had with an mmo since I quit playing WoW.
vast majority likes the game vast minority trolls the forums.

Yfelsung's Avatar


Yfelsung
01.05.2012 , 08:16 AM | #140
Quote: Originally Posted by PjPablo View Post
Ok let me change my statement a bit. Successful, mainstream MMOs have relied on the endgame model in their game design. If they don't find that here some will adjust and some will leave. I'm not saying there won't be robust endgame eventually. For some it just isn't there yet.
APB, Planetside and Crimecraft are all monetarily successful MMOs.

Actually, all MMOs currently running active servers are making money, not losing money, making them the definition of successful.

A game doesn't even need to be in the to 20 games to be successful, it simply must make money and not lose money for the company.

Personally, I'd prefer SWTOR be a more niche game as niche games have always been better for my type of play style over the popular "Lets try to shove everything in one game and do it all terribly" method that WoW and other modern MMOs use.

The "throw it at the wall and see what sticks" has never been the path to creating a truly great MMO that people remember with fondness.

Think of this:

Ex UO players remember UO fondly.
Ex DAOC players remember DAOC fondly.
Ex AC players remember AC fondly.

Ex WoW players generally hate the game venomously, myself included.

Sure, Blizzard made the most money, so does Country Music and artists like Britney Spears.

How much money you make doesn't mean anything about the quality of what you produce. We live in a society where most buy what's popular, not what they like. Worse yet, they begin to like what's popular and look to others to validate what they like.

I'd take a modern remake of DAOC with 300k subs over a 10 million sub game any day of the week.
MHORDSUNG SOULGRINDER, LEGATUS OF PHOBOS LEGION

At the end of days the dragon stands tall and with limitless rage it illuminates all.