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Please allow dual spec or cap respec costs.

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Please allow dual spec or cap respec costs.

Durio's Avatar


Durio
01.08.2012 , 07:36 PM | #761
Quote: Originally Posted by Varghjerta View Post
So you want the game to adapt to youre playstyle instead that you should adapt to the game?
You want the game to stay this way? Wow i can already see the noumbers dropping.

There is no reasoning against dual spec, there are no arguments against it and BW is going to implement it even if there was a poll where 80% would be against it.

I wanna see how you cry once people start buying credits because respeccing is anti-fun (which is the whole reason why the newer generation plays MMOs)

Veterans dying out and I can't wait to see how the newer MMO generations give no platform for old griefing anti-newage people.

Quote:
Hey,

Been a while since I posted, as you can imagine, we're a bit busy right now.

However, we're still actively monitoring the forums and venues of player feedback, collecting information helpful to prioritize the feature development, issues, etc.

On the topic of skill respecs, we are aware that it is a popular request to have more versatility in how and when to respec (which includes questions of cost) and we've already decided to pursue the idea of more readily available respecs for players. Pricing changes are also very much under consideration.

Just so you understand my position on the topic: I don't think skill respec should be rare or handled very restrictively. I'm actually all for players experimenting with different skill sets once they have a good grip of their character.

I don't want people to respec in the middle of combat or in between defeats in a Warzone or Operation, but other than that, I think respec is a positive thing for the game. If we find that the current pricing is too prohibitive for somewhat experienced players, we'll make adjustments.

regards
-- Georg

Lethality's Avatar


Lethality
01.08.2012 , 08:30 PM | #762
Quote: Originally Posted by Durio View Post
You want the game to stay this way? Wow i can already see the noumbers dropping.

There is no reasoning against dual spec, there are no arguments against it and BW is going to implement it even if there was a poll where 80% would be against it.

I wanna see how you cry once people start buying credits because respeccing is anti-fun (which is the whole reason why the newer generation plays MMOs)

Veterans dying out and I can't wait to see how the newer MMO generations give no platform for old griefing anti-newage people.
Not sure what you're trying to say there... but there has been plenty of reasoning - real reasoning - against the idea of a dual-spec. You can already change specs. That's enough.
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

silverprovidence's Avatar


silverprovidence
01.08.2012 , 08:33 PM | #763
They should invert the costs really. Make it more expensive the less you do it. That way if your a frequent respeccer chances are youll still be spending more than the person who comfortably makes use of one spec for long periods of time, but it still encourages rather than deters experimentation and is a viable credit sink for everyone rather than a nonissue for some people and a massive black hole of a sink for others.
'Men are apt to mistake the strength of their feeling for the strength of their argument. The heated mind resents the chill touch and relentless scrutiny of logic' - William Ewart Gladstone.

RAMunch's Avatar


RAMunch
01.08.2012 , 08:35 PM | #764
Quote: Originally Posted by Durio View Post
You want the game to stay this way? Wow i can already see the noumbers dropping.

There is no reasoning against dual spec, there are no arguments against it and BW is going to implement it even if there was a poll where 80% would be against it.

I wanna see how you cry once people start buying credits because respeccing is anti-fun (which is the whole reason why the newer generation plays MMOs)

Veterans dying out and I can't wait to see how the newer MMO generations give no platform for old griefing anti-newage people.
If the newer generation has it there way there will be no specing as having to even flip between them, or pay for the ability to dual spec ruins their fun.

The rate MMOS are going you will be max level within an hour of playing it and everyone will be able to heal, dps, and tank equally as well. Dont' believe me look at it.

