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Hero Engine: why?


jdela's Avatar


jdela
01.28.2012 , 07:50 AM | #731
Quote: Originally Posted by MillionsKNives View Post
Everyone is aware that the engine was licensed in its earliest days, and they haven't received newer code for it right? They licensed it because they liked the tools it had, not because it was a complete and fully featured engine. In fact most of it was unfinished, which means that BioWare did most of the work on the engine for the game.

You're all aware as well that the engine on which a game runs is more of a groundwork for rendering, animation systems, API calls, etc. than for actual game logic right? You're not just conflating all of the source code into one thing and calling it the Hero Engine? No? Good, glad we got that cleared away. Now we can have pertinent discussions.

source: http://www.heroengine.com/2011/11/he...eets-starwars/
This a million times. If you go to the hero engine website and watch some of the developer videos, you will see that the tools around the engine are really nice and fully-featured. If you built your own engine, you will be building your own toolset. Why waste your time on the tools if someone did the toolset better already. It would be like creating your very own IDE, compiler, and language before you go build a website. I mean you certainly could do that, but it is a gigantic waste of time.

I'll save you some time: http://www.heroengine.com/heroengine/management-tools/. Watch that video and you can easily see how useful the toolset can be. I would love something as fluid and integrated in doing my programming work. Maybe I should build it, but I shudder to think of the amount of time it would take.

vollkel's Avatar


vollkel
01.28.2012 , 07:57 AM | #732
... that those who work for profit can gain access to celebrity A-lists, whereas those who care for technological progress dont. in a world that has chosen the wrong way, bioware plays its cards "right".

the answer to the first question raised is: money!

Drudenfusz's Avatar


Drudenfusz
01.28.2012 , 08:00 AM | #733
I think HeroEngine is not the poroblem, the problem was that BioWare didn't kept in touch with the creators of HeroEngine and used the not optimized early version as their base to build on...
My Old Republic Warring is Magic
Lana Everhope - The Drudenfusz Legacy, Shadow Tank on The Red Eclipse
When you play the game of PvP, you win or you die.
English version <- SWTOR Wiki -> German version

pizznyc's Avatar


pizznyc
01.28.2012 , 08:25 AM | #734
It doesn't take a rocket scientist to make an opinion about this engine, when you experience first hand how terrible it is. Is the blame on the engine, or the programmers programming said engine?

I personally don't think the hero engine (again my opinion here) was meant to be used in a large-scale MMO title. On the other hand, the engine programmers at BioWare, probably are putting in things this said engine cannot handle, and we have these issues.


I personally see this game going the road of Final Fantasy online. Making customers 'wait' until a 2.0 release to get out all of the quirks.

KagatoTheThird's Avatar


KagatoTheThird
01.28.2012 , 08:28 AM | #735
Quote: Originally Posted by Tokeee View Post
http://www.torstatus.net/shards/us

Proof that the average number of people playing at any given time is in fact dwindling. It could be that everyone is still paying but just not playing. However, Occam's razor is a fine for the current situation in swtor.
Wow your failure to understand just what this tool is is epic. All this does is show is show the sever load based on the avrage of all the severs status (light, standard, heavy or full). these are based on the sever caps that bioware has full control over and we know for a fact they have raised and the number of severs. Notice how the graph dips and sabalizes at a lower level after dec 20 and about jan 3? Guess what happend then, a massive exodus from the game? going by your so called population graph we had the highest population on day 2 of early access which is utter nonsense.

to quote Billy Madison
" what you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul"

Rigota's Avatar


Rigota
01.28.2012 , 09:04 AM | #736
Quote: Originally Posted by ranlaen View Post
I don't know for sure if the game is poorly optimized or the engine is at fault
How about both.

HerX's Avatar


HerX
01.28.2012 , 09:51 AM | #737
Quote: Originally Posted by youwillburn View Post
basically it was easier for the devs
Wow, so the whole dev process was a huge minecraft session

MillionsKNives's Avatar


MillionsKNives
01.30.2012 , 09:01 AM | #738
Quote: Originally Posted by pizznyc View Post
It doesn't take a rocket scientist to make an opinion about this engine, when you experience first hand how terrible it is. Is the blame on the engine, or the programmers programming said engine?

I personally don't think the hero engine (again my opinion here) was meant to be used in a large-scale MMO title. On the other hand, the engine programmers at BioWare, probably are putting in things this said engine cannot handle, and we have these issues.


I personally see this game going the road of Final Fantasy online. Making customers 'wait' until a 2.0 release to get out all of the quirks.
The engine can do whatever they make it do. It's not a black box, they have full source access to change anything they want to in it. In fact I'm sure the majority of that code is actually theirs now. They'll likely fix optimization given time, just like WoW has improved theirs over time.

dysann's Avatar


dysann
02.07.2012 , 07:06 PM | #739
Quote: Originally Posted by MillionsKNives View Post
The engine can do whatever they make it do. It's not a black box, they have full source access to change anything they want to in it. In fact I'm sure the majority of that code is actually theirs now. They'll likely fix optimization given time, just like WoW has improved theirs over time.
Wow never went to 2 FPS while spamming B for backpack. SWTOR does. This crappy engine is single threaded in the UI and rendering and that is pathetic, or the thread synchronization is blocking whenever UI events occur. In any event, no professional company in the mmo genre has ever released a product with such glaring fps issues as this one.

RyZaMa's Avatar


RyZaMa
02.07.2012 , 07:19 PM | #740
Quote: Originally Posted by Arkerus View Post
I love the way the engine looks and there is a multi-thread release coming soon.

However, I'm not going to stop playing just because of some issues. I really, really like this game and its been a long time since I had this much "fun" in an MMO.

I am confident in Bioware. I don't have the same faith in other companies...
Well said, and totally agree. Loving this game.

Everything can be fixed, and I am sure Bioware will fix all issues in time.