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The Expertise stat has to go...

STAR WARS: The Old Republic > English > PvP
The Expertise stat has to go...

Scoobings's Avatar


Scoobings
01.09.2012 , 11:26 AM | #451
Quote: Originally Posted by Tacola View Post
Its goes both ways dude, it wouldn't take much skill to solo the Leroy Jenkins of the world. But go solo Hammer at his level.
I'm not saying it's harder to gear up in PVP, I'm saying if someone is going to stomp me because of gear, I'd rather it be because they've PVPed more than me. Not because they've done something completely irrelivent to PVP.

anstalt's Avatar


anstalt
01.09.2012 , 11:31 AM | #452
It is possible to keep the expertise stat without the massive gear gap that is occuring. The solution is really quite simple: give every piece of pvp gear the same expertise.

That way, if you want to pvp, you must be wearing the pvp gear. This clearly separates the pvpers from the pve'ers which is the goal of a pvp stat. However, it reduces the gear gap between new pvpers and veterans pvpers.

At the moment, you have "standard" gear progression within pvp gear: battlemaster has higher stats than champ, champ higher than centurion. But, each new tier also has higher expertise and this difference in expertise amplifies the difference in stats.



So, in conclusion, keep the pvp stat, but dont use the pvp stat as a progressive stat, keep it as a flat value and use other stats as progression to reduce gear gap. The smaller the gear gap, the better it is for the longevity of the game.
Anstalt - lvl 50 valor 81 Shadow Consular

Currently retired due to poor design decisions within the game that have killed its longevity. Get rid of Hickman before he ruins the game completely!

Dogfatherxx's Avatar


Dogfatherxx
01.09.2012 , 11:35 AM | #453
I think that they should kleep the stat. The bonuses that are given aren't nearly as big as people make them out to be. I think that people are just using it as a crutch because they got outplayed. More often than not, those with the expertise bonuses have more experience PVPing than those without it and know how to best use their class' skills to their advantage.

Scoobings's Avatar


Scoobings
01.09.2012 , 11:35 AM | #454
Quote: Originally Posted by anstalt View Post
It is possible to keep the expertise stat without the massive gear gap that is occuring. The solution is really quite simple: give every piece of pvp gear the same expertise.

That way, if you want to pvp, you must be wearing the pvp gear. This clearly separates the pvpers from the pve'ers which is the goal of a pvp stat. However, it reduces the gear gap between new pvpers and veterans pvpers.

At the moment, you have "standard" gear progression within pvp gear: battlemaster has higher stats than champ, champ higher than centurion. But, each new tier also has higher expertise and this difference in expertise amplifies the difference in stats.



So, in conclusion, keep the pvp stat, but dont use the pvp stat as a progressive stat, keep it as a flat value and use other stats as progression to reduce gear gap. The smaller the gear gap, the better it is for the longevity of the game.
That would work, but in a different implimentation. You'd have to increase the damage stats etc. and also keep increasing expertise, but put a softcap on expertise. Once you go past X % you only get damage reduction, and no more increasing damage to other players.

All this is moot though because regardless your gear will still be better than fresh 50s and you'll still crush them. That's my point. As long as there's gear progression, geared 50s will stomp ungeared 50s.

Scoobings's Avatar


Scoobings
01.09.2012 , 11:36 AM | #455
Quote: Originally Posted by Dogfatherxx View Post
I think that they should kleep the stat. The bonuses that are given aren't nearly as big as people make them out to be. I think that people are just using it as a crutch because they got outplayed. More often than now, those with the expertise bonuses have more experience than those without it and know how to best use their class' skills to their advantage.
Well... while I agree with you to SOME degree, in a 1v1 situation a 20% swing of damage is kind of a big deal. It's going to be almost impossible to make that up (not impossible, but pretty damned hard).

I don't see that as a problem though. Fresh 50s SHOULD lose to geared players because the geared player has progressed.

Terrestrial's Avatar


Terrestrial
01.09.2012 , 11:43 AM | #456
I am a bit confused. Under the current system it is true that the more you pvp the more gear you'll get. The game doesn't require you to even win matches. You'll just gear up more slowly than if you do.

PvErs shouldn't be able to raid to advantage and then pvp. And even pvp casuals can get gear, which is more than most systems allow with casual raiding.

