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The Expertise stat has to go...

STAR WARS: The Old Republic > English > PvP
The Expertise stat has to go...

Rhinoplat's Avatar


Rhinoplat
01.06.2012 , 02:42 PM | #271
Quote: Originally Posted by Kryptorchid View Post
How hard is it to realize I am not talking about a simple "remove Expertise from the game" fix. I have posted this several times in this thread, but you gave me the idea to consolidate this. The "complete" fix IMO would be the following.

1. Make "Universal Stats" (Aim, Endurance, Crit, Surge, etc., any stat that works in PvP and PvE is what I will call "universal") identical for the first Tier epic PvP and PvE equipment. This means:

2. Remove Expertise as a PvP stat and make it a PvE stat. Expertise would increase your Damage, Healing Done, and Defense by X% when you are in a Flashpoint or Operation. Now apply the *new* Expertise to the first top-tier PvE gear.

This gives you the following for the top-tier PvP and PvE gear:

Tier 1 PvP Chest:
+100 Aim
+100 Endurance
+75 Crit
+25 Surge

Tier 1 PvE Chest:
+100 Aim
+100 Endurance
+75 Crit
+25 Surge
+50 *new* Expertise

Now players in the best PvP gear and the best PvE gear will have the same "Universal Stats" and thus no statistical advantage in PvP.

For the next tier, "universal stats" remain unchanged; however, the PvP gear has a new aesthetic design and the PvE gear increases its *new* Expertise stat. This means come tier 2, a tier 1 PvE/PvP geared player will have the same stats as a Tier2 PvP/PvE geared player in PvP, but PvE gear can still increase in power for Flashpoints and Operations, keeping the same exact progression model that is currently in the game for PvE.
The bottom line is that players are going to play the quickest way to get gear. If that quick path is to PvP then that's what Raiders are going to do. If that path is PvE then that's what PvPers are going to do.

This is just another reason why PvP servers should never have raids and why PvE servers should not have warzones. *Frustration speaking*

Honestly after thinking about EvE I feel that the Expertise stat should just stay and we have 2 sets of armor, 1 for PvP, 1 for PvE. EvE has different ships for different roles (character stats/skills never change only the gear used i.e. ships) and because of that I think that PvPers that want to raid should just get Rakata gear and when they want to PvP they should just use BM gear. If you aren't hardcore enough to get both then just be satisfied you got one or the other that's best gear in game for that respective play style.

Ogrezilla's Avatar


Ogrezilla
01.06.2012 , 02:44 PM | #272
Quote: Originally Posted by TheOfficialGOAT View Post
This post is stupid, why would you get PVP gear if there is no bonus to it? Why else would PVP gear exist other than to give PVP bonuses? PVP isn't fair and shouldn't be fair, it's first come first sever in most situations. People grinded out PVP gear and deserve a bonus for that. In fact this gear is very easy to get so I don't see your problem here.

I don't understand why casual PVPer's think they know everything and everything should be casual. PVP isn't casual, you can do it casually but you also suffer the fact that you will do bad due to skill/gear disadvantages. If there was no bonus for the gear people wouldn't get it. It is not a supplement to PVE raid gear, it is its own set of gear that has different purpose.

It is so easy to get I don't know why you are complaining over this. Are you really trying to kill this game already? I mean seriously it is so messed up at the current time that the PVP crowd will likely quit after the first month. Now you are trying to slap them in the face again?

Edit:

If you really think this PVP boost given from the gear is a huge boost, you should try other games because honestly the boost given isn't that great. Sure it's a lot for this game but in general it's not.
Give casuals a place to pvp and this problem goes away. There is plenty of PvE content for casual players in decent gear to actually accomplish something, but there is nowhere for casual players to enjoy PvP because they are forced to play against the top PvP players who are fully geared up. They don't lock flashpoints and force players to do hardmode operations. But as it stands there is no 'flashpoint' version of PvP so we basically just can't enjoy half of the game as a casual player because we are a detriment to our team.

