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The Expertise stat has to go...

STAR WARS: The Old Republic > English > PvP
The Expertise stat has to go...

Daegil's Avatar


Daegil
01.06.2012 , 07:16 AM | #151
Quote: Originally Posted by Orangerascal View Post
umm no is doesn't have you even looked at the gear that comes from heroics and operations. They make battlemaster gear look like lvl 50 greens.

Most pvp/pve high valour lvl 50's are mixing and matching for the set bonuses.

compare the heroic rakata chest: http://www.torhead.com/item/9KmbAiu/...survivors-robe

to:

battle master chest: http://www.torhead.com/item/cQVymSr/...ters-vestments

Now think of the operation level gear..


The alternative solution to expertise is a pve version of it. Same solution with a different feel.
Seems you don't get it. The idea is that you get the same exact items from PvP and PvE. You only choose what you want to do to get it. You can focus on one side if you want, or you can do both. In all scenarios everyone in the game gets the same gear and are able to do both sides of end game.

ViskarNogame's Avatar


ViskarNogame
01.06.2012 , 07:23 AM | #152
Quote: Originally Posted by Husanak View Post
What do Wow and Rift have in common seeing as some one else mentioned the names.... They both have extremely low new PvP player uptake. Getting people to enter PvP in those games and stick with it long enough to be on par gear wise (Or close enough to be competitive) simply doesn't happen, at a rate that replaces outgoing players.

Both of those games have PvP communities that loose members faster then they replace them with new Ex PvE Playing converts. The PvP stats make it VERY VERY hard to introduce new players to the fantastic world of PvP that we all get. I think most of us will grind on alts when we have too ect... because we are already hooked. There was a time when every one of us was not a PVP player... admit it none of us came to PvP first.

The bracketing that PvP stats creates drives away growth. It will become a problem for TOR in the future as well.
What? On WoW anyone who wants to even 'so-so' PvP always gets a full PvP set. Even the fake PvPers have a full set of the Honor bought gear.

On Rift? most are trading their tokens for Valor gear so I don't know wherreeee you're getting this info from buuuuuuuuuut yeeeeeeaaaaaaaaaaaa.

Orangerascal's Avatar


Orangerascal
01.06.2012 , 07:23 AM | #153
Quote: Originally Posted by Daegil View Post
Seems you don't get it. The idea is that you get the same exact items from PvP and PvE. You only choose what you want to do to get it. You can focus on one side if you want, or you can do both. In all scenarios everyone in the game gets the same gear and are able to do both sides of end game.
No it seems you don't get it. They are exactly the same items pvpwise.

Do you even understand the pve side of the game? PVE Gear scales ridiculously fast because ... (listen this is important) ... Developers use gear as a checkpoints for progression content. By the time you're in T2 or T3 gear, you have twice that stats of a starter level 50.

Do you think it's a coincidence that the first boss in any new raid instance is a dps check? There are vast difference between tier 1 and tier 2 raid gear. Hence the ridiculous pve scaling. PVP gear needs the expertise to keep up with the ridiculous scaling because they would lose out to the pver's.

Not only that, but developers want to seperate pve and pvp to extend the content of their game. So they basically make you pve to progress in pve. If the pvp items had the same stats and no expertise stat. Raid progression guilds would just farm the bejesus out of pvp in order to progress. We've seen this already in rift where the best guilds in the world were farming each other for pvp gear to progress in pve. Think current Ilum, but on a 12 hour scale. Bioware is avoiding that mistake.

Lastly put it this way ... If the OP wasn't whining about expertise ... he would be whining that progressions guilds are ruining pvp because they get the 'phat lootz' faster than anyone else. It would be the same problem with a different name.
Lace - Sage / Fleet - Scoundrel / Vaine - Guardian - www.jedilace.com
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