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Steely Resolve: 9% increase to aim worth 3 training points?

STAR WARS: The Old Republic > English > Classes > Vanguard / Powertech
Steely Resolve: 9% increase to aim worth 3 training points?

Sworn's Avatar


Sworn
12.13.2011 , 11:33 PM | #1
To be fair, I don't know the answer to the question posed in this thread's title. Quite a few of the random builds I've come across make use of it (the majority of them actually) and I was hoping to at the very least have it explained to me.

From what I've gathered, the increase in Aim (and as a result the increase to your base damage) will lend itself to improved threat levels. I just don't have enough end game experience to know how confident I should be about that.

Does anyone have an argument against Steely Resolve, or could someone further elaborate on why it is important for a tank? And if it isn't as clear cut as I thought, perhaps we could have some nice back and forth on the matter.

Thanks!

ChosenPredator's Avatar


ChosenPredator
12.13.2011 , 11:35 PM | #2
can you show some of the best builds you've seen just interested in these tor skill sheet things as of right now

Sworn's Avatar


Sworn
12.13.2011 , 11:43 PM | #3
Quote: Originally Posted by ChosenPredator View Post
can you show some of the best builds you've seen just interested in these tor skill sheet things as of right now
Well I don't know what I consider the "best" builds Predator, but I've mainly been looking over the builds (sorted by rating) on the DarthHaterDB here along with what folks posted from their ToRhead builds in this thread. I'll read the comments and see how they measure up to my own plans for a Powertech Tank build, and go from there.

Hope that helps

Goldtalon's Avatar


Goldtalon
12.13.2011 , 11:48 PM | #4
My understanding is the same as yours. In previous games, more Strength gave more damage and so more threat. I don't know how important threat will be in ToR. Likely very important. 9% more Aim to compensate for stacking Endurance for more health seems like a great deal. You need to go up the tree anyway and having a flat damage/threat boost seems awesome. No end-game experience in ToR though so this could be wrong.

JohnAntilles's Avatar


JohnAntilles
12.14.2011 , 12:10 AM | #5
This is how I look at the "%base stat increase" talents for all the classes:

Basically, if its better then a 1:1 ratio for pointercent then its ok to take it.

In this case, Steely Resolve is one of the better choices. 9% for 3 points is a nice 3-1 ratio.

However, for say, the Sith Assassin, in there tanking tree, there is a talent that gives 3% endurance for 3 points...this would be an example of a bad place to use it, as those 3 points can give dramatically more bonus' then 3% endurance when used basically anywhere else.
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ICFBounty's Avatar


ICFBounty
12.14.2011 , 12:20 AM | #6
I remember fooling around with the calculator and passing up the steely resolve to pick up some nice overall damage and survivability points in the AP and Pyro trees.

This is just a guess, but since threat comes from things like flame sweep and other aoe damage, and shots that vent heat are most likely the only things that will benefit from aim, the talents might be better spent elsewhere.

I'm not sure how the system works though. If anyone remembers pally tanking in wow...hit actually ended up being fairly useful..that might be the mindset with aim.

That being said, from threat reports and damage, I don't think you can go wrong with your own spec.
Peace is an illusion..

BlazingShadow's Avatar


BlazingShadow
12.14.2011 , 01:12 AM | #7
THe energy rebounder thread has some of the math behind exactly what Aim does...

Long story short, if you have 1700 Aim at lvl50, then the 9% Aim increase results in about .8% crit chance and 2.5% damage (I believe) increase

The way my build works out, I'd rather take an additional 4% burn damage and 1% damage decrease. You'll generate enough threat if you know what you're doing.

Covaloch's Avatar


Covaloch
12.14.2011 , 01:13 AM | #8
From experience in most other MMOs, talents which increase a state but x% usually aren't as great as it sounds.

Granted, 9% DOES seem like alot, but you have alot more wiggle room than you think if you don't take this talent. Let me explain why.

Aim is a state that will have some sort of ratio attached to it. IE: 25 Aim increases damage dealt by 1. (These numbers are pull out of thin air for purposes of an example)

That's a 1:25 ratio.

So I just think that people have to realise that 9% more aim doesnt equate to a 9% increase in damage. Maybe 9/(insert ratio).
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Darinford's Avatar


Darinford
12.14.2011 , 01:58 AM | #9
Quote: Originally Posted by Covaloch View Post
From experience in most other MMOs, talents which increase a state but x% usually aren't as great as it sounds.

Granted, 9% DOES seem like alot, but you have alot more wiggle room than you think if you don't take this talent. Let me explain why.

Aim is a state that will have some sort of ratio attached to it. IE: 25 Aim increases damage dealt by 1. (These numbers are pull out of thin air for purposes of an example)

That's a 1:25 ratio.

So I just think that people have to realise that 9% more aim doesnt equate to a 9% increase in damage. Maybe 9/(insert ratio).
According to what I've read the exact amount aim contributes varies by the ability used. Aim goes into tech power, then the role of tech power in the ability is modified again by a multiplier eg 0.8-1.22

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JusticeG's Avatar


JusticeG
12.14.2011 , 05:58 AM | #10
All of the +% to stat Skills, regardless of class seem somewhat overpriced.

Aim adds 0.2 damage per point of Aim from what I've seen so far. 1500 Aim seems like a reasonable number at 50 from what I've seen as well. A 9% increase in Aim would give you 1635 Aim. 135 more Aim is 27 more damage per hit (135 x 0.2).

Torhead's got level 50 Rocket Punch damage at about 2400. Hitting for 27 points more is about a 1% increase in damage output. For 3 skill points.

One of the first things I plan on doing in game is setting up a spreadsheet to calculate my paperdoll stats so I can tinker with numbers with 100% reliability, but at first glance the skill does seem pretty bad.