Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

The Expertise stat has to go...

STAR WARS: The Old Republic > English > PvP
The Expertise stat has to go...

Rambuk's Avatar


Rambuk
01.06.2012 , 05:06 PM | #331
How can people be so amazingly feeble minded.

There where several (and retarded) reasons WoW created Resilience on PvP gear.

1. Damage and burst was too high.
Rogues in highend PvP gear could 2shot a new lvl 60. Some mages could 1shot POM Pyro.

2. Raiding gear was too good compared to PvP gear.
High Warlord gear was at the same level as Blackwing Lair gear. But when AQ40 and Naxx40 came out, PvP gear was too weak.

3. Raiding was close to the only way to get epic gear.
To reach rank10+ required an insane amount of sustained time played. You couldnt play more one month than another. If you didnt continue to play all the time for month after month, your rank would drop. In the end, around 5% of the PvP playerbase had PvP epics, and less than 1% had High Warlord PvP weapons. Ofcourse there where the Lobotimizer and The Unstoppable Force. Both where epic, but the weakest possible epic weapons.

4. Blizzard never increased to added the amount of PvP weapons obtainable in through PvP.
Raiding gear was never the problem. Blizzard just told the PvPers. Go **** yourselves.. we wont give you more gear through PvP.


In TBC Blizzard added Resilience. What did it do?
It reduced the chance to be critted, and reduced the dmg of crits. This was done because burst was too high. THAT WAS THE ONLY THING PvP GEAR DID. It also had slightly more HP, but not much.

The only thing they would have had to do, was keep PvP gear up to date with PvE gear, and simply give a passive PvP buff to everyone that reduced dmg and burst in PvP.

What does Bioware do?
They added Expertise. What does it do? It decreases the dmg players take, increases the dmg they do to eachother, increases the healing they do. ALL BY THE SAME AMOUNT. So you could take the Expertise stat away completely in PvP.. since 2 players in full epic PvP gear, will not take less dmg against eachother and will not do more dmg against eachother
Why? Because if they both do 10% more dmg, and both take 10% less dmg... what is the outcome?


So why on earth did they even add the retarded Expertise.. instead of just making sure to keep PvP and PvE gear up to date with eachother?

1. To make sure Raiders get ****ed over in PvP and Ilum. Unless they PvP as much as the PvPers.

2. To make it as PAINFULL as humanly possible, for new players to start doing PvP. They will have to get group A N A L ***** for an eternity before they can start ****** the ones who come after them.

3. The last reason they added Expertise.. Because every retarded donky MMO copies WoWs idiotic system, instead of thinking for themselves.

THERE IS NO REASON TO ADD A PVP STAT IN A GAME LIKE THIS. You are fixing NO PROBLEMS, while creating loads of frustrations for anyone other than the morons who have; no job, no girlfriend, a squeeky voice and no life.

Oh.. and before you even think to name me a PvEer. I am a PvPer by heart. I enjoy PvE yes. But PvP is what I play for.. but the resilience / expertise stat was created by someone who decided to shoot birds with nuclear weapons, overkill?

Both PvErs and PvPers pay and play. Neither should have the advantage through gear in world PvP. PvPers get more PvP experience through PvP, and that is the edge they should have... asking for more, is saying that you are simply a bad player and need the better gear to compete.

Why do I hate this system? Because I CBA leveling a new char to PvP with. I PAY TO HAVE FUN. I will not accept having to go through a paintrain before I get to have the fun I pay for.

Anyone who thinks resilience, valor, expertise is needed, are unable to think outside the box WoW put them in.

solidsheep's Avatar


solidsheep
01.06.2012 , 05:17 PM | #332
Quote: Originally Posted by Ogrezilla View Post
Most play in the minor leagues first. Give us a minor league to get better before I have to play against Sidney Crosby. Either start giving gear with some expertise as players level or bracket the players differently. I don't expect to be dominating my PvP matches as soon as I hit 50.
Odd thing is i don't know one mmo that does this.It's all trial by fire when it comes to pvp.
There is nothing that rewards team work or playing smart like interrupting casters or ccing them.why cant there be pvp multiplier for interrupting and doing objective for people to work together,but that's a bit off topic.

