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Please allow dual spec or cap respec costs.

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Please allow dual spec or cap respec costs.

Lethality's Avatar


Lethality
01.08.2012 , 09:10 PM | #771
Quote: Originally Posted by RamataKahn View Post
No there shouldn't, and there never will be.
I say there should, and there will.

See how that works?
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RAMunch's Avatar


RAMunch
01.08.2012 , 09:21 PM | #772
Quote: Originally Posted by silverprovidence View Post
I would have thought the whole 'different gear sets' thing would have been enough of an incentive. I mean while there isnt any means currently to seriously measure the effect of secondary stats some things are certainly better. You seem mainly focused on healer/dps difference as the primary issue here, that of switching roles rather than also factoring in the changing of dps skill points.

A healing sorcerer for example, in my view, would view gear with alracity as a stat far more favourably than a madness sorcerer. Without that other gearset (of which if your talking endgame its unlikely for a good long while unless you get stupidly lucky with drops and group composition) you are effectively taking that effectiveness nerf you desire.

Likewise people who tend to sit in one spec all the time (mostly dps though over time we may or may not see variances in this game depending on endgame activities and companions place in them) benefit from a single gearset, and in the dps case they can bank on the effectiveness of sitting in one spec over a person who heals or tanks and would be comparatively gimped in their ability to handle content speedily.

Plus the consideration of solo activities, if a player desires to swap between roles to benefit a group then considering the above I dont feel prohibitive credit costs need be a factor because the game is already set up in a way that minimum fuss is exhibitied by sitting in a single spec.
DPS/Healer is just one i think is flipped most often, though in this game from the looks of the LFG calls it might be DPS/Tank as I see lots of needs for a tank.

Without something to give us a better grasps of the impacts I don't think that the stats is enough. I'm an operative and for me cunning makes me better at dps and healing, so when my spec flips my gear is really just as good. Now things like power/alacrity etc might be more useful in one than another but they also don't become useless.

I see your point though about the gear, as someone not needing to support 2 specs only needs 1 set of gear...it costs half as much (time, credits etc). However since you can switch specs on a whim, the dual speccer will get into more groups there by increasing their chances at gear rolls etc. I'd say that comes out in the wash...they may need more but they get more chances at it, single speccer needs less but gets less chances at it.

So i can't fully deny that there isn't an advantage there as we are unsure of how much the secondary stats help, but i don't think we can say that there is truely an advantage there either. However dual speccing for pve group puproses does give you the clear advantage of doubling your chances at getting a group since you have 2 roles you can fill freely.

Dual speccing for pve solo versus group and dual speccing for pvp versus pve I think can be addressed with allowing dual spec, but the game forcing it (automatically switch to your chosen secondary spec when you enter warzone, or when you become only person in group).

Warlocc's Avatar


Warlocc
01.08.2012 , 09:25 PM | #773
Quote: Originally Posted by Lethality View Post
I'll say it again.

You know you can already respec, right?

I think alot of people are missing that point.
Except the cost is far greater than I'd make in the Flashpoint I just respecced to tank for. Expecially if I do my dailies. Thus the QoL thing.

zootzoot's Avatar


zootzoot
01.08.2012 , 09:29 PM | #774
Quote: Originally Posted by RAMunch View Post
DPS/Healer is just one i think is flipped most often, though in this game from the looks of the LFG calls it might be DPS/Tank as I see lots of needs for a tank.

Without something to give us a better grasps of the impacts I don't think that the stats is enough. I'm an operative and for me cunning makes me better at dps and healing, so when my spec flips my gear is really just as good. Now things like power/alacrity etc might be more useful in one than another but they also don't become useless.

I see your point though about the gear, as someone not needing to support 2 specs only needs 1 set of gear...it costs half as much (time, credits etc). However since you can switch specs on a whim, the dual speccer will get into more groups there by increasing their chances at gear rolls etc. I'd say that comes out in the wash...they may need more but they get more chances at it, single speccer needs less but gets less chances at it.

So i can't fully deny that there isn't an advantage there as we are unsure of how much the secondary stats help, but i don't think we can say that there is truely an advantage there either. However dual speccing for pve group puproses does give you the clear advantage of doubling your chances at getting a group since you have 2 roles you can fill freely.

Dual speccing for pve solo versus group and dual speccing for pvp versus pve I think can be addressed with allowing dual spec, but the game forcing it (automatically switch to your chosen secondary spec when you enter warzone, or when you become only person in group).
Why do you keep trying to make things so complicated?

I'm an Op as well. I have a PVP healing spec and a PVE healing spec. I do both each day I play. The credit cost is nothing TBH once you're 50 as long as you don't swap multiple time a day since you can cover the cost of the one respec a day in a half hour of playtime.

The onerous thing is the time plus the annoyance of needing to reconfigure Hot Bars and Keybinds. If they offered a fully functional Dual Spec option at level 50 that was on par cost wise with things like the Epic Speeder from the VIP vendor (1.5 million Credits) I would be all over that.

RamataKahn's Avatar


RamataKahn
01.08.2012 , 09:30 PM | #775
Quote: Originally Posted by Lethality View Post
I say there should, and there will.

