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Please allow dual spec or cap respec costs.

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Please allow dual spec or cap respec costs.

Kalanur's Avatar


Kalanur
01.08.2012 , 04:43 PM | #731
Quote: Originally Posted by Crazyflames View Post
@ Kalanur
If your respecing specificly for a raid encounter for your Guild because they need you to, you should get credits from your guild to respec. You are not forced to respec.
Guild paying for respec is fine, thats right and actually what we do.
But I AM forced to respec because my damage would be to low and mob enrages.
If you are doing 16 man Raids and you have 16 or more people in your guild you need 1, Tank, 4 Healers and 11 DDs for Raids BUT 4 Tanks, 4 Healers and 8 DDs for Flashpoints. So you have 3 people who have to respec all the time. It's getting even worse the bigger the guild is. This problem would go away with Dual Spec.

And what's wrong about dual spec? I don't get why people are against it or why Bioware did not implement it right at the beginning. I almost regret that I made a tank in this game. Every DD can do everything of the end content (Raiding, PvP and Flashpoints) with one spec while I have to respec all the time. So it's imbalanced and also unfair.

Edit: Actually Dual Spec is a decisive point for my subscription. It's not the only one and I don't say that I will quit this game if they don't implement dual spec or Feature XY. But I want to be tank and at the moment it's no fun to be one except when you are THE ONE of the guild.

Sparckus's Avatar


Sparckus
01.08.2012 , 04:45 PM | #732
Quote: Originally Posted by RAMunch View Post
1 .Either because people would respec because they'd get tired of standing around and then stay in the new spec.

2 .Or they leave, which again would bring the distribution in line, as the people getting constant groups wouldn't be leaving out of rage.
That risks losing subscribers, I don't think they'd want that.

Quote: Originally Posted by RAMunch View Post
I just don't feel that it is fair that someone that just flipped into my spec gets an equal shot at a group spot as I do if I've always been that spec, which directly impacts my gameplay even disregarding feelings.
They can already do that.

Your feelings or anyone else's is not a valid argument, it doesn't break or imbalance the game, you just get upset.

Quote: Originally Posted by RAMunch View Post
I'm all for other possible solutions, I acknowledge there is a problem (actually problems) I just stand firm that dual speccing is one of the worst possible solutions. If dual spec is to be implemented then there should be an advantage to not using it since using it comes with this own advantage. Maybe like Dax said earlier in the thread that if i stay in a specific spec my abilities tied to that spec get better, this at least gives an equal bonus to those that choose not to use the system as those that do.
No No No No.

Giving an advantage for time spent in a particular spec will be game breaking, see my previous posts. Cosmetic advantages, don't care, you can have them if it keeps you happy but no skill or stat advantages.

quazzi's Avatar


quazzi
01.08.2012 , 04:46 PM | #733
Quote: Originally Posted by Kalanur View Post
Guild paying for respec is fine, thats right and actually what we do.
But I AM forced to respec because my damage would be to low and mob enrages.
If you are doing 16 man Raids and you have 16 or more people in your guild you need 1, Tank, 4 Healers and 11 DDs for Raids BUT 4 Tanks, 4 Healers and 8 DDs for Flashpoints. So you have 3 people who have to respec all the time. It's getting even worse the bigger the guild is. This problem would go away with Dual Spec.
Wow good point. I didn't even realize this.
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RAMunch's Avatar


RAMunch
01.08.2012 , 04:47 PM | #734
Quote: Originally Posted by DaxRendar View Post
Sadly, it is the way the game is designed.

Honestly, which do you think is easier/more likely to happen?
-BW Redesigns every Normal/Hard/Nightmare Mode encounter in almost every Flashpoint (Normal Esseles/Black Talon don't require dedicated Tanks/Healers... as it is impossible to be one at lvl 10 ) to support more Hybrid builds (in a game designed around "Holy Trinity" gameplay)
-BW adds Dual Spec

You may not like the choice, but it should be pretty obvious to you what the choice will be
Which is most likely to happen, I 100% agree with you....Dual Spec
Now will you agree with me it is not the RIGHT thing to do?

I've never argued that it won't happen, i'm sure it will, it's the easy band-aid to a bigger problem.


Also for Normal i don't think it'd take much tweaking, I've ran many FP normal without the holy trinity. Usually just takes above average players...or average players that can think outside of "i need to do just this one thing", like even if i was cranking out some dps, i can still drop heals when needed etc. My experience with Hard/Nightmare is limited so i can't speak to it.

I think it's a lot like sports.
You can have a QB that just throws and throws well, but it's nice to have one that knows when to run and doesn't just have to take a knee when he can't throw.
Or a running back that can do more than take a hand off.

In MMOS we play QB you throw, always throw, if you ever do something other than throw you are n00b and everyone rages.
RB...you run...always run...you run good, if you try to pass block or god forbid run a pass route we'll kill you!! catching passes is for wide receivers!!

Lethality's Avatar


Lethality
01.08.2012 , 04:48 PM | #735
Quote: Originally Posted by Sparckus View Post
What part of unfair advantage due to time spent do you not understand?

