Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

The Expertise stat has to go...

STAR WARS: The Old Republic > English > PvP
The Expertise stat has to go...

Phrostii's Avatar


Phrostii
01.12.2012 , 12:21 AM | #631
Quote: Originally Posted by Evilbrood View Post
Player A has 500 expertise and player B has 500 expertise. When they attack each other expertise is eliminated from the fight. Expertise is there to make sure PVE'ers are not forced to pvp to be competitive in pve. It also there to make sure that PVP'ers are not forced to pve to be competitive in pvp.
This...

Phrostii's Avatar


Phrostii
01.12.2012 , 12:37 AM | #632
Quote: Originally Posted by uhhhhahhhhohahh View Post
It's honestly unimaginable to even begin to hope to understand what anyone was thinking when they thought putting Expertise into the game would be a good idea.
It's honestly unimaginable to even begin to hope to understand how you DON'T see why they put Expertise into the game

stuology's Avatar


stuology
01.12.2012 , 12:39 AM | #633
Quote: Originally Posted by Evilbrood View Post
Player A has 500 expertise and player B has 500 expertise. When they attack each other expertise is eliminated from the fight. Expertise is there to make sure PVE'ers are not forced to pvp to be competitive in pve. It also there to make sure that PVP'ers are not forced to pve to be competitive in pvp.

While this works in theory and is a good start - previous implmentation has shown it to have one glaring and self-destructive flaw. It creates a gear gap between haves and have nots based simply on time. In other words over time, as players come and go from the game, you can potentially have one side completely geared in expertise gear and the other, in none. Even if the team without expertise gear is better skilled, chance are they will still loose simply because the gear compensates for alot of poor play. This means they need to gain the gear to be competitive which turns getting it into an uphill grind since you get less "points" for loosing than winning. This turns off many players and can often lead to the death of PvP (and is usually followed by the calls for cross server pvp which is really only a delay to the inevitable).

Since almost all PvP'ers want pvp that is based predominantly on skill (rather than gear) and they would like to see more people involved in it, you can understand why over the long term the stat itself has to be removed. This is not to say we don't want to split PvP and PvE rewards just that Expertise has proven to not work in reaching this goal.
There have been many other methods that have worked in other platforms that can be adopted here. Such things as having a PvP skill tree unlocked at 50 where you earn a point per 10 or so valor levels would work if you kept the skills in the tree to things like reducing the cooldown on escape/interupts or extending range of class abilities etc (ie improvements to the charecter but thigns that provide utility rather than dmg/dmg reduction). Then you make this tree auto disable inside flashpoints and operations (hell you could make a PvE tree along the same lines too but I suspected this would be more legacy than anything else). Others have stated putting expertise onto PvE gear and having it as a performance enhancing PvE stat would be fine (though personally with bolstering in place, why limit rewards to gear which in the end is kind of boring).

There are alot of methods that work better than expertise - its a shame that Bioware rushed this game so much that took shortcuts by using quick fixes developed 5-10 years ago (not just pvp but all aspect of the game).

NinjaScroll's Avatar


NinjaScroll
01.12.2012 , 12:42 AM | #634
Quote: Originally Posted by uhhhhahhhhohahh View Post
A level 50 PvP bracket simply will not save the PvP in this game.

There is no logical explanation for having a PvP stat in this MMO game, or in fact any MMO game. The only possible reason for Expertise to exist in this game is to screw over people who cant grind it first.

Even if you did have a 50's only bracket, you'd be creating more problems than you're fixing. Aside from all the obvious queue time issues, the 50's bracket will suffer from the exact same problems we have now; the bracket will divided up into New 50's and Old 50's, ie. people who dont have their 10% Expertise bonus yet, and those that do.

But you might say, "Everyone will become an Old 50 eventually." and yes, they might. But then what would be the point in everyone having the same 10% Expertise bonus, when all it's going to do is cancel out everyone elses 10% Expertise bonus. The only outside issue there is that healing will still be 10% stronger, but if you wanted that why wouldn't you just lower the Trauma debuff by 10%?

It's honestly unimaginable to even begin to hope to understand what anyone was thinking when they thought putting Expertise into the game would be a good idea.


Removing the stat doesn't mean PvP Gear has to go, the point of PvP Gear/Experience/Credits in the first place is so that people who want an alternative to PvE can still progress. There all kinds of stats in this game that mean you could make all kinds of PvP Gear Sets, whether they are Purple or Mods, so people can look however they want to, or however you want them to look, and they can mix and match all these different pieces of gear to whatever their hearts desire. To give you an idea of the combinations of gear that could be possible:

- Primary Stat
- Endurance
  • Crit Rating
  • Surge
  • Alacrity
  • Power

Now reverse the Primary Stat and Endurance, so that Endurance is the bigger of the two and look how much choice you have... something for everyone, even. Now when you're 50 and you arent bolstered anymore, you can decide which stat you want more of, in return for lower stats on other stuff, or you can even decide to have an equal balance.

