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Please allow dual spec or cap respec costs.

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Please allow dual spec or cap respec costs.

Lethality's Avatar


Lethality
01.09.2012 , 10:08 AM | #831
Quote: Originally Posted by Merlz View Post
I think this is probably the first mmo where you cant use the "its slow leveling as a tank/healer" argument as you have companions.
Incredibly solid point... this is precisely why dual specs aren't needed - you always have a damage class with you no matter what spec you are.

+3 for thinking of this
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whodaskank's Avatar


whodaskank
01.09.2012 , 10:32 AM | #832
Quote: Originally Posted by Varghjerta View Post
I find the the whole thing that We need dual specc because

I play a Tank or Healer and i cant do as much dps as a DPS specced character.
Sotherefor the dps specced player will have higher kill rate and get more xp per minute then me and therefor level faster
So please introduce dual specc so i can level as fast as them as pure ludicrous.

What some people are basicly looking for is that all should be the same none should stick out none should have some advantages over another.

Everyone should be Jack of all trades with the exception that everyone should be good on everything wihout any cost or tradeoff attached
You do realize what you just said here right? all classes here SHOULD be jack of all trades. The bottom line should come down to skill and aptitude with that character, not an unfair advantage over other classes.

I'm assuming that given your statement you have not played any other MMO's. If you create a class that is better than any others, guess what? Everyone and their mother will roll that class. Do you not see a problem there? 6 million BH's running around and no warriors, inquisitors, IA's?

It is a known fact that dps has a higher kill rate and will more than likely level faster than tank/healer specced players. In doing this, you create an army of dps players, as if that needed to be helped anyhow, and increase the shortage of players who are willing to respec every 10 seconds when someone needs a tank/healer for a FP or OPS that they need to run.

I imagine that most of the people against this are probably pure dps players. Before you start flaming, keep in mind I said MOST. I'm all for challenging game content, but slamming your keyboard against your head because you've spent 30 min in an area killing for a bonus mission and then watching some dps come in and destroy the entire room in 5 min leaving you 1 or 2 short of completing your mission is ridiculous. That's not challenging, that's just dumb. Dual spec didn't kill wow or any other MMO, mindless ************ about needless things will ultimately kill anything. And unless I"m mistaken, WoW is still alive.

Not every player is as hardcore as some of you. I understand you are just too leet for the game content and you want to fight NPC's with 100k health at lvl 1 with no companion while your character is naked. That's fine, you can do that, just leave me, and the rest of the tanks/healers out of your little reindeer games. If you don't like dual spec, don't use it. Something tells me you will though...

invispoet's Avatar


invispoet
01.09.2012 , 10:35 AM | #833
Quote:
#10: Influences generic, FOTM character builds
This is caused by poorly designed talent trees, not by the ability to dual spec.

Quote:
#9: Its existence influences game design negatively
This is a myth. They create content for the group size/desired composition. Dual speccing just allows groups of players (guilds) to fill that composition more easily.

Quote:
#8: It's an RPG, all characters do something well, but not everything well
This is a misconception i've seen at least a dozen times on these forums "Role playing game" does NOT mean that you "choose one role", it means that you are putting yourself in the ROLE of your character/avatar. You are PLAYING his ROLE in the game world. Dual speccing does not change this.

Quote:
#7: Doesn't push developers to strive for equality (and quality) in all specs
This is completely false. There are the same amount of specs, and the same specs, available to players regardles of whether or not they can change specs easily. The designers have the SAME EXACT amount of available specs to balance either way. Dual speccing does not affect this.

Quote:
#6: All specs are viable already
This has no bearing on dual spec at all, completely irrelevant. It doesnt matter if the specs are viable or not.