Leveling time: Has gotten quicker and quicker with every game, it's getting so quick now that it's hardly noticable getting to max level. If it only takes me like 30 hours play time to get to max level, why bother even having me do it in the first place? I literally leveld to 30 on one server, found friends on another server, rerolled and never cried about it...the leveling was so quick that even working 60 hour weeks, having a wife, and kid I still didn't bat an eye at getting back to 30 in no time (i got to 20 in sub 12 hours). They give you so much experience for doing the most minor things in this game it's ridiculous. Rested Experience + Huttball win = 1/3rd level sub 20 and I can queue for it while i'm grinding experience.

Specialization being marginalized: This point is 2 fold, one with cheap respeccing and dual specs, specs basically mean nothing. It's now the equivalent of me having to change out of my pajamas to goto work to fill a different role in a raid...as it becomes easier and easier to flip flop the flip flop will go away and you'll just be both healer and dps, or dps and tank, or everyone will be everything. The other point here is hybrids that complain they need to be as good as their pure class counterparts at whatever it is they do, again as this line gets blurred along with dual speccing you basically won't have classes anymore, you'll choose what costumes you want to wear and then go play hack and slash call of duty.

Lack of social aspects: Dungeon finders, anything that teleports you to your experience/quest pharm and then back to where you were. This basically makes the game nothing more than Dungeons and Dragons meets Quake/COD/etc there really isn't a world, it's a series of maps. My children will probably laugh when I tell them that MMOs use to be worlds that you could walk across as they just queue up for whatever maps have their quest is, just like choosing a map rotation on a CS server or something now days.

Crafting getting easier: Heck now you don't even have to invest time into crafting that's right it takes ZERO time from a human to craft, so that only leaves credits and money basically is pooped out by everything. I'm pretty sure my guy makes 100credits just for brushing his teeth. People were complaining about how expensive the mount was, i thought "yes, something to work for" i bought my mount at 25, all my skills, and my crafting skill (armstech) was leveled to my level...and that was without using slicing pre-nerf, I'd hate to see how easy it was for those guys.

The entire game is just so easy now it's no fun, there is no sense of satisfaction. I get the same amount of satisfaction out of accomplishing anything in this game (i use the term accomplishment as loosely as possible) as I would at winning a dodge ball game against a bunch of 3rd graders. For me, and many others, games are fun when they are satisfying. Having some game I turn on that says "Yay you win! thanks for your money" isn't fun, or enjoyable, or satisfying...which is basically what every MMO is turning into.

End game content...get holy trinity, have a pulse, have an hour to spare....done. I bet I can have my 7 year old play for me and do fine in anything but the hardest FPs.

You compare time investment and difficulty of any MMO from EQ to before it to any MMO made in the past few years, then extrapolate that out over the next 10 years, assuming nothing changes....you'll literally just have to type in your character name and do the tutorial to be at max level.

I'm sorry i don't have as much time as I use to as now i have a family and other responsibilities, but when I do scrounge up an hour or two to play I want it to feel like it takes a bit more work, brain power, and skill to accomplish something than is necessary to say mix concrete or dig a hole. If I wanted entertainment that didn't require thinking I'd watch a movie...probably something in the twilight saga to make sure there isn't a single brain cell left firing. :-)

RAMunch's Avatar


RAMunch
01.08.2012 , 08:41 PM | #765
Quote: Originally Posted by silverprovidence View Post
They should invert the costs really. Make it more expensive the less you do it. That way if your a frequent respeccer chances are youll still be spending more than the person who comfortably makes use of one spec for long periods of time, but it still encourages rather than deters experimentation and is a viable credit sink for everyone rather than a nonissue for some people and a massive black hole of a sink for others.
Not a bad idea either.

I think that if changing your spec has to be in as so many people think it does, there should be a reward/benefit/encouragement to NOT change your spec.

If you've stuck it out with one spec while someone else has changed 50 times, regardless of their reasoning, you should get some benefit for it...
They get a benefit for switching (easier to get into groups, do content that they couldn't with their other spec etc). There should be an equal benefit to NOT respeccing or dual speccing.


if my heals were 25% better than some dps that just dual specced Healing, i'd be 100% find with everyone having dual spec.
If my Damage Mitigation was 25% better than some DPS that just switched to tank spec to fill a need for his guild because I'd never switched spec...heck yea...go for it.