I don't need my gear to be top quality as a casual pvper. I just want to occasionally queue up and actually have a chance to be useful. If I could play against likeminded people I would love it. Give me a bracket where I can't get the top rewards and that people using the top items can't queue for. I would love it. They have normal and hard mode PvE. I don't want to be forced into hard mode PvP.

solidsheep's Avatar


solidsheep
01.06.2012 , 03:01 PM | #273
Quote: Originally Posted by Ogrezilla View Post
Give casuals a place to pvp and this problem goes away. There is plenty of PvE content for casual players in decent gear to actually accomplish something, but there is nowhere for casual players to enjoy PvP because they are forced to play against the top PvP players who are fully geared up. They don't lock flashpoints and force players to do hardmode operations. But as it stands there is no 'flashpoint' version of PvP so we basically just can't enjoy half of the game as a casual player because we are a detriment to our team.

I don't need my gear to be top quality as a casual pvper. I just want to occasionally queue up and actually have a chance to be useful. If I could play against likeminded people I would love it. Give me a bracket where I can't get the top rewards and that people using the top items can't queue for. I would love it. They have normal and hard mode PvE. I don't want to be forced into hard mode PvP.
I'm sorry but i think you forget pvp is competitive. In real life you don't only show sometimes for practice and expect to play on the starting line up.

"We're talking about practice, man. I mean, how silly is that? We're talking about practice. I know I'm supposed to be there. I know I'm supposed to lead by example . . . I know it's important . . . I honestly do. But we're talking about practice, man. What are we talking about? Practice?"

SliggXx's Avatar


SliggXx
01.06.2012 , 03:13 PM | #274
Bad for the game.

Belecfaron's Avatar


Belecfaron
01.06.2012 , 03:13 PM | #275
Quote: Originally Posted by solidsheep View Post
I'm sorry but i think you forget pvp is competitive. In real life you don't only show sometimes for practice and expect to play on the starting line up.

"We're talking about practice, man. I mean, how silly is that? We're talking about practice. I know I'm supposed to be there. I know I'm supposed to lead by example . . . I know it's important . . . I honestly do. But we're talking about practice, man. What are we talking about? Practice?"
What athelete ever went straight from Little League straight to the Professional ones? It's like a little 8-year old going up against a six-foot-six genetic monstrosity in a game of tennis (I was the monstrosity). The poor guy was knocked flat on his back by the first serve.
Brynhildn Foehammer of Lord Adraas
Agent Carmichael Foehammer
Officer of the Sons of Numenor & Scions of Korriban

Steevog's Avatar


Steevog
01.06.2012 , 03:22 PM | #276
PVP is competitive, but that is a subjective word. You don't put a highschool team against a professional team and call that a competitive game. Why would an experienced and skilled pvper want to dominate alts and new players with the added advantage of having a big damage and mitigation advantage?

The problem created by rewarding time commited to pvp with gear that makes pvp easier is that you receive an advantage beyond the already growing advantage of skill and practice. Newer players and people making a new character have to que up for warzones and grind out currency so they can get their gear, and the result of this is getting completely destroyed by people that many of which would beat them in even gear, but now have an even further advantage by having better gear. In many cases the people with better gear may even not have as much of an aptitude for pvp so the person with lesser gear still loses even though they played their character more skillfully.

If we want to have a healthy growing pvp community we really need to make it as newbie friendly as possible. Not carebearing it down by simplifying abilities and strategy, but by using skill as the only advantage. Not seniority.

Poogination's Avatar


Poogination
01.06.2012 , 03:26 PM | #277
Quote: Originally Posted by StrifedRevan View Post
while youre at it BW, just remove PVP altogether

man all these crying kids rant about anything to get their way, and they usually get it, which is how games slowly become easier/lamer overtime
It seems like you can't grasp why expertise is ruining PvP.