Quote:
#5: Min/max'ers are fringe cases, not the majority
have you seen the flashpoint/operations forums? Unless you have biowares stats on how many people are running which content, you can't make assumptions like this. Most players min/max to varying levels. They want to be good dps, but they want to have fun too. They want to be a good tank, but they want to have fun at the same time. Allowing dual specs has NO impact on their ability to min/max, and it INCREASES the amount of fun they have, by giving them the ability to NOT feel crippled when not in a group (specifically tanks and healers)

Quote:
#4: The first step is switching specs on the fly, next will be ACs
Some misguided people are already asking for this (which i believe will never happen)...but, this is another assumption. Can you predict next week's lottery numbers for me while you're at it?

Quote:
#3: It dilutes the meaning of even choosing a spec and build in the first place
The classes and specs still have meaning, whether Dual speccing is included or not. All dual speccing does is allow people to make groups for specific content more easily. Your healer got wife agro? Tank had to work late? without dual specs, in these cases, 7-15 other players are now unable to raid unless someone takes the time/credits to respec. While i agree there should be a cost assigned to dual spec, when you consider that absolutely NO class has the ability to tank AND heal given to them, it's not that big of an issue.

Quote:
#2: "Convenience (la-z-mode)" isn't a game mechanic
No it's not, but when people have to spend 45 minutes doing dailies, just so they can respec to play the part of the game they WANT to play, it's not fun. If players are NOT having fun, they wont continue to pay to play. If they dont continue to pay, then the game won't generate enough profit, and then everyone suffers.

Quote:
You can already switch specs which solves every game-related problem you could mention.
This works both ways. If I already have the option to switch specs whenever I want to, why not streamline the process, make it save my hotbars for each of my specs, allow me to pay the credit cost without having to go to the fleet, or just save 2 specs for me (ie, dual speccing). Having to go to the fleet to change spec doesnt hurt ME, it hurts the 15 other ppeople that are waiting on me, which is not good.

Daeborn's Avatar


Daeborn
01.09.2012 , 10:38 AM | #834
Quote: Originally Posted by Guarrand View Post
Actually.. Dual Spec is so wrong....
Feels like cheating to me.
Or more like spoiling people who cant choose and want everything easy.

If you want to tank... roll a tank.
If you want to healer ... roll a healer.
etc..
Whats wrong with creating 3 chars?...

And if you dont want to roll 3 chars... then you have to pay for the privilege of not having to level up 2-3 chars.

Sounds normal to me.

Being able to create 1 char that can fill 3 rolls on the fly is not only "to easy" ... its also just plain unrealistic (yes.. i said it.. unrealistic in a fantasy game!!)

But hey.. it'll probably be implemented cause there are more people wanting easy-play then there are people that want a challenge
Agreed.

I don't mind lowering the spec costs to make it easier for someone to go from a Group Healer to a Solo player, but I am against making it mindlessly easy and am completely against dual specs of any sort. You already can spec yourself out as a healer with some DPS but last thing I want to see is combination classes where you can switch between being a Sage to a Shadow for example.

whodaskank's Avatar


whodaskank
01.09.2012 , 10:45 AM | #835
Quote: Originally Posted by Daeborn View Post
Agreed.

I don't mind lowering the spec costs to make it easier for someone to go from a Group Healer to a Solo player, but I am against making it mindlessly easy and am completely against dual specs of any sort. You already can spec yourself out as a healer with some DPS but last thing I want to see is combination classes where you can switch between being a Sage to a Shadow for example.
Nobody here is talking about combination classes as you stated of a sage being able to switch to a shadow. There are dps trees for all of the classes. If i'm a BH who likes to heal, there is a dps tree for me to switch too with dual spec that will help me complete my dailies.

As I stated before, nobody is forcing you to use dual spec. If you don't like it, shut your mouth and don't use it. Wait a minute....why am I bringing that logic in here. OUT WITH YOU LOGIC!!! I have a sneaking suspicion though that you would use dual spec if you roll a tank/healer class and it was available. I like to call them, closet users. :-)

TUXs's Avatar


TUXs
01.09.2012 , 10:55 AM | #836
Quote: Originally Posted by Sharard View Post
No being able to switch is silly in a star wars universe game.. once you get the respec youll want more.. there will never be pleasing you guys that need everything in the game for 1 character.. now thats silly
No it's not lol.