It should not be strategically advantageous to constantly change your mind, just like dying on purpose as a form of fast travel shouldn't be a reasonable consideration (but it is in this game, I do it all the time if my cool down is up) the dying cost are so magrinable why not, it's like a free TP if you are in the right spot.

being rewarded for changing your spec constantly is as absurd as gaining xp for dying. (i'm waiting for that feature btw)

trajic's Avatar


trajic
01.08.2012 , 08:43 PM | #766
Quote: Originally Posted by Vraxzen View Post
Title says it all. At level 42 if i were to respec it would cost me over 100k credits. Thats seems outrageous to me (at least at this level).

I LOVE to tank for groups, but as most people have noticed tanks actually do poor damage in this game when compared to others.When soloing, I know that to compensate for this you bring a dps companion. However while encountering say a double silver-double reg pull, you will most likely be popping CDs just to survive because you still take a fair amount of damage even when your in full defense gear. To counter this you would bring a healer companion... but now your taking almost 3 minutes for the same pull...

If I wanted to mission faster I could go a dps spec and get things done, yet my group utility would be confined to that of a dps. Which is something that I do not care for.

That puts me in a predicament where I have to stay tank and watch everyone out level me just because they can do things twice as fast.

Another situation would be someone who plays pve utility (healer/tank) and likes to pvp as well. Constant respecs, or one of those aspects is going to suffer.

The only logical fix to this situation if to either cap the cost of respeccing or allow players to indulge in multiple specs.
I thought they were thinking about doing the dual spec. Your right , this is 2012 now, we dont live in ancient times where people had to reroll just to play a different part of thier character (healing/dps). Its smart for buisness to give people variety without the pointless grind.

RAMunch's Avatar


RAMunch
01.08.2012 , 08:55 PM | #767
Quote: Originally Posted by Sparckus View Post
That risks losing subscribers, I don't think they'd want that.



They can already do that.

Your feelings or anyone else's is not a valid argument, it doesn't break or imbalance the game, you just get upset.



No No No No.

Giving an advantage for time spent in a particular spec will be game breaking, see my previous posts. Cosmetic advantages, don't care, you can have them if it keeps you happy but no skill or stat advantages.
I'm confused here.

If feelings aren't valid arguements, then the fact that you feel like you need dual spec is invalid right?

It is a fact you do NOT need it.
Can you load up the game and play it without it? yes
Can you do all of the content in the game? yes...you might have to find other to do it, but you can.
The fact is you WANT dual spec, and wants are based on feelings, not needs.

If you can show me how it is 100% impossible (Impossible, not hard, not unlikely, IMPOSSIBLE) to do anything in this game without changing the current spec system, then you can say you NEED it.

Please don't act like you are superior and that you're wants are somehow better than my wants, or that you are more entitled to them than anyone else.

The fact is everyone wanting dual spec is based on feelings just as much as those that don't. They FEEL like they need the perfect spec for the content at hand, whether it's they can't have 2 tank specs in a raid, they need the perfect PvP spec, they don't want to solo as a healer. it is 100% FACT that these things are not needed, it's a want. So if you don't want me bringing my feelings to the table, please don't brings yours.

Why can an advantage not be given for not dual speccing?
An advantage is given FOR dual speccing...if we want to balance it then both options should have equal benefits. The benefit for dual specer is that they can fill more class roles and get in more groups than someone that does, benefits for non dual speccer they are better at whatever role they fill...that seems fair to me. Having some title or cosmetic difference is NOT fair. Dual speccer directly gets a gameplay benefit that increases their abilty to gain access to in game content...this is not a cosmetic advantage and thus the non dual speccer should get a non cosmetic advantage as well. I don't care what the advantage is, just as long as it is equally effecting on gameplay....increasing chance of rare drops, higher credit drops, better stats, exclusive skills, whatever.

zootzoot's Avatar


zootzoot
01.08.2012 , 09:02 PM | #768
Quote: Originally Posted by Lethality View Post
Not sure what you're trying to say there... but there has been plenty of reasoning - real reasoning - against the idea of a dual-spec. You can already change specs. That's enough.
Sorry but I have yet to see one argument that wasn't based on personal feelings about how people should play. I've heard you state that it would somehow impact the design of the game with nothing to back that statement up.

