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The Expertise stat has to go...

STAR WARS: The Old Republic > English > PvP
The Expertise stat has to go...

mrmaska's Avatar


mrmaska
01.07.2012 , 12:46 AM | #361
A pve player should not out gear a pvp player in pvp elements and the like. There has to be a stat to seperate this. People complain without thinking it through. We live in a politically correct world it seems, jake says to tim, hey tim your gear is not fair you can't wear that, I can't Kill you as often as you kill me. Tim says to jake, I spent months getting this gear what do you expect? Jake says to tim, I expect to have equal gear even if this is my first day pvping, also you have to let me kill you cause I'm not so good. No offense, but some of you guys are a bunch of jake azzes.

Kavain's Avatar


Kavain
01.07.2012 , 03:20 AM | #362
Hey everyone,

the most fun I've had while playing PvP was during the level 60 time in World of Warcraft (before resilience was developed) and in the lower level part of Warhammer. That said, I agree with the OP on the statement that 'resilience or expertise' or whatever you call it is just utterly redundant. Blizzard made a bad call back in the time and now BioWare copied that move. Although I have to say that PvP in SWTOR is a lot of fun, I don't know how long it'll last when power-pvp-players finish farming their gear and pound the casual players in the ground. Because that wouldn't be fun and more importantly it would discourage future PvP interested player just because people would say: "Don't even join the PvP queues, it's not worth waiting 5 minutes just to get smacked in the face all the time by uber PvP players."
Shaltin Tunnels
-------------------------
Champion Nox, Sith Assassin
Duelist Keen Stargazer, Jedi Shadow

Bakarn's Avatar


Bakarn
01.07.2012 , 03:29 AM | #363
You guys have no idea what you're talking about. PvP stats were put in the game for two reason:

1. Differentiation of PvP and PvE gear - prior to this you ended up with high end raiders endlessly getting better at the game.
2. Just giving players higher health pools does NOT linearly increase survivability against PvE gear!

The mistake WoW made, and the mistake that this game has quite readily corrected, is that Expertise both decreases damage taken and increases damage done. You are NEVER going to get the immortal healer situation - you're actually doing the same level of damage to a healer as you would be without Expertise with the only caviat being any difference in expertise, and that the power of heals has been increased a little.

Itemization in this game is pretty well designed so far. Much better than WoW's. They made the extremely intelligent decision to reduce the magnitude of critical strikes to 50% and force people to scale that stat up if they want to go for a heavy crit build, and also greatly reduced the amount of skills that get past armour. As a result, there are very few natural "casters" in the game that just totally ignore tank armour.

The only real modification that needs to be made to the game is to make Expertise available earlier. They can do that by actually including the damn Expertise mods that are ALREADY IN THE FRIGGIN GAME.

Rambuk's Avatar


Rambuk
01.07.2012 , 12:17 PM | #364
Quote: Originally Posted by Bakarn View Post
You guys have no idea what you're talking about. PvP stats were put in the game for two reason:

1. Differentiation of PvP and PvE gear - prior to this you ended up with high end raiders endlessly getting better at the game.
2. Just giving players higher health pools does NOT linearly increase survivability against PvE gear!

The mistake WoW made, and the mistake that this game has quite readily corrected, is that Expertise both decreases damage taken and increases damage done. You are NEVER going to get the immortal healer situation - you're actually doing the same level of damage to a healer as you would be without Expertise with the only caviat being any difference in expertise, and that the power of heals has been increased a little.

Itemization in this game is pretty well designed so far. Much better than WoW's. They made the extremely intelligent decision to reduce the magnitude of critical strikes to 50% and force people to scale that stat up if they want to go for a heavy crit build, and also greatly reduced the amount of skills that get past armour. As a result, there are very few natural "casters" in the game that just totally ignore tank armour.

The only real modification that needs to be made to the game is to make Expertise available earlier. They can do that by actually including the damn Expertise mods that are ALREADY IN THE FRIGGIN GAME.
The mistake WoW made, was to make PvE gear better for both PvP and PvE, not to mention they made PvE gear a lot more abundant.

Just because WoW made PvE gear better for PvP and PvE, than PvP gear.. doesnt mean that it is the only possible senario. There are many ways around a problem like that.. Resilience / Expertise is not the only way.