If that were implemented, groups would demand it like they do in other games with min/max and addons.
Then the whole problem about people wanting to change specs more often than their underwear would be solved then wouldn't it?

There is no unfair advantage. The option is open to all players equally - should you choose to pursue it, just like loot. You have to put in the effort though.
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

DaxRendar's Avatar


DaxRendar
01.08.2012 , 04:50 PM | #736
Quote: Originally Posted by RAMunch View Post
If dual spec is to be implemented then there should be an advantage to not using it since using it comes with this own advantage. Maybe like Dax said earlier in the thread that if i stay in a specific spec my abilities tied to that spec get better, this at least gives an equal bonus to those that choose not to use the system as those that do.
Oh trust me, that wasn't me
(It was Lethality)

I support Legacy Bonuses or Orange Gear Sets being earned, but nothing that impacts acutal in-game performance as the draconian min-maxers will enforce it as a necessity rather than a choice

One thing I've noticed as interesting in this thread for anybody still reading - We've only been talking about Dual Spec.

I know Munchy won't like it, but how do people feel about only allowing a Single Spec but the ability to save multiple Skill Builds/Quickbar layouts and vastly reduced (Cr 100-500 total) Respec Costs?

People are still mildly inconvenienced by having to return to Fleet to switch, and I think it would likely be enough of a hindrance to prevent the greatest majority of players from doing it (especially) in between Encounters or for Heroic Zones, but it would let people swap for PvP/PvE much easier, or at the beginning of a run to form a group.

DaxRendar's Avatar


DaxRendar
01.08.2012 , 04:58 PM | #737
Quote: Originally Posted by RAMunch View Post
Which is most likely to happen, I 100% agree with you....Dual Spec
Now will you agree with me it is not the RIGHT thing to do?
The simplest way I can answer that is to say I grow ever more impatient for the day Guild Wars 2 comes out (a game system you might very much hate but one that for me solves many of the issues I have with MMO Designs)

I think Dual Spec is the "right" thing for BW to do, based on the choices they've already made on how they designed SWTOR.

Do I think they made the right choices initially? Well no actually I don't. I think they've put together a very fun game that I'm enjoying quite a bit, and one I hope to enjoy playing for a long time (even after GW2 comes out), but I most definitely would've done things differently

Sparckus's Avatar


Sparckus
01.08.2012 , 05:03 PM | #738
Quote: Originally Posted by Lethality View Post
just like loot. You have to put in the effort though.
Loot requires you play the game and do well to get it, your suggestion just means watching the /played timer and poof you've got a stat bonus.

Jonuts's Avatar


Jonuts
01.08.2012 , 05:04 PM | #739
Quote: Originally Posted by Guarrand View Post
Actually.. Dual Spec is so wrong....
Feels like cheating to me.
Or more like spoiling people who cant choose and want everything easy.

If you want to tank... roll a tank.
If you want to healer ... roll a healer.
etc..
Whats wrong with creating 3 chars?...

And if you dont want to roll 3 chars... then you have to pay for the privilege of not having to level up 2-3 chars.

Sounds normal to me.

Being able to create 1 char that can fill 3 rolls on the fly is not only "to easy" ... its also just plain unrealistic (yes.. i said it.. unrealistic in a fantasy game!!)

But hey.. it'll probably be implemented cause there are more people wanting easy-play then there are people that want a challenge
You seem to be mistaking "Tedious" for "Challenging". You also seem to be mistaking "Convenience" with "Lack of Challenge". Both are very common mistakes, and I can't figure out the brain process that leads to such a thought. Perhaps all forms of quick travel should be removed too, right? Because the tediousness of walking for 20 minutes through enemies 20 levels lower than you adds challenge, right?

I find the lack of dual spec a bit concerning. It doesn't add difficulty, it adds tediousness. It's less time spent enjoying the game, and more time spent fighting the game. This is good...how? Once you start forcing people to level up a new character every time they want to do something their CURRENT CHARACTER can do, you start adding the grind back into the game. Leveling is no longer enjoyable, it's a chore. This is a good thing...how?

Before complaining about people wanting some form of convenience, think about it. Does the convenience being proposed remove challenge or tediousness? If it removes both, is there a method to preserve challenge while removing tediousness? In this case, dual (or tri, or quad, or fifty trillion!) spec removes the tedious nature of being locked into spec's, while not removing the challenge of the game.

Quote:
I know Munchy won't like it, but how do people feel about only allowing a Single Spec but the ability to save multiple Skill Builds/Quickbar layouts and vastly reduced (Cr 100-500 total) Respec Costs?
See? Ideas like that? Good compromise. Now I'm not sure how much credits are actually worth, so I can't comment about the cost, but the "tediousness" of respeccing is removed, which is the biggest complaint. I don't see any purpose being actually served by requiring us to head to fleet to respec, but it's better than the current option.

quazzi's Avatar


quazzi
01.08.2012 , 05:08 PM | #740
Quote: Originally Posted by Jonuts View Post
You seem to be mistaking "Tedious" for "Challenging". .

Leveling the same AC over again to play a dif spec is not challenging its tedious. end of story.
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