Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Money Maker ?


Phaelz's Avatar


Phaelz
12.13.2011 , 10:35 PM | #1
I was thinking in a old WoW strategy to make money that is pick no Prodution skills and have 3 gathering for sale purpose! Well, for first account seem to make sense, but I'd like to hear your opinions Sounds a good ideia ?
Veteran of 2012 RED December

Boshlord's Avatar


Boshlord
12.13.2011 , 11:02 PM | #2
bad idea in this game. Lack of going out on your own to gather is definatly going to make anyone whos doing a crafting not mind doing it. Your best bet is slicing which the missions give good credits by themselves. Also i think its treasure hunting that gives schematics for crafting will be worth alot. Other then that I might suggest going biochem/bioanylsis due to the amount of money youll "save" end game by not buying flasks and potions and stuff. Really with crafting be a large majority can be done self sufficiently by standing on the imperial fleat means its not going to be a money maker really unless you get rare schemetics or become first to reverse engineer the best things.

Phaelz's Avatar


Phaelz
12.13.2011 , 11:35 PM | #3
hum, I guess you'right. Might want do Armstech, Investigation and Slicing instead.
Veteran of 2012 RED December

grathom's Avatar


grathom
12.13.2011 , 11:37 PM | #4
Quote: Originally Posted by Boshlord View Post
bad idea in this game. Lack of going out on your own to gather is definatly going to make anyone whos doing a crafting not mind doing it. Your best bet is slicing which the missions give good credits by themselves. Also i think its treasure hunting that gives schematics for crafting will be worth alot. Other then that I might suggest going biochem/bioanylsis due to the amount of money youll "save" end game by not buying flasks and potions and stuff. Really with crafting be a large majority can be done self sufficiently by standing on the imperial fleat means its not going to be a money maker really unless you get rare schemetics or become first to reverse engineer the best things.
Not true, if you take 3 gathering skills you will always have a market. People will always buy the resources they need off the market.

Fizbanic's Avatar


Fizbanic
12.13.2011 , 11:52 PM | #5
Quote: Originally Posted by grathom View Post
Not true, if you take 3 gathering skills you will always have a market. People will always buy the resources they need off the market.
At this point in the game I would disagree out right. With people leveling up as well lack of funds I don't think that many people would be buying, give it a couple of months then yes.

However, you can always send out companions so leveling up would be easy (and where the majority of the market existed in other MMO's). For any gathering the only marketable mats that i can see would be mats for level capped characters gear or upgrades.

I could be way off on this but if you thought about it, it does make some sense.
ThyBountyHunter Mercenary Bounty Hunter
Conclave Atrum Empire Guild | Conclave Lumen Republic Guild

Lasarith's Avatar


Lasarith
12.14.2011 , 02:18 AM | #6
Quote: Originally Posted by grathom View Post
Not true, if you take 3 gathering skills you will always have a market. People will always buy the resources they need off the market.
Best bet is this - good prices and ppl will buy you,re mats off GTN.
10 Years and over 20 Mmo's and i still miss the first

SanguineGus's Avatar


SanguineGus
12.14.2011 , 02:39 AM | #7
advanced mission only skills will be terrible early on, look at them strictly as an end game money sink.

take slicing and narrow your choice of professions down to two, take the two gathering skills which support them, stockpile the mats to power level both, then "later" make your choice.

later could be a week in, or once you're in end game and you realize no one in your whole guild took synthweaving for example.

also, mind your companion skills, you'll be kicking yourself if you go sythweaving on a jc/si, only to find out later that the jk/sw companion gets a +5 crit bonus, of course we dont know 100% that these have remained unchanged from the beta, so holding off on confirming your favored bonus before committing to a skill is a solid move.

Krie_Marina's Avatar


Krie_Marina
12.14.2011 , 04:23 AM | #8
The comment on not having to buy stims endgame with biochem isn't completely accurate. Yes, biochem can make reusable 'flasks', but these flasks are not as strong as raid quality flasks which can not be made in a reusable form. You will still have to buy these or buy/gather the reagents to make them yourself.

Goshee's Avatar


Goshee
12.14.2011 , 04:28 AM | #9
Quote: Originally Posted by grathom View Post
Not true, if you take 3 gathering skills you will always have a market. People will always buy the resources they need off the market.
Actually I found 1 gathering skill and one mission skill was more than enough to keep my crafting skill going.

For example I got my gathering/mission skill to 40 then my crafting skill got to like 55 through use of my mats and nothing else. So I ended up not needing to buy anything at all. It will most likely change later on in the skill set however as crafting items become rarer to obtain and more time consuming.

Then again as previously said, they took the grind out of gathering as all you need to do is send your companion to do it for you.

Your best bet would be leveling a crafting skill and selling the items you make once you reach high level. IMO.

iggiepoo's Avatar


iggiepoo
12.14.2011 , 04:28 AM | #10
Quote: Originally Posted by Krie_Marina View Post
The comment on not having to buy stims endgame with biochem isn't completely accurate. Yes, biochem can make reusable 'flasks', but these flasks are not as strong as raid quality flasks which can not be made in a reusable form. You will still have to buy these or buy/gather the reagents to make them yourself.
Link these supposed raid quality flasks.

I dare you.
There are legitimate Chinese players who aren't gold farmers.