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Hero Engine: why?


ChicksDigHarleys's Avatar


ChicksDigHarleys
02.16.2012 , 08:44 AM | #851
Quote: Originally Posted by Daeborn View Post
Other than the massive lag on Ilum
Isn't that enough?

When *the* endgame planet is a lagfest, that's not a problem?
You are playing a frickin video game.
You are not hardcore by any reasonable definition.

areto's Avatar


areto
02.16.2012 , 08:45 AM | #852
Quote: Originally Posted by Volksworgen View Post
I believe in this exact thread I was told by someone that unreal engine is not suitable for MMOs, but guess what that person was wrong. I played TERA online closed beta last weekend and I was blown away by performance of unreal engine and how sweet everything looked. I thought those were the high res graphics for TERA until few days ago when they announced that they will be patching in the high-res textures. Now the game is going to look more awesome. Other than the graphics, engine, and combat, TERA is a piece of crap. Had no clue what the story was about.
It also has a political system which seems pretty cool, and remember the beta was only up to level 22. I happened to only make it to level 14 and once you get off the newb island it really opens out. It's going to have less plot because 1) it's korean and 2) no-one reads quest text.

I too was blown away by the graphics, those textures looked pretty high-res to me! I think people will be pretty happy with Tera because no-one really thinks it's going to be a keeper (I hope.)

Swtor really is a lot more charming overall but the system, be it hero engines fault or not, is truly terrible. One thing I will say for them is that they have pretty okay net-code. Much better than wows for example.
“People speak sometimes about the "bestial" cruelty of man, but that is terribly unjust and offensive to beasts, no animal could ever be so cruel as a man, so artfully, so artistically cruel.”

Progue's Avatar


Progue
02.16.2012 , 08:59 AM | #853
Quite a few complaints about lack of multi-threading support in the Hero Engine:

How would this help the game at all?

Lots of complaints about lag on Ilum:

Have you tried turning off shadows? They haven't quite optimized this part of the graphics settings yet. I turned it off and it was like night and day. You don't have to keep it off all the time, just when you're playing in high-lag environments.

Many claims of "buggy piece of crap, and it won't get better because of the engine:"

One game will not work the same on every system. Could it be that the bugs are the exception and not the rule? I've seen very few myself, and none of them killed the gameplay for me. Besides, I haven't seen a bug yet that I couldn't fix with a simple close and relaunch. Most of this thread just seems like QQ over the fact the game wasn't technically flawless right out of the gate. It's best launch I've seen, and I've played a lot of betas and launches.
"Well, none of this will matter when we're famous singers." -Imperial mechanics officer

lordhaizen's Avatar


lordhaizen
02.16.2012 , 09:02 AM | #854
This is why BW will never i said NEVER fix fps

Warhammer team + Hero engine = free game soon
SWTOR 2 milion LOLOL check real numbers
http://dulfy.net/wp-content/uploads/...ralpvppop1.png
Waiting for Server Transfer or gw 2

Mogitu's Avatar


Mogitu
02.16.2012 , 09:10 AM | #855
Quote: Originally Posted by Kalantris View Post
I don't need to know everything about game engines to know, that something with lower res textures and models should run at least as smooth as any other game with similar graphics and similar design. I played a lot of MMOs before, took part in 150 vs 150 battles in Lineage 2, in massive zerg fights in Aion, did raids and PvP in WoW and nothing, I mean nothing compares to the crap here. I had 80fps fighting at the gates of Aden, I could actually see the animations in gargantual zergfights in Abyss, but somehow I have 2fps all the time in 40vs40 fights on Ilum. That's how I know this engine sucks old socks. I don't have to be an engine developer to say that much.

Regards,
Kalantris
one thing is for sure, you never played aion..

Descends's Avatar


Descends
02.16.2012 , 09:13 AM | #856
Quote: Originally Posted by Progue View Post
Quite a few complaints about lack of multi-threading support in the Hero Engine:

How would this help the game at all?

Lots of complaints about lag on Ilum:

Have you tried turning off shadows? They haven't quite optimized this part of the graphics settings yet. I turned it off and it was like night and day. You don't have to keep it off all the time, just when you're playing in high-lag environments.