He wants to have a role that groups need - few people have that mindset and fewer would be willing to respec for it. He HAS.

Instead of rewarding a player who is willing to change his AC tree to fill the role the group needs most, you think he is being silly.

I much prefer people like the OP to play this game than those who think one class, one spec is a good idea. MMOs, to me, are about building A character that YOU relate to. Multiple characters are fine, but I'll likely never have more than my one main toon. SWTOR is actually the very first MMO that has ever given me pause to that belief because I'd LIKE to try another class story.

The class HE chooses to play makes no difference to me. If he wants to spec one way for PvP, one way for group play and one way for solo play, I fully encourage and support his choice to choose.

Freedom is a GOOD thing in MMOs.
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Kourage's Avatar


Kourage
01.09.2012 , 11:26 AM | #837
The reason it costs so much to reset your skills is... they want you to choose carefully and stick with your choice. The reason you can reset them is, they understand people make mistakes. People will want to play around with the tree & find the best skills for their play style.

It's not there for you to use multiple play styles! If you want to spend tons of credits swapping it back and forth each day, well that is your prerogative, I guess. But don't complain that it costs to much and demand they make it cheaper! It's supposed to be a deterrence.


Every advanced class has a place in PvE or PvP. They all have abilities. You don't need to use a cookie cutter spec for 1 thing, and another spec to do something else. That's just a mentality that is not needed in SWTOR. It's not that hard! I've left quotes from the devs a number of times.


We already have plenty of greedy people rolling need on things they want for a companion. We do not need more people rolling need for their off-spec as well.


I'm here to request the system stay as it is.
Thanks.
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DaxRendar's Avatar


DaxRendar
01.09.2012 , 11:33 AM | #838
Quote: Originally Posted by Lethality View Post
You already have valid reasons, you're just ignoring them. For fun, however, let's do a Letterman-style Top 10 recap:

Reasons To Not Implement Dual-Spec

#10: Influences generic, FOTM character builds
Dual Spec doesn't influence this, Talent Trees do. Generic, FOTM Specs existed in WoW long before Dual Spec was introduced. And you know that already too!

Quote: Originally Posted by Lethality View Post
#9: Its existence influences game design negatively
You have stated this many times, but never said exactly how it does this. If it is your other reasons in this list, then it is not a reason in and of itself.

Quote: Originally Posted by Lethality View Post
#8: It's an RPG, all characters do something well, but not everything well
This would still be true if Dual Spec were implemented. At any given time, a character would have a single spec defining that character's strengths and weaknesses. AC Design prevents any character from doing everything well.

(and if this game is so dedicated to RP, why are the vast majority of Servers NOT RP Servers, and why don't they even enforce Naming Conventions on RP Servers?)

Quote: Originally Posted by Lethality View Post
#7: Doesn't push developers to strive for equality (and quality) in all specs
You dodged the question the last time I asked it:

DO YOU HONESTLY BELIEVE THE BW ENCOUNTER DESIGNERS AREN'T ALREADY DESIGNING CONTENT AROUND OPTIMIZED SPECS?

Quote: Originally Posted by Lethality View Post
#6: All specs are viable already
Not in Warzone PvP. You know that too. You've admitted it in other discussions. You've even acknowledged how a player in my position is screwed over - I enjoy Healing in PvE and HATE it in Warfronts which means I'm FORCED to not play my character viably and enjoyably without incurring insane respec costs on a daily basis.

Quote: Originally Posted by Lethality View Post
#5: Min/max'ers are fringe cases, not the majority
And you know that will change oh so much as more and more characters reach 50. The Story ends at 50. Flashpoints, Operations, and Warfronts go on. I didn't design the game. I would've made different choices.