A crazy thing, having a choice, isn't it? Like choosing to have Fun over Frustration. Or choosing to resubscribe... or perhaps not.



I'm not even mad.
It's sad but true, it needs to go.

/signed
~=+- There is no right, no wrong ... Just a straight path down to hell. -+=~

NessusFett's Avatar


NessusFett
01.12.2012 , 12:47 AM | #635
I dont understand what the huge fuss is...

I was getting MVP votes in the 30's with not even maxed gear then...
topping damage and kills

10% doesn't seem nearly enough to make up for a skill difference.

the real issue is reusable stims and medkits IMO



I've wailed on level 50 battle masters and caught them off guard enough to go through their health bar before they even notice and then have them refill their whole bar.


If 10% is enough to totally devastate you every time... i dont think the issue is the expertise.

but obviously it is a deal when one whole team has +10 percent everything...
then your damage is doing 10% less and their attacks 10% more.
Random Acts Of Violence

PVE & PVP :|: CASUAL FUN ENVIRONMENT :|: MATURE SW FANS
"You can only run... but you'll only die tired." -
RECRUITING DDeluxe Owner

djvapid's Avatar


djvapid
01.12.2012 , 12:49 AM | #636
The bonus is 20%, actually. 20% damage bonus while your target does 20% less damage to you (providing you with a 40% advantage altogether).

Whether I'm mistaken with those numbers or not is irrelevent though. The stat is the biggest mistake in the existance of MMOs. Hell, once 50s are all bracketed off and /everyone/ in that bracket has expertise, it cancels itself out and everyone is fighting on an equal playing field. Ipso facto, it's useless unless you can "pwn lowbies".

xanix's Avatar


xanix
01.12.2012 , 05:17 AM | #637
take it from the pvp sets , put it on the pve sets and make it give the bonus against npc's .

this way pvp is based on skill not on equipment and pve sets have a edge over pvp sets for pve , and they are equal ( pvp sets and pve sets ) when it comes to pvp .

simple easy solution and much appreciated

CapuchinSeven's Avatar


CapuchinSeven
01.12.2012 , 05:55 AM | #638
Quote: Originally Posted by Phrostii View Post
Wawawa WAIT!! WHAT!?

The whole point of This pvp stat is Too seperate the people who pvp alot from those who do it a little... Its the SAME reason there is RAID gear...
Er except that they are all mixed up into the same pile and expected to play with each other.

It's still cracking me up every time I read a post here stating that grinding in PVP some how makes you good at it. Said it before and I'll say it again, if you were good at it you'd be happy with PVE and PVP sets having the same stats where you'd win because of more skill and better team work.

CRACKS me up to hear "PVPers" defending a crutch.

I'm PVP geared and I don't need my crutch, gimme equal gear and keep the influx of new players rolling.
I know chop-knees.

Sky_walkerPL's Avatar


Sky_walkerPL
01.12.2012 , 06:31 AM | #639
Quote: Originally Posted by NinjaScroll View Post
It's sad but true, it needs to go.

/signed
/signed as well.

And if you are afraid of getting pawned without your precious "expertise" than obviously you have playstyle problem.
As long as top PvE gear == top PvP gear than the whole expertize thing shouldn't exist. It only works on disadvantage of new PvP players.

There's also one more issue with expertise: It's available only for lvl 50 players. AS IF sub-50s WOULDN'T ALREADY BE IN HUGE DISADVANTAGE.

~Valor 45 lvl 50 player.
Sky Legacy, Hydian Way
[COLOR="PaleTurquoise"]Proudly contributed to: Color crystalsRE guideDH DB. Created: Imp uniforms list.

Astiria's Avatar


Astiria
01.12.2012 , 09:11 AM | #640
Quote:
I didn't get my butt whipped for a week straight to have my expertise taken away from me! You become num to losing when trying to grind for your battlemaster gear. You just need to suck it up...
Now this sound like fun ...

Anyway, the point of PVP is to compete vs other players is it not? So its based on better teamplay, better skill, better tactics, sometimes maybe even more luck but gear? Because with the current setup, better gear doesnt equate to more skill, as some stated its just a matter of time, but a 10% stat will give you an advantage over another player with same pvp skills.

Now is this about the challenge of player vs player or a reward discussion?