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The Expertise stat has to go...

STAR WARS: The Old Republic > English > PvP
The Expertise stat has to go...

Knifewrench's Avatar


Knifewrench
01.06.2012 , 08:04 AM | #171
PvE kiddy wants instant gratification.
PvP kiddy wants advantage for time commitment.

PvE kiddy is more likely to unsub because they didn't invest enough time in and are less likely to.

Whose wishes does the MMO company grant?
War Hero with a bounty on him by his own faction. Aren't I popular.

Pokeytehpenguin's Avatar


Pokeytehpenguin
01.06.2012 , 08:04 AM | #172
Quote: Originally Posted by Stealthy_Monkey View Post
The reason for it isn't to help or hinder pvp'ers, it's to prevent raiders from being forced to pvp to remain competitive
and vice versa.

Lorien's Avatar


Lorien
01.06.2012 , 08:05 AM | #173
Quote: Originally Posted by Husanak View Post
If Bio had any vision....


This game is a cash cow. They will be making a lot of money for a while, and I do not think they plan to have this game last *as a major profit venture* for more than a few years. The gaming community is too diverse and too fickle. They feed the investors now while they can earn on it. If they make it for a couple years making a pretty profit they are satisfied. There are way too many small amenities for players that have been ignored. Much less the big issues we read about in forums all day long. They allow us to ask, beg for these things in forum as an outlet for us. Period.

╠ị⁞ị⁞ị["]ị||\▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀Lorien-Quin▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀)

CapuchinSeven's Avatar


CapuchinSeven
01.06.2012 , 08:06 AM | #174
Quote: Originally Posted by Husanak View Post
Come on is it really that hard.

Raid gear = best at PvE raids... In other words. Raid Stat.
Raid gear has a Raid stat that does the exact same thing Expertise does in reverse. Giving Damage and Defense bonuses Vs PvE mobs.

Gear Released for New Raids... has a counter version released with the New Warzone based on the same map as the new raid.

Stats are EQUAL 100% except the raid version has X amount of the PvE Stat... making it superior for Raids... and Equal for PvP. Problem fixed.

Then if that evil raid player ques up... and he manages too kill the poor PvP player it is 100% based on skill. If he comes in and gets stomped (Which should be expected anyway if hes playing against hardcore PvP players) so be it... no gear to blame... their tears are all the more sweeter.

There ya go problem solved. Raid gear is still MUCH better for people that enjoy raiding and high end PvP content. PvP gear has Zero Disadvantage. For those of us that would rather PvP all day.
What made me giggle was his "go on, you do it, I'll wait" smart kid attack and bam you pretty much fix the issue, how many of us have been saying, in one post.

Expertise like stats are much better suited to PVE.
I know chop-knees.

Jakxs's Avatar


Jakxs
01.06.2012 , 08:07 AM | #175
PVP gear is a crutch that gives an illusion of importance to pvp players that play a PVE game.

if there were no raids and as a result did not need to create more powerful gear as the game aged, there is no need for such things.

However, in a PVE focused raid-centric game resillence or profession is what keeps the PVP players alive when a fully equipped PVE player tries to burst them with their PVE raid damage.

Unless they change all the skills so they do a %of targets hp when attacking a player so the hp and damage from gear is irrelevant, you need these PVP stats.

Just_CPJ's Avatar


Just_CPJ
01.06.2012 , 08:08 AM | #176
Quote: Originally Posted by Dogfatherxx View Post
You just don't get it. I am a 50 Sniper who is about halfway full of his expertise gear. I should not be able to take all the hits I do before dying. The expertise stat gives me a disproportionate advantage in PVP, and it makes it too easy for us that have it to beat those that don't. If the stats really are the same thing, just call them the same thing instead of calling it something different.
I think you're the confused one. You got to 50 before the majority of players, therefore you will get to temporarily feel Uber. However 3 months from now when everyone has a 50 then it starts to balance itself out. It's not BW fault that they cant automatically create a population of players to fill a 50s bracket and everything be balanced.

With all MMOs, things take time and with the majority of players not being 50 yet there really is no way of knowing if your level 50 sniper in half expertise gear is really that overpowered. Considering how much time and money BW has put into this game, Im pretty sure you'll need your durability against other level 50s with that same amount of gear.