Viikuna's Avatar


Viikuna
01.06.2012 , 05:19 PM | #333
Quote: Originally Posted by Stealthy_Monkey View Post
The reason for it isn't to help or hinder pvp'ers, it's to prevent raiders from being forced to pvp to remain competitive
And to prevent raiders being able to dominate in PvP because they cleared all the PvE content.

Llenyd's Avatar


Llenyd
01.06.2012 , 05:23 PM | #334
Quote: Originally Posted by Rambuk View Post
The only thing they would have had to do, was keep PvP gear up to date with PvE gear, and simply give a passive PvP buff to everyone that reduced dmg and burst in PvP.
The reason they couldn't do that was they didn't want PvP gear to allow you to leapfrog PvE progression. When Naxx came out, in order to be successful, you still needed to complete the earlier tiers. In addition, they didn't want someone who did raiding + PvP to progress in raiding faster than someone who did raiding only. That's the purpose of a PVP-only stat; it prevents PvP gear from affecting PvE progression.

Expertise is not the problem. If you removed expertise, there would still be a gear gap between vets and fresh 50s.

Belbullab's Avatar


Belbullab
01.06.2012 , 05:25 PM | #335
what's wrong with expertise? you pvp a lot to earn it and you get an advantage over someone who doesn't. that's how mmo's work.

Amto's Avatar


Amto
01.06.2012 , 05:27 PM | #336
Rakata raid gear outstats PvP gear by a lot. Some people in my guild are even saying they would rather PvP in full Rakata then BM. You guys are insane for wanted to get rid of the PvP stat that a person can get solo vs a raid gear you need 16 people for.

Rakata Gear has better stats. Go look at it in game.

Once they Bracket the game at level 50 it wont matter much, because guess what. any level 50 who is smart and wants to pvp will have 1000 MC and WC saved for when they hit 50 + the bag they bought already. Can get 10-11 bags your first day as a 50.

Why must you morons cry about everything?

Want to cry about things not being fair? what about the Smuggler i seen hit for 8k(yes 8,000)
Try to blame that on PvP gear.
(Nuke City)

Daeth's Avatar


Daeth
01.06.2012 , 05:38 PM | #337
Quote: Originally Posted by Sarkav View Post
And also to prevent competitive pvpers from being forced to raid.

Seriously, no one seems to remember the old days when the raiders would dominate PvP based on gear advantages and everyone would whine about that.

The game is built around gear progression. Having two different paths for PvE and PvP is a good thing because it allows people to focus on what they like to do without feeling like they have to do everything if they don't want to. If you want a completely level playing field from the get go, there are many other different types of PvP games out there.
This hits the nail on the head.

The stat is to ensure you dont use raid gear in PvP.

Treebyrn's Avatar


Treebyrn
01.06.2012 , 05:51 PM | #338
Quote: Originally Posted by Rambuk View Post
How can people be so amazingly feeble minded.

There where several (and retarded) reasons WoW created Resilience on PvP gear.

1. Damage and burst was too high.
Rogues in highend PvP gear could 2shot a new lvl 60. Some mages could 1shot POM Pyro.

2. Raiding gear was too good compared to PvP gear.
High Warlord gear was at the same level as Blackwing Lair gear. But when AQ40 and Naxx40 came out, PvP gear was too weak.

3. Raiding was close to the only way to get epic gear.
To reach rank10+ required an insane amount of sustained time played. You couldnt play more one month than another. If you didnt continue to play all the time for month after month, your rank would drop. In the end, around 5% of the PvP playerbase had PvP epics, and less than 1% had High Warlord PvP weapons. Ofcourse there where the Lobotimizer and The Unstoppable Force. Both where epic, but the weakest possible epic weapons.

4. Blizzard never increased to added the amount of PvP weapons obtainable in through PvP.
Raiding gear was never the problem. Blizzard just told the PvPers. Go **** yourselves.. we wont give you more gear through PvP.


In TBC Blizzard added Resilience. What did it do?
It reduced the chance to be critted, and reduced the dmg of crits. This was done because burst was too high. THAT WAS THE ONLY THING PvP GEAR DID. It also had slightly more HP, but not much.

