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The Expertise stat has to go...

STAR WARS: The Old Republic > English > PvP
The Expertise stat has to go...

QuickSaveTV's Avatar


QuickSaveTV
01.06.2012 , 03:29 PM | #281
I actually like this idea partially, as why would we create an artificial Expertise increase, when we should actually focus on the character's inherent primaries, such as Aim, Cunning, Willpower or Strength. Having universal expertise kind of ruins it for me, even though it comes as an additional stat.

I especially like the point about Surge, Accuracy Rating and other sub-stats. These things should form and help your style, not Expertise.
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Voradoor's Avatar


Voradoor
01.06.2012 , 03:32 PM | #282
Quote: Originally Posted by Poogination View Post
It seems like you can't grasp why expertise is ruining PvP.

Looks like another case of blind fanboyism to me.
you dont see how with out the stat the reason to grind pvp will go down, meaning que times go up.
and 2 months from now people will be ************ that PVE heros in end game gear rickroll fresh 50s.
MMOs have gear gaps, that is the nature of the beast.
I wonder how no one else sees this? before wow had a PVP stat people in BWL gear stomped a mud hole in anyone who didnt raid.
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Every mmo since the dawn of time has been about whom has the most hours logged.
be it pvp items or raiding or time spent amassing crafting items.

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Belecfaron
01.06.2012 , 03:34 PM | #283
Quote: Originally Posted by Steevog View Post
PVP is competitive, but that is a subjective word. You don't put a highschool team against a professional team and call the a competitive game. Why would an experienced and skilled pvper want to dominate alts and new players with the added advantage of having a big damage and mitigation advantage?

The problem created by rewarding time commited to pvp with gear that makes pvp easier is that you receive an advantage beyond the already growing advantage of skill and practice. Newer players and people making a new character have to que up for warzones and grind out currency so they can get their gear, and the result of this is getting completely destroyed by people that many of which would beat them in even gear, but now have an even further advantage by having better gear. In many cases the people with better gear may even not have as much as and aptitude for pvp so the person with lesser gear still loses even though they played their character more skillfully.

If we want to have a healthy growing pvp community we really need to make it as newbie friendly as possible. Not carebearing it down by simplifying abilities and strategy, but by using skill as the only advantage. Not seniority.
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We're going to be encountering people for whom this is their first MMO. Quite alot of the younger generation has a sense of entitlement abetted by the schools' increased "Everyone's a Winner Mentality". With these neophytes it would be wise to give them some form of training as opposed to dropping them into the jaws of us who have been playing PvP in MMO's for over a decade.

PvE hardly teaches movement and it certainly doesn't teach proper positioning. There ought to be either an exercise/training arena that could ease their passage from noobs to newbs and make them average PvP players. For example, is there anything readily available ingame to test the resolve bar on without Warzones? Hmm, only duels...

I think it is this dichotomy in experience, this Brave New World that newbs enter into that is creating most of the QQ in the forums.
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solidsheep's Avatar


solidsheep
01.06.2012 , 03:34 PM | #284
Quote: Originally Posted by Steevog View Post
PVP is competitive, but that is a subjective word. You don't put a highschool team against a professional team and call that a competitive game. Why would an experienced and skilled pvper want to dominate alts and new players with the added advantage of having a big damage and mitigation advantage?

The problem created by rewarding time commited to pvp with gear that makes pvp easier is that you receive an advantage beyond the already growing advantage of skill and practice. Newer players and people making a new character have to que up for warzones and grind out currency so they can get their gear, and the result of this is getting completely destroyed by people that many of which would beat them in even gear, but now have an even further advantage by having better gear. In many cases the people with better gear may even not have as much of an aptitude for pvp so the person with lesser gear still loses even though they played their character more skillfully.

If we want to have a healthy growing pvp community we really need to make it as newbie friendly as possible. Not carebearing it down by simplifying abilities and strategy, but by using skill as the only advantage. Not seniority.
I agree with you, but I always think of gear as payment for hard work.lets say we jump into another tier of pvp i think the old stuff should be easy for new players to get.

