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If you oppose add-ons and combat logging....


choppefett's Avatar


choppefett
01.04.2012 , 11:21 PM | #11
Quote: Originally Posted by Zerosix View Post
And how exactly will you know which player fails at what during a boss fight when you need to be watching your own game?
Open your eyes and try. It's hard to learn enough fight awareness that you can watch your own game AND others. I struggle with it but I know players that are good at it and they are the ones making groups successful.

Addons, damage meters and combat logs don't make better players. They make dumber players. If you need them, then YOU need to learn to play not those of us who get by without them

Seqilan's Avatar


Seqilan
01.05.2012 , 06:15 AM | #12
Quote: Originally Posted by choppefett View Post
Addons, damage meters and combat logs don't make better players. They make dumber players. If you need them, then YOU need to learn to play not those of us who get by without them
Getting by is one thing, improving is another. But I guess you don't like improving and somehow think those who do, make themselves dumber in the process.

JWagner's Avatar


JWagner
01.05.2012 , 07:19 AM | #13
Quote: Originally Posted by dragonfor View Post
And for those of us who play this game outside of our circle of friends?
And for those who only have a couple friends IRL they play with?
And for those who enjoy starting PUGs to meet new people?

Seriously, this list can go on.

I'm sure you'll add friends from flashpoints you've done in the past.
Bring them w/ you.
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HugoJenkins's Avatar


HugoJenkins
01.05.2012 , 07:20 AM | #14
Combat log is a must, any one who has raided semi seriously knows that. Leaving this out of the game will only infuriate experienced raiders and cause them to unsub.

3rd party add one are not necesary or needed. However they are fun.

Customizable ui is a must. I had endless hours of fun in wow tailoring my ui to personal preferences. They will add this... Eventually


Any seriously, no chat bubbles? I know this is small, but it drives me and many other players nuts.

Muzgash's Avatar


Muzgash
01.05.2012 , 07:22 AM | #15
please excuse spelling and gramer...

Addons and combat macros lead to ppl de skilling instead of learning combat skill and mechanic of a fight.

For example instead of paying attention to boss mechanic, warnigs and environment ppl rely on a meassage popping up to tell them what to do. it's lazy and unskillfull and makes a relatively hard encounter meaningless.

As for combat meters, that is a certain down fall of any game leading to 1 skill / macro bashing for max dps and expected specs per class or no entry to group/ raid.

if any thing at all maybe Bioware should at end raid or flashpiont put scores for healing / dps as in pvp warzone end results . then ppl who like to improve have more competative edge can do so via this. And maybe none comabt macros if u feel you need to spam raid warnings in ops chat as ops leader.

but having each skill spec broken down, (combat log) and ongoing dps meter leads to more meter watching in game than paying attention to what your doing, or what group/ raid is doing. and more so the start of max dps spec ect not what player chooses to play.

I dont dis courage self improvment, but I strongly feel combat logs and addons do not help improve any one, 1 person works out a spec and all follow, removing the need to learn or addapt.
And more importantly remove the use of the range of skills i have been given to the class i play, and then game play and fun dies, not to mention the game is then not played as bioware intended.

HugoJenkins's Avatar


HugoJenkins
01.05.2012 , 07:28 AM | #16
Macros will be added to the game. Just not available at launch.


Why would you not want combat macros? Makes no sense.

StealthNerf's Avatar


StealthNerf
01.05.2012 , 07:34 AM | #17
You don't need combat logs to improve. You just need to time how long you take to take down a mob. If you do it faster, then you've improved.

It's pretty easy to see improvements in rotations without logs.

archifikoss's Avatar


archifikoss
01.05.2012 , 07:35 AM | #18
Quote: Originally Posted by Hairless View Post
Go see how much "fun" you will actually have when you are in a raid full of 7 or 15 others who also play the game for "fun", don't use any add ons, clueless about min-maxing and boss mechanics, and don't bother to improve, all in the name of "having fun because it's a game".

You will wish that you had some of the add on nerds here to compensate for the lack of performance from your "have fun only" buddies because, trust me, you will not have "fun" wiping repeatedly for dumb reasons to a boss that should be easily defeated.
If you require third party software to get through a game that has been designed with a specific interface in mind, either you suck or the developers have done a shoddy job.

Niclamus's Avatar


Niclamus
01.05.2012 , 07:54 AM | #19
Quote: Originally Posted by curzed View Post
I would like to say that there are damage meters in the game.
Just join any warzone and watch the scoreboard.
That scoreboard is just a measure of who is using the most AOE abilities. It is not, normally, a good representation of DPS.
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HugoJenkins's Avatar


HugoJenkins
01.05.2012 , 08:00 AM | #20
Quote: Originally Posted by StealthNerf View Post
You don't need combat logs to improve. You just need to time how long you take to take down a mob. If you do it faster, then you've improved.

It's pretty easy to see improvements in rotations without logs.

How do u propose we weed out the ppl that arn't improving?

Oh and here's an idea, how Bout a target dummy that spawns a dps meter only viewable by the person usin the dummy. That way a person could practice their rotation and seewhat works and what does 't.