The only thing they would have had to do, was keep PvP gear up to date with PvE gear, and simply give a passive PvP buff to everyone that reduced dmg and burst in PvP.

What does Bioware do?
They added Expertise. What does it do? It decreases the dmg players take, increases the dmg they do to eachother, increases the healing they do. ALL BY THE SAME AMOUNT. So you could take the Expertise stat away completely in PvP.. since 2 players in full epic PvP gear, will not take less dmg against eachother and will not do more dmg against eachother
Why? Because if they both do 10% more dmg, and both take 10% less dmg... what is the outcome?


So why on earth did they even add the retarded Expertise.. instead of just making sure to keep PvP and PvE gear up to date with eachother?

1. To make sure Raiders get ****ed over in PvP and Ilum. Unless they PvP as much as the PvPers.

2. To make it as PAINFULL as humanly possible, for new players to start doing PvP. They will have to get group A N A L ***** for an eternity before they can start ****** the ones who come after them.

3. The last reason they added Expertise.. Because every retarded donky MMO copies WoWs idiotic system, instead of thinking for themselves.

THERE IS NO REASON TO ADD A PVP STAT IN A GAME LIKE THIS. You are fixing NO PROBLEMS, while creating loads of frustrations for anyone other than the morons who have; no job, no girlfriend, a squeeky voice and no life.

Oh.. and before you even think to name me a PvEer. I am a PvPer by heart. I enjoy PvE yes. But PvP is what I play for.. but the resilience / expertise stat was created by someone who decided to shoot birds with nuclear weapons, overkill?

Both PvErs and PvPers pay and play. Neither should have the advantage through gear in world PvP. PvPers get more PvP experience through PvP, and that is the edge they should have... asking for more, is saying that you are simply a bad player and need the better gear to compete.

Why do I hate this system? Because I CBA leveling a new char to PvP with. I PAY TO HAVE FUN. I will not accept having to go through a paintrain before I get to have the fun I pay for.

Anyone who thinks resilience, valor, expertise is needed, are unable to think outside the box WoW put them in.
BINGO we have a winner, very good post kind sir!

Edit.. adding in that I think BioWare thought hey WoW has resilience, we need something like resilience or players are going to hate our pvp. Thus they added in Expertise with out thinking it through.
"I'm not insane! My mother had me tested!" -Sheldon Cooper

Bibdy's Avatar


Bibdy
01.06.2012 , 05:57 PM | #339
Quote: Originally Posted by Rambuk View Post
How can people be so amazingly feeble minded.

There where several (and retarded) reasons WoW created Resilience on PvP gear.

1. Damage and burst was too high.
Rogues in highend PvP gear could 2shot a new lvl 60. Some mages could 1shot POM Pyro.

2. Raiding gear was too good compared to PvP gear.
High Warlord gear was at the same level as Blackwing Lair gear. But when AQ40 and Naxx40 came out, PvP gear was too weak.

3. Raiding was close to the only way to get epic gear.
To reach rank10+ required an insane amount of sustained time played. You couldnt play more one month than another. If you didnt continue to play all the time for month after month, your rank would drop. In the end, around 5% of the PvP playerbase had PvP epics, and less than 1% had High Warlord PvP weapons. Ofcourse there where the Lobotimizer and The Unstoppable Force. Both where epic, but the weakest possible epic weapons.

4. Blizzard never increased to added the amount of PvP weapons obtainable in through PvP.
Raiding gear was never the problem. Blizzard just told the PvPers. Go **** yourselves.. we wont give you more gear through PvP.


In TBC Blizzard added Resilience. What did it do?
It reduced the chance to be critted, and reduced the dmg of crits. This was done because burst was too high. THAT WAS THE ONLY THING PvP GEAR DID. It also had slightly more HP, but not much.

The only thing they would have had to do, was keep PvP gear up to date with PvE gear, and simply give a passive PvP buff to everyone that reduced dmg and burst in PvP.

What does Bioware do?
They added Expertise. What does it do? It decreases the dmg players take, increases the dmg they do to eachother, increases the healing they do. ALL BY THE SAME AMOUNT. So you could take the Expertise stat away completely in PvP.. since 2 players in full epic PvP gear, will not take less dmg against eachother and will not do more dmg against eachother
Why? Because if they both do 10% more dmg, and both take 10% less dmg... what is the outcome?