Gorto's Avatar


Gorto
01.07.2012 , 12:21 PM | #365
Quote: Originally Posted by Kavain View Post
Hey everyone,

the most fun I've had while playing PvP was during the level 60 time in World of Warcraft (before resilience was developed) and in the lower level part of Warhammer.
Guess you never had your head smashed in by a player weilding full MC purples and the Sulfras hand of Ragnaros.

Or got thunder bombed by the windfury.

CapuchinSeven's Avatar


CapuchinSeven
01.08.2012 , 05:57 AM | #366
Quote: Originally Posted by Tgrable View Post
Why do the forums always get cluttered with people crying and never getting the true bigger picture. You are all so short sighted and selfish all you see is the negatives (omg I have to work for it)

The reason you have a pvp stat is two fold. It discourages people using pve gear to pvp and from pvpers from dominating pve in their pvp gear.

Why you ask?
Well because this makes people gear from the activity they choose by doing that activity. You want to gear up to be better for pvp? You pvp. Want more dps for pve without sacrificing a stat on your gear for expertise? Do pve raids.

If you make it where one set of gear is supreme for both pve and pvp then you just force everyone into it. Which if you are a pvper then you might not want to pve and vice versa.

Does this discourage new players in pvp? Not anymore than new players in pve. You need to gear up to be better at both. I don't expect a fresh 50 to crank out crazy dps on a raid boss, so neither should that frsh 50 expect to dominate everyone in pvp.

Stop crying and play the game. Accept that pve and pvp are completly diffrent paths and need to be geared for as such.
Nice work reading the thread before posting there dude.
I know chop-knees.

Rizzit's Avatar


Rizzit
01.08.2012 , 06:14 AM | #367
Quote: Originally Posted by uhhhhahhhhohahh View Post
A level 50 PvP bracket simply will not save the PvP in this game.

There is no logical explanation for having a PvP stat in this MMO game, or in fact any MMO game. The only possible reason for Expertise to exist in this game is to screw over people who cant grind it first.

There is, spreads pveers from pvpers = you dont need to suck the d!ck of a Raidmaster
to be able to have fun in PvP

Qlimitus's Avatar


Qlimitus
01.08.2012 , 06:21 AM | #368
I work hard for my gear and wouldn't want them to remove my stats in the gear ive worked hard to get either.The reason im stacked PVP is because i PVP i wouldn't want to wear PVE gear in a PVP arena lol
I got a jar o diiirt,I got a jar o diiirt,I got a jar o diiirt... And guess what's inside iiit..

Abanoth's Avatar


Abanoth
01.08.2012 , 06:26 AM | #369
Quote: Originally Posted by Gorto View Post
Guess you never had your head smashed in by a player weilding full MC purples and the Sulfras hand of Ragnaros.

Or got thunder bombed by the windfury.
Actually...after four years in the game, no. Saw a few hands/furies in BGs here and there but by and large I got smashed more times by Arena tards than raiders. Raiding also required a lot more work back then because if you think getting a 4-man group is hard, trying getting 40 people to work together consistantly.

Fact of the mattter is a PvP stat just turned PvP into another version of PvE grinding. Games like Battlefield and the stuff on Xbox have the right idea where gaining "levels" and unlocks simply gives you more options to play with rather than letting you faceroll anybody without them---which is why their pvp is more popular.

Tattoonny's Avatar


Tattoonny
01.08.2012 , 06:36 AM | #370
Quote: Originally Posted by Husanak View Post
What do Wow and Rift have in common seeing as some one else mentioned the names.... They both have extremely low new PvP player uptake. Getting people to enter PvP in those games and stick with it long enough to be on par gear wise (Or close enough to be competitive) simply doesn't happen, at a rate that replaces outgoing players.

Both of those games have PvP communities that loose members faster then they replace them with new Ex PvE Playing converts. The PvP stats make it VERY VERY hard to introduce new players to the fantastic world of PvP that we all get. I think most of us will grind on alts when we have too ect... because we are already hooked. There was a time when every one of us was not a PVP player... admit it none of us came to PvP first.

The bracketing that PvP stats creates drives away growth. It will become a problem for TOR in the future as well.
/close thread all has been said