But BW thought it was a good idea for Flashpoints to be designed around a group composition of at least 1 Tank and 1 Healer (and often no more than that) and Operations around 1 Tank and 3 Healers. The numbers don't add up. There will be huge Class Distribution Imbalances in Guilds at 50. It's already happening. It needs to be addressed.

Quote: Originally Posted by Lethality View Post
#4: The first step is switching specs on the fly, next will be ACs
Using the same argument that left us mired in Vietnam for over 10 years is both fallacious and petty

Quote: Originally Posted by Lethality View Post
#3: It dilutes the meaning of even choosing a spec and build in the first place
FOR YOU.

This one, more than any other, is not a logical reason but purely a personal preference one.

SWTOR isn't Skyrim. You repeat content all the time. Flashpoints, Operations, Warfronts... bosses and mobs get better. You die and get better. This game is first and foremost an MMO and because of other design choices BW made (see Group Composition etc.) they better make sure the MMO part is viable or there won't be anybody left for the RPG part.

Quote: Originally Posted by Lethality View Post
#2: "Convenience (la-z-mode)" isn't a game mechanic
Group Composition though is.

Their design was flawed from the outset. They chose WoW as a model. They chose "Holy Trinity" and "Talent Trees" as features. They decided on 4-person groups for Flashpoints with specific roles. They made PvP-specific gear and Warfronts.

They aren't going to redesign all the Content, so they better fix how people can engage and participate in it.

Quote: Originally Posted by Lethality View Post
And the #1 reason the ability to quickly and cheaply swap specs anywhere, at any time is unnecessary.....

You can already switch specs which solves every game-related problem you could mention.
Please Lethality, we've had some good discussions - it's disappointing to see you being petty

oflow's Avatar


oflow
01.09.2012 , 11:38 AM | #839
Juat wondering OP how many times have you respecced?

On my guardian I think I have respecced like 6 times and my costs are only like 500cr.

Are you guys respeccing after every instance or something?
<Founder>

DaxRendar's Avatar


DaxRendar
01.09.2012 , 11:47 AM | #840
Quote: Originally Posted by Kourage View Post
It's not there for you to use multiple play styles! If you want to spend tons of credits swapping it back and forth each day, well that is your prerogative, I guess. But don't complain that it costs to much and demand they make it cheaper! It's supposed to be a deterrence.


Every advanced class has a place in PvE or PvP. They all have abilities. You don't need to use a cookie cutter spec for 1 thing, and another spec to do something else. That's just a mentality that is not needed in SWTOR. It's not that hard! I've left quotes from the devs a number of times.
Answer truthfully.

Have you played a Healer in PvE?
Have you played a Healer in PvP?

If you have for any amount of time, you would KNOW they are almost completely different play experiences.

As a PvE Healer I can support my group quite effectively so long as the Tank is doing the job, and I quite enjoy the support role I'm in.

PvP Healer? Might as well paint a bulls-eye on me. There aren't any mechanics in this game for my teammates to keep the other team from constantly Focus-Firing and CC'ing and Stunning me. I become more of a Tank than a Support as I am constantly struggling to keep myself alive rather than my teammates. The Guard Ability in the game doesn't cut it by the way. I'm still focus-fired (assuming the Tank stays near me ) and I'm still forced to heal myself rather than support my teammates.

Quite simply... I HATE it.

But I do enjoy PvP.

Your attitude ("your spec MATTERS(tm) - you MUST play it at all times!!!") really pisses me off. You want me to have this mystical bond to my character, and then tell me to roll a F#$%ing 2nd Scoundrel just to PvP?!?! Or to not play my Scoundrel at all in PvP?!? Because it's somehow "good" for the game if I can't participate in it on my character the way I want reasonably? (and I'm sorry, leveling up the costs for respecs are INSANE).

You like your one spec. You think it's teh awesomez! Great, play it, keep it... just don't force it on me