See how that works?
Except I know there won't ever be, because no good dev would agree with the ridiculous reasons for it.

Genesizs's Avatar


Genesizs
01.08.2012 , 09:33 PM | #776
Quote: Originally Posted by Guarrand View Post
Actually.. Dual Spec is so wrong....
Feels like cheating to me.
Or more like spoiling people who cant choose and want everything easy.

If you want to tank... roll a tank.
If you want to healer ... roll a healer.
etc..
Whats wrong with creating 3 chars?...

And if you dont want to roll 3 chars... then you have to pay for the privilege of not having to level up 2-3 chars.

Sounds normal to me.

Being able to create 1 char that can fill 3 rolls on the fly is not only "to easy" ... its also just plain unrealistic (yes.. i said it.. unrealistic in a fantasy game!!)

But hey.. it'll probably be implemented cause there are more people wanting easy-play then there are people that want a challenge
accualy you mean dual AC, he means dual spec , you can have 2 skill trees switched so you have in 1 tree the tank cooldowns and other dps skills, or healer/dps, gues for pvp people it would not be a bad thing to if we get dual spec:S ..

dual AC on the other hand they probaly wont and i agree it should never be implemented

i fully agree and so have allot of other on dual spec , plz let it be patched soon

i want to dps on my sorcerer , but have to stay heal tree specced as wl for grouping , i havent respecced much 2 times second was on lvl 50 costed me like 1 or 2 k credits but i gues if it gets like 100 k yes , oke .. common , this is not nessesary BW , this punishing people and make them play a certain tree they not wanna fully play all day ..
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zootzoot's Avatar


zootzoot
01.08.2012 , 09:33 PM | #777
Quote: Originally Posted by Lethality View Post
I say there should, and there will.

See how that works?
Are you serious? There will be some combat benefit to staying in one spec? Have the devs shown any predilection to that sort of game design?

RachelAnne's Avatar


RachelAnne
01.08.2012 , 09:38 PM | #778
Quote: Originally Posted by Durio View Post
You want the game to stay this way? Wow i can already see the noumbers dropping.

There is no reasoning against dual spec, there are no arguments against it and BW is going to implement it even if there was a poll where 80% would be against it.

I wanna see how you cry once people start buying credits because respeccing is anti-fun (which is the whole reason why the newer generation plays MMOs)

Veterans dying out and I can't wait to see how the newer MMO generations give no platform for old griefing anti-newage people.
There are many, the first and most important is that this is an MMORPG. RPG means that you pick 1 role, and not that you can be whatever you want, whenever you want.

The gameplay that you are looking for, should not be offered at an RPG. Your kind of game is BF3, Counter Strike - this you should play instead.

While I agree that the new MMO Generation did not grow up with this, so I still think that the loyal group of games consist´s of those 20+ and not those below 18. The young ones might play an MMO for a few weeks, maybe months but then leave for the next. Wow shows that very well atm.

I definately know, that if TOR does change into another wow that I will not play it for long. The frustration with those "kids" is just too big. They consume games like food, they dont enjoy games - to be the best, to show how good you are and always rude, no thanks if that MMO Generation takes over a game, then many loyal gamers will leave.

Kourage's Avatar


Kourage
01.08.2012 , 09:44 PM | #779
You can quest as a healer spec or tank spec. It's fine as is.



Quote:
Georg Zoeller:
Currently, we do not see the need to allow for dual spec at release. It's something that we'll definitely monitor over time, but we do think there is enough flexibility in the class system to keep people occupied well past launch.

PvP is fine too, see Georg says it is....

Quote:
Georg Zoeller:
“To answer the question regarding doing PvE and PvP with the same spec.

We develop all skill trees to be competitive and viable in PVP and PvE. We don’t want you to feel like you have to respec to participate in different activities.

As it stands, should be able to participate in both PvE and PvP without feeling ‘gimped’. Your signature PvE abilities (e.g. Taunt) are viable in PvP as well and all classes feature utility helpful in both scenarios."
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RAMunch's Avatar


RAMunch
01.08.2012 , 09:45 PM | #780
Quote: Originally Posted by zootzoot View Post
Why do you keep trying to make things so complicated?

I'm an Op as well. I have a PVP healing spec and a PVE healing spec. I do both each day I play. The credit cost is nothing TBH once you're 50 as long as you don't swap multiple time a day since you can cover the cost of the one respec a day in a half hour of playtime.

The onerous thing is the time plus the annoyance of needing to reconfigure Hot Bars and Keybinds. If they offered a fully functional Dual Spec option at level 50 that was on par cost wise with things like the Epic Speeder from the VIP vendor (1.5 million Credits) I would be all over that.
I'm confused are you for or against dual spec?

The cred cost of the current system isn't a limitation according to you.
Dual spec wouldn't help with re-configuring hot bars and keybinds, which if i'm reading what you wrote is your biggest problem.

So i think you are against it as it would just be an unnecessary feature since dual spec doesn't seem to solve any of the problems you have with speccing, but i just want to make sure i understand your stance :-)