Looks like another case of blind fanboyism to me.
Guild Wars 2 - 2012 - See You At Launch!

Voradoor's Avatar


Voradoor
01.06.2012 , 03:26 PM | #278
Quote: Originally Posted by Kryptorchid View Post
First Paragraph -- This is only true if your reason for PvPing is to get geaerd. A lot of people attempt to PvP for PvP's sake. It is true that their may or may not be fully geared opponents, I will adjust my analogy to having a Random Boss Generator for that fresh PvEer to face that can range from a normal FP boss to a Hardmode Op boss.

If a player stops PvPing to PvE because the gear in PvP is equivalent to PvE gear, then I say "mission accomplished." If your only motive to PvP is to get gear so you can rolfstomp undergeared players, and not because you enjoy testing yourself against others, then I don't think a PvP system should cater to you if you are that fickle.
dude I honestly agree with you, which is why I play LoL heavly. but fact is no MMO will ever be what you ask, by its very nature mmo's are a gear game.

On topic.
"mission accomplished"? is the mission long que times? the fewer who que the longer ques are.
And regardless of pvp gear pvp will ALWAYS be about rolfstomping undergeared toons, if not via the PVP grind, then the PVE grind.
And yes unless you make a PVP stat people whom raid 40 hours a week will faceroll the pvp aswell, and no having both gears be the same wont work.
They wont always release a new raid and pvp gear at the same time, sorry its unrealistic.
simple fact is you bought a car and want a truck. its just not how MMOs have or ever will work.

Llenyd's Avatar


Llenyd
01.06.2012 , 03:26 PM | #279
Quote: Originally Posted by Kryptorchid View Post
Let me spell this out for you...

I am a PvPer. I have no interest in Raiding. I DON'T want a PvP stat, because A) it deters new players from trying/participating/functioning in PvP because the "more experience" players have a stat handicap, B) it lowers the skill cap in encounters, and C) is annoying as **** when you roll an alt.

I have no issue with PvP gear, but a PvP stat just breaks PvP for new players, not raiders. What should happen is this:

PvP Chest
+100 Endurance
+100 Aim
+75 Crit
+25 Surge

PvE Chest
+100 Endurance
+100 Aim
+75 Crit
+25 Surge
+50 PvE Expertise

Now you have a system where0
A) PvP Gear is just as good as the best Raid gear in PvP -- there is a diminished gear gap and skill can prevail.

B) A PvPer can use their PvP gear to raid, but at -10% efficiency compared to a similar tiered gear Raider.

Both of these promote participation in both forms of Endgame. And most importantly,

C) It makes PvP more accesible and fun to newer players, instead of a test of patience from being steamrolled by people solely because they have played longer, not better.
A & B are true. C is mostly false; it is true only for a top tier raider who decides to dabble in PvP.

The fresh 50 who is wearing
PvE Newb Chest
+60 Endurance
+60 Aim
+15 Crit
+5 Surge
+5 PvE Expertise
will still get destroyed by all the top tiered PvPers and raiders. There's still a gear gap for truly newer players.

If you want fresh 50s to be on equal footing then you really only have two options:
  • Brackets based on gear - which will increase queue times
  • Stats independent of gear in PvP - which removes replay incentive for a lot of players in a gear-centric game.

There really is no magic bullet. There will be problems no matter which way you go.

solidsheep's Avatar


solidsheep
01.06.2012 , 03:27 PM | #280
Quote: Originally Posted by Belecfaron View Post
What athelete ever went straight from Little League straight to the Professional ones? It's like a little 8-year old going up against a six-foot-six genetic monstrosity in a game of tennis (I was the monstrosity). The poor guy was knocked flat on his back by the first serve.
That's my point why should you get anywhere if you haven't accomplished anything.

Crosby at 18 joined the nhl and at 19 was the captain of the Pittsburgh Penguins.
Tracy McGrady also joined the nba at 18.

You think all the young people that join pro team at a young age just go there because they cried and didnt work for it.