Yes, you have to run the gauntlet, take your licks pre 50 and post 50 until you have gear. And when the geared 50s are in their own bracket, some of the pressure will be off the under geared lower level players.

In the end, expertise rewards the players who put the effort in to pvp.

Now what I see as the REAL problem here isn't the expertise rating. It is the ability to gear up properly.

I dont understand why the bag system was implemented this way. RNG may seem fair, until you spend a week accumulating 39 comms for your headpiece and your friend Joe is already on his sixth epic from bags. Or worse, you get the same piece of gear five times and now you are REALLY screwed because IN ORDER TO GET THAT GEAR PIECE THE BAG HAS TWO LESS COMMENDATIONS IN IT.......

If I were to suggest a fix here, I would remove the RNG but insure that everyone who actually won a daily or weekly got a piece of gear WITH THE BAG. As an example. You win 3 war zones, and the quest reward allows you 1 Comm PLUS one of a bunch of different lower level items, like bracers, focus, etc.

If you win the weekly, you get a Head, Chest, Boot or similar item. But you get to pick it.

In this system, it is fair to everyone. You have to win games to be sure of loot, but that is the goal in any event right? No more RNG. No more random chance to gear up.
Jheball "The Old Man" Sag (Former SWG-FLURRY)
"To crush your enemies, to see them driven before you, and to hear the lamentations of the women. That is best in life."

Alatare's Avatar


Alatare
01.09.2012 , 11:46 AM | #457
Quote: Originally Posted by SmokingGoose View Post
A pvp stat is a way of differenciating those who pve from those who pvp.
To avoid having hardcore pve'rs come to WZ's and smash the faces of those hardcore pvp'rs because pve gear is always better .
PVE stopped beeing better than pvp gear for pvp when these stats were introduced in to games and thank god they did.
This. I was a hardcore raider in WoW when battlegrounds were released. We took the best geared players from our raids and just completely rolled every bg until the horde would just quit out on us as soon as they saw us. PvP stat is necessary.

Do some PvP at low level and buy a bag then sit on 1k/1k WZ/Merc comms then stack expertise and health consumables to make sure you stay under cap if you're worried about sucking when you hit 50. At least you'll have a few bags that way. Get carried through the first few WZs as you do the weekly and a few dailies and within the first week after hitting 50 you'll open 15-20 bags and have decent gear. It's not hard to at least have a 5% expertise bonus.

RJMazz's Avatar


RJMazz
01.09.2012 , 11:53 AM | #458
Quote: Originally Posted by Orangerascal View Post
Except this is not conducive to bioware's business plan. If you can attain all three items with equal work, then you spend less time on their content. The separation of pve or pvp means that you spend more time in their game, making them more money. If bioware spends a lot of money and time to develop multi facets of the game ... then they are sure to make you participate in it.

Is this your first mmo?
So the point of an mmorpg is to get gear and move on?

Before we can correct the expertise stat, we gotta fix the mass player mentality.

Darth_Vampirius's Avatar


Darth_Vampirius
01.09.2012 , 11:54 AM | #459
Quote: Originally Posted by Hambunctious View Post
It's a stupid stat, and bad for the game.
If you take Expertise away, then you get a situation where PVE carebears dominate PVP. If you don't think there is something wrong with that, I don't know what to tell you.
Quote:
//We have seen the argument of Skill vs. Gear throughout the existence of MMO PvP and we are of the opinion both are good for an RPG, falling on one side of the scale (gear has no purpose in PvP vs. gear is the only thing that matters in PvP) is not desirable.//

Nehmin's Avatar


Nehmin
01.09.2012 , 11:59 AM | #460
People who have a problem with PvP gear and a PvP stats are usually the PvE raiders that want their PvE gear to translate into PvP. Which, as some have said, is not the way to go about it.

Believe it or not, there are people who only want to PvP. I played WoW Vanilla and going into BG's with people in full BWL gear was a joke. We would ROFLstomp people, even those with High Warlord gear, it was sad.

PvE & PvP needs to be separated and having a PvP stat does just that. I'm glad it does, because my raiding days are over and I'm just a PvP player now so I don't have to dedicate 4 days/32 hours a week to the game. I can grind my PvP gear, play casually with a couple of retired raider buddies, and enjoy the gameplay.
Nehmin ::: Sage
Synergy ::: The Bastion