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TheRiddick
01.06.2012 , 03:34 PM | #285
Expertise is flawed in its inception, its great for those who have it, horrible as hell for those who don't. It hinders pvp progression in numbers because all you you "leet" people ground pound those new to pvp. I have full PvP gear and I too believe stats like expertise hinder the growth of pvp. Many people have said before, make gear equal for pvp and pve... I dont care if the higher pvp/pve gear has better stats... you had to work for them. that being said stats like expertise have NO purpose other than dividing the community and hindering growth. GET RID OF IT. Guildwars did it right, all armor values the same, makes competative pvp possible, everyone is equal, its about skill. Those who argue to keep expertise are those who are lacking in skill that NEED the advantage to be "competative". there i said it. there is no other reason to keep it.
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Kryptorchid
01.06.2012 , 03:35 PM | #286
Quote: Originally Posted by Voradoor View Post
dude I honestly agree with you, which is why I play LoL heavly. but fact is no MMO will ever be what you ask, by its very nature mmo's are a gear game.

On topic.
"mission accomplished"? is the mission long que times? the fewer who que the longer ques are.
And regardless of pvp gear pvp will ALWAYS be about rolfstomping undergeared toons, if not via the PVP grind, then the PVE grind.
And yes unless you make a PVP stat people whom raid 40 hours a week will faceroll the pvp aswell, and no having both gears be the same wont work.
They wont always release a new raid and pvp gear at the same time, sorry its unrealistic.
simple fact is you bought a car and want a truck. its just not how MMOs have or ever will work.
I am glad we agree, but you and I both know there is a different thrill that you get from MMO PvP compared to LoL, FPS's, chess, etc. I see a problem that is currently turning people off of PvP (it has in other games as well) and will in the future -- that's why I am so adament about this topic, because I know it can be better.

And again, not all MMOs are gear-centric games. In fact, the one that coined the term "MMORPG", Ultima Online, is one of the most gear independent MMOs ever, and it had really great PvP, even with its simplicity. So saying that blanket statement is false, but unfortunately describes all MMOs since 2002.

Then it comes down to this -- will more people queue for PvP because they get gear or will more people queue for PvP because it is a competitive and accessible? Without having any research, my gut tells me erring on the side of accessibility and fairness would draw AND retain more people. As you say, if gear is the ultimate reason for queuing for PvP, then people will drop out as soon as they are geared, which is why that shouldn't be the focus.

Steevog's Avatar


Steevog
01.06.2012 , 03:35 PM | #287
You should have to work to be competitive in pvp. But the work should be playing on an even playing field against more experienced players. Not playing against more experienced players that also are allowed to use steroids and corked bats.

Modecrypt's Avatar


Modecrypt
01.06.2012 , 03:37 PM | #288
I'm glad that I don't have to carebear my way to victory in PVP.

**** PVE raids.

SWImara's Avatar


SWImara
01.06.2012 , 03:42 PM | #289
Quote: Originally Posted by Voradoor View Post
you dont see how with out the stat the reason to grind pvp will go down, meaning que times go up.
and 2 months from now people will be ************ that PVE heros in end game gear rickroll fresh 50s.
MMOs have gear gaps, that is the nature of the beast.
I wonder how no one else sees this? before wow had a PVP stat people in BWL gear stomped a mud hole in anyone who didnt raid.
DAoC
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I'm relatively sure plenty of people get it/agree with you, many of them in this thread. After dude made that fanboy comment I figured he had basically 0 valuable to say. If people are so concerned about expertise making the game inaccessible to others they'd be pushing for all 50s to have the same stats, which obviously they are not. The push to remove expertise is just about making it so PvE raiders can use their gear to faceroll people regardless of how much or little time/effort they've put into PvP.

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Morddun
01.06.2012 , 03:43 PM | #290
All of you whining about raid gear don't seem to get it that there is no reason raid gear has to be better. There is nothing from stoping them from making top tier PVP gear = top tier raid gear.

THere is no set in stone by the laws of nature that has to make raid gear better. That is a design choice just like any other bad choice.