So why on earth did they even add the retarded Expertise.. instead of just making sure to keep PvP and PvE gear up to date with eachother?

1. To make sure Raiders get ****ed over in PvP and Ilum. Unless they PvP as much as the PvPers.

2. To make it as PAINFULL as humanly possible, for new players to start doing PvP. They will have to get group A N A L ***** for an eternity before they can start ****** the ones who come after them.

3. The last reason they added Expertise.. Because every retarded donky MMO copies WoWs idiotic system, instead of thinking for themselves.

THERE IS NO REASON TO ADD A PVP STAT IN A GAME LIKE THIS. You are fixing NO PROBLEMS, while creating loads of frustrations for anyone other than the morons who have; no job, no girlfriend, a squeeky voice and no life.

Oh.. and before you even think to name me a PvEer. I am a PvPer by heart. I enjoy PvE yes. But PvP is what I play for.. but the resilience / expertise stat was created by someone who decided to shoot birds with nuclear weapons, overkill?

Both PvErs and PvPers pay and play. Neither should have the advantage through gear in world PvP. PvPers get more PvP experience through PvP, and that is the edge they should have... asking for more, is saying that you are simply a bad player and need the better gear to compete.

Why do I hate this system? Because I CBA leveling a new char to PvP with. I PAY TO HAVE FUN. I will not accept having to go through a paintrain before I get to have the fun I pay for.

Anyone who thinks resilience, valor, expertise is needed, are unable to think outside the box WoW put them in.
Absolute nonsense. Even with proper, powerful, tiered PvP gear implemented into WoW, there is still plenty of incentive to have to PvE in order to get strong PvP gear, primarily in the form of various trinkets and 2-set bonuses. It becomes a risk-reward system where if your class' 2-set bonus, or trinket from PvE is strong enough to compensate for the loss in resilience, you feel incentivized to PvE (the 4-piece bonus has to be absolutely insane to warrant the loss of 4 significant sources of resilience). And let's not forget Legendary weapons.

This has only become a problem for people at the very top, because they're anal about that kind of stuff. Without resilience at all, the overwhelming masses would look at PvE gear as a viable alternative to PvP gear, and you'd have people getting rewarded in PvP strength without actually participating in it.

Similarly, without resilience, you'd have PvE players scrutenizing PvP gear. If it just so happened that a piece of PvP gear happened to have the right stats for them (e.g. they love Mastery and Haste, which the PvP piece has, but hate Crit which the PvE pieces are loaded with), they would be incentivized to PvP in order to get the best PvE gear.

This would be a terrible system, and irritate everybody. Within minutes you'd have plenty of reason to reimplement the same system people like you thought was originally broken because you were too short-sighted to look at the ramifications.

The only people that 'win' in these situations, are people that enjoy both. And if you think that you can force any old joe-schmo into PvP and enjoy it, you haven't been paying attention to decades of video gaming history.

Treebyrn's Avatar


Treebyrn
01.06.2012 , 06:05 PM | #340
Quote: Originally Posted by Llenyd View Post
The reason they couldn't do that was they didn't want PvP gear to allow you to leapfrog PvE progression. When Naxx came out, in order to be successful, you still needed to complete the earlier tiers. In addition, they didn't want someone who did raiding + PvP to progress in raiding faster than someone who did raiding only. That's the purpose of a PVP-only stat; it prevents PvP gear from affecting PvE progression.

Expertise is not the problem. If you removed expertise, there would still be a gear gap between vets and fresh 50s.
There in lies the problem.... Raiders and PvPers refuse to get along and they whine and complain if the other has an advantage or is even on equal ground. In the end all this does is segregates the community and causes more headaches for the larger % of the player base and it is really hard on those who enjoy doing both, those who enjoy taking their time and those who don't race to the end to start out on top.


On a side note it is kind of funny seeing the people in full PvP gear screaming that they did it so everyone else has too.... what they don't mention is that they did it as fast as possible why no-one was in PvP gear.
"I'm not insane! My mother had me tested!" -Sheldon Cooper