Many claims of "buggy piece of crap, and it won't get better because of the engine:"

One game will not work the same on every system. Could it be that the bugs are the exception and not the rule? I've seen very few myself, and none of them killed the gameplay for me. Besides, I haven't seen a bug yet that I couldn't fix with a simple close and relaunch. Most of this thread just seems like QQ over the fact the game wasn't technically flawless right out of the gate. It's best launch I've seen, and I've played a lot of betas and launches.

multithreading would help dramatically...particularly in high traffic areas.

furthermore the textures in this game are wretchedly poor for this day and age..and the ability animations drab and plain.... particle effects...nearly nonexistent...and shadows lowres..poorly rendered...combined with tons of clipping errors and the like...and it still doesnt run very well on my 7970....

the engine isnt very good...its strange they went with it, I agree with that.

no QQ's just wish they would upgrade it.

Clemsonalum's Avatar


Clemsonalum
02.16.2012 , 09:21 AM | #857
Quote: Originally Posted by lordhaizen View Post
This is why BW will never i said NEVER fix fps

Warhammer team + Hero engine = free game soon
Got any other predictions for me?

Lottery? Next years Superbowl? World Series?

Also nice use of the word soon which doesnt say a gd thing.

Xzenorath's Avatar


Xzenorath
02.16.2012 , 09:27 AM | #858
Quote: Originally Posted by Volksworgen View Post
Whether you admit it or not, the game engine is not very well optimized. 2-3 mins loading screens, you don't have a problem with that? Or your fps dropping to like 30 at some places and coming back up when you stop moving, in other words fps spikes and this happens in areas where there are 0 players. You are a die-hard fanboy who doesn't want to admit into the game's real condition. Dream on
lmao 2-3 minutes loading screens? What are you running the game on, a box of Mac N Cheese? My game loads within 15 seconds, every time.

FPS struggling in certain places is to be expected, either because there's a lot of people or there's alot going on with shadows/shaders/etc. For exemple, when dropping down to the pit where Bonecrusher is, for some reason the shadows turn my 110FPS beast into a 25FPS crawler. Turn off shadows and it jumps right back to 110FPS, that's not an issue with the engine per say, it's just horrid coding and they'll optimize it when they get a chance to do so.

Sure, the game has hiccups and some slow downs on FPS, but if you're running the game on a horrid CPU... you're bound to expect less than awesome FPS.

I'm also aware unlike a lot of people that the game has been out for barely 2 months and all of this will be optimized and get better as time goes by. They can only do so much in so little time. If you can't be patient enough or your game is simply too slow to be playable... upgrade your cpu or come back later.

The engine, while not utterly amazing isn't absolute **** like a lot of you are making it out to be. 90% of the time my game runs way beyond 60FPS and it's not even out for multi-thread yet.

Progue's Avatar


Progue
02.16.2012 , 09:29 AM | #859
Quote: Originally Posted by Descends View Post
multithreading would help dramatically...particularly in high traffic areas.
Okay, but how? From my understanding, multithreading only yields performance increases by taking advantage of resources that lay idle while another thread is processeing. So it really only matters for applications with lots of raw, looping computations. I don't think video games, if they do have those kind of processes, have enough of them for multithreading to be a huge performance boost. In any case, it wouldn't be enough to fix glaring performance problems.

Maybe the posters were confusing multithreading with multi-core support?

Quote: Originally Posted by Descends View Post
furthermore the textures in this game are wretchedly poor for this day and age..and the ability animations drab and plain.... particle effects...nearly nonexistent...and shadows lowres..poorly rendered...combined with tons of clipping errors and the like...and it still doesnt run very well on my 7970....
The graphics are significantly better than the industry leader (WoW). In any case they are as high quality (and low quality) as they need to be for the purposes of an MMO. If you were expecting Arkham Asylum in space, you were setting yourself up for disappointment.

Quote: Originally Posted by Descends View Post
the engine isnt very good...its strange they went with it, I agree with that.

no QQ's just wish they would upgrade it.
Even if I grant you that everything you claim is wrong with the game is true, how do you attribute all of those flaws to the game engine?
"Well, none of this will matter when we're famous singers." -Imperial mechanics officer

Azzras's Avatar


Azzras
02.16.2012 , 09:32 AM | #860
Quote: Originally Posted by DarthSublimitas View Post
Yes, and with a game of this or any MMO, NEEDS to be done IN HOUSE. Hero engine is a piece of antiquated garbage. Why didn't they use Unreal engine or Gamebryo?
Wasn't the Unreal engine designed for single player games...not MMOs?

Also, didn't the Hero Engine win some fairly prestigious awards?

I could be wrong.
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