The idea that choices should matter keeps popping up when that just isn't the case with MMO's. Even Bioware has backed away from the hard choices concept when they made Dark Corruption optional and took away the ability to kill our companions.

A spec is not a class. We have made the one irreversible choice in the game...we chose our AC. The spec is amorphous.

Besides this is moot because there was a dev post about spec choices which alluded to changes forthcoming.

RamataKahn's Avatar


RamataKahn
01.08.2012 , 09:07 PM | #769
Quote: Originally Posted by RAMunch View Post
I think that if changing your spec has to be in as so many people think it does, there should be a reward/benefit/encouragement to NOT change your spec.
No there shouldn't, and there never will be.

silverprovidence's Avatar


silverprovidence
01.08.2012 , 09:08 PM | #770
Quote: Originally Posted by RAMunch View Post
Not a bad idea either.

I think that if changing your spec has to be in as so many people think it does, there should be a reward/benefit/encouragement to NOT change your spec.

If you've stuck it out with one spec while someone else has changed 50 times, regardless of their reasoning, you should get some benefit for it...
They get a benefit for switching (easier to get into groups, do content that they couldn't with their other spec etc). There should be an equal benefit to NOT respeccing or dual speccing.


if my heals were 25% better than some dps that just dual specced Healing, i'd be 100% find with everyone having dual spec.
If my Damage Mitigation was 25% better than some DPS that just switched to tank spec to fill a need for his guild because I'd never switched spec...heck yea...go for it.

It should not be strategically advantageous to constantly change your mind, just like dying on purpose as a form of fast travel shouldn't be a reasonable consideration (but it is in this game, I do it all the time if my cool down is up) the dying cost are so magrinable why not, it's like a free TP if you are in the right spot.

being rewarded for changing your spec constantly is as absurd as gaining xp for dying. (i'm waiting for that feature btw)
I would have thought the whole 'different gear sets' thing would have been enough of an incentive. I mean while there isnt any means currently to seriously measure the effect of secondary stats some things are certainly better. You seem mainly focused on healer/dps difference as the primary issue here, that of switching roles rather than also factoring in the changing of dps skill points.

A healing sorcerer for example, in my view, would view gear with alracity as a stat far more favourably than a madness sorcerer. Without that other gearset (of which if your talking endgame its unlikely for a good long while unless you get stupidly lucky with drops and group composition) you are effectively taking that effectiveness nerf you desire. The same for tanking. A tank respeccing to dps without the gear would still be using defence/shield statted gear. Again an effectiveness nerf.

Likewise people who tend to sit in one spec all the time (mostly dps though over time we may or may not see variances in this game depending on endgame activities and companions place in them) benefit from a single gearset, and in the dps case they can bank on the effectiveness of sitting in one spec over a person who heals or tanks and would be comparatively gimped in their ability to handle content speedily.

Plus the consideration of solo activities, if a player desires to swap between roles to benefit a group then considering the above I dont feel prohibitive credit costs need be a factor because the game is already set up in a way that minimum fuss is exhibitied by sitting in a single spec. In my view the gear penalty is enough without the credit penalty, at least invert the cost as I suggsted above to equal it out because there is severe benefits to sitting in a single spec at this point in time in terms of ease of gameplay.
'Men are apt to mistake the strength of their feeling for the strength of their argument. The heated mind resents the chill touch and relentless scrutiny of logic' - William Ewart Gladstone.