Illutian's Avatar


Illutian
01.06.2012 , 08:09 AM | #177
Quote: Originally Posted by Lorien View Post


This game is a cash cow. They will be making a lot of money for a while, and I do not think they plan to have this game last *as a major profit venture* for more than a few years. The gaming community is too diverse and too fickle. They feed the investors now while they can earn on it. If they make it for a couple years making a pretty profit they are satisfied. There are way too many small amenities for players that have been ignored. Much less the big issues we read about in forums all day long. They allow us to ask, beg for these things in forum as an outlet for us. Period.

lol, pretty much this for any company in the business of making money....welcome to the Corporate World

Our greatest glory is not in never falling but in rising everytime we fall. - Confucius

Husanak's Avatar


Husanak
01.06.2012 , 08:09 AM | #178
Quote: Originally Posted by Just_CPJ View Post
New PvPers will always have trouble joining because once a game has been established its much harder to defeat players that all know what theyre doing than to play the game when it first releases and play in matches where over half the people playing are still figuring the game out. Being a newbie and losing to someone who has been PvPing since beta has nothing to do with expertise gear.
No argument there... People that PvP a lot become good at it. That isn't news.

The issue I have with the stat is that it is perceived as a road block... more then it really is.

Its true skill will always win... even against odds. The gear isn't a massively long grind (Yet... think of the future here people the game will evolve and the grind will become longer).

The issue is people that would be good additions too our community... would be good competition. Will NOT push through and give the PvP in this game the chance it deserves, they will blame their gear... and not learn the real reasons they are getting beat on.

I know designing a game around lazy people seems silly. Lets face it though that's where the game community in general is. People are lazy and people start saying too new players "Dude don't bother... the PvP in this game revolves around gear and your a year behind" Then we end up with a small community of PvPers in a game with 10x the PvE population and guess who's content gets ignored.... it won't be the guys paying the majority of the subs.

Just_CPJ's Avatar


Just_CPJ
01.06.2012 , 08:12 AM | #179
Quote: Originally Posted by Jakxs View Post
PVP gear is a crutch that gives an illusion of importance to pvp players that play a PVE game.

if there were no raids and as a result did not need to create more powerful gear as the game aged, there is no need for such things.

However, in a PVE focused raid-centric game resillence or profession is what keeps the PVP players alive when a fully equipped PVE player tries to burst them with their PVE raid damage.

Unless they change all the skills so they do a %of targets hp when attacking a player so the hp and damage from gear is irrelevant, you need these PVP stats.
Lol @ the condescending tone of the post. You hit it spot on really except for the fact that plenty of players only PvP in MMOs (I agree there are less PvPers than PvEers) and that there is no logical reason why a raider who spends 10 hours a week raiding should have gear thats better for PvP than someone who spends 10 hours a week PvPing.

Is Raiding more difficult? For most people it definitely is. But being able to beat on some NPCs shouldn't make you more l33t than someone who spends the vast majority of their time playing against actual people.

Feskitt's Avatar


Feskitt
01.06.2012 , 08:16 AM | #180
Quote: Originally Posted by fest View Post
In PvE you can potentially gear up one person in full 140 gear in one night. With the way PvP gear works in this game, no one will EVER be lucky enough to get full 140 PvP gear in one NIGHT.

What's "140 gear?"

It took me time to get to 50, max out CyberTech, run a bunch of Heroics, do a bunch of Dailies, and now, have pretty much all lvl 22/23 Purples mods in all slots of all armor and pistols (cept belt and bracers). Soon will have Rakata Earpiece and Implants.

That took time. Minimum of weeks. Not "one night."


I despise Huttball, so I've only done PvP here and there. Have around 800 valor (?) IIRC. Have no Mercenary tokens, as I have no clue where to find them. (cept to buy them in empty Tatooine and Illum open PvP areas)



Still haven't seen a legit reason - other than wanting an unfair advantage over newcomers - why people need expertise. If you can get the highest level mods with either PvE or PvP (and crafting, to a degree), then everyone who put in time/work would have the same stats.

IMO, the only difference between the highest-level PvE vs PvP gear should be unique prototype armor sets, so one can wear them as trophy bragging rights, and be able to wear and use it in all aspects of the game. (again, since all paths allow access to loot/craft/buy top-notch mods to put in said armor)




Tracer Missile wasn't even close to a Merc's most powerful attack.
Suckwads spammed it, other suckwads lost to it.
Most apparently didn't even know they had an interrupt. Smart nerf, BW!