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Please allow dual spec or cap respec costs.

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Please allow dual spec or cap respec costs.

GarbonzotheDude's Avatar


GarbonzotheDude
01.08.2012 , 03:39 PM | #691
Quote: Originally Posted by Lethality View Post
I think it can be summed up with this: the availability of dual-specs will lead to lazy game and content design. In some cases, matching the add-on scenario you described above and requiring players to comply or be excluded anyway.
What the...

How in the world did you come to that conclusion?

Lethality's Avatar


Lethality
01.08.2012 , 03:42 PM | #692
Quote: Originally Posted by DaxRendar View Post
You HONESTLY believe it's a good thing that it costs me Cr 200,000 a DAY just to do my Flashpoint and Warzone Heroic Daily Quests!?!?!?!

You think that's good game design?!?!
YES! Because that's not average gameplay. The average players, for whom the game is designed, do not typically see those kinds of mechanics at play.

If players want to play on the fringe that way, every day, then don't you think there might be _something_ special they should have to do to achieve it?

I know we've come to some good agreement on these issues, just playing devils advocate on this post
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Sparckus's Avatar


Sparckus
01.08.2012 , 03:43 PM | #693
Quote: Originally Posted by Lethality View Post
I think it can be summed up with this: the availability of dual-specs will lead to lazy game and content design. In some cases, matching the add-on scenario you described above and requiring players to comply or be excluded anyway.
Exactly what you proposed with stat bonuses.

Oh the hypocrisy .

Draxonfly's Avatar


Draxonfly
01.08.2012 , 03:43 PM | #694
Quote: Originally Posted by Guarrand View Post
Actually.. Dual Spec is so wrong....
Feels like cheating to me.
Or more like spoiling people who cant choose and want everything easy.

If you want to tank... roll a tank.
If you want to healer ... roll a healer.
etc..
Whats wrong with creating 3 chars?...

And if you dont want to roll 3 chars... then you have to pay for the privilege of not having to level up 2-3 chars.

Sounds normal to me.

Being able to create 1 char that can fill 3 rolls on the fly is not only "to easy" ... its also just plain unrealistic (yes.. i said it.. unrealistic in a fantasy game!!)

But hey.. it'll probably be implemented cause there are more people wanting easy-play then there are people that want a challenge
^ agree
www.swtor.com/r/b62nMW
Stronghold on Rishi please!

Head or Gut?

DaxRendar's Avatar


DaxRendar
01.08.2012 , 03:44 PM | #695
Quote: Originally Posted by Lethality View Post
I think it can be summed up with this: the availability of dual-specs will lead to lazy game and content design. In some cases, matching the add-on scenario you described above and requiring players to comply or be excluded anyway.

When designers know an option is there, and common, they will (by human nature) consider it when designing... and also human nature is to take the path of least resistance. It's easier to say "well, they can just respec for this fight if needed" than to design a fight with interest and variety that could possibly be even beaten/solved in multiple ways.
(This is not a sarcastic response!!!)

Do you honestly believe the SWTOR Content Designers are not already designing Hardmode/Nightmare Encounters around "optimized" Tank and Healing Specs?

I'm actually disappointed that Flashpoints on Normal Difficulty are designed around at least 1 Tank and 1 Healer being present. I think that should've been limited to Hard mode and beyond.

kasanth's Avatar


kasanth
01.08.2012 , 03:44 PM | #696
I dont really care if they have dual specs or not. I will, and always will, say a big NO to changing AC.

I would say have the trainer have 1 extra spec save that saves all the set up info.
This slot would be available to lvl 50s only, cost no less then 50 million, and you have to go to the trainer to switch.

then make it very clear that thats as far as it goes.
They will not have anymore spec saves, and they will not allow AC switching.
Because we all know damn well that as soon as this is in the game. people will be on here
wanting more.

Lethality's Avatar


Lethality
01.08.2012 , 03:46 PM | #697
Quote: Originally Posted by Kunitsukami View Post
Why do you need to respec to do that?

I have been running PvP, Flashpoints, and questing with the same spec and it seems to be working out fine....
This is exactly my point. The game is designed so it's not necessary. It's a convenience to be able to do so, and I believe there should be some sort of premium to pay for that convenience.

Just like when you go to 7-11 and buy a $4 loaf of bread instead of driving 3 more miles to the grocery store and buying on for $2.
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zootzoot's Avatar


zootzoot
01.08.2012 , 03:46 PM | #698
Quote: Originally Posted by Radagastimus View Post
Not impossible at all. Resrtict to use of such slot to warzones and such and there we go. It is not like you can change spec on PVP server whenever there is enemy player approaching :P
So I can't use my PVP spec when I'm questing on my PVP server? ...or on Illum? LOL you don't PVP do you?

As I said it's impossible to implement and even if it wasnt I'm greatly opposed to separating PVP and PVE mechanics. It creates the feeling of two games which is bad.

Ruan's Avatar


Ruan
01.08.2012 , 03:47 PM | #699
Dual spec is necssary.

Just remember next time you are spamming general chat for an hour for a tank/healer for your flashpoint, there's someone out there who doesn't want to pay en exhorbitant respec cost to make your group complete.
Social features; cantinas, player housing, guild cities, these are what SWG did right.
PvP specific gear is the best way to kill PvP by segregating your player base.

Lethality's Avatar


Lethality
01.08.2012 , 03:49 PM | #700
Quote: Originally Posted by CarltonGanks View Post
Anyone against dual specs obviously does not PvP competitively.
Then spec competitively for PvP and leave it alone. It will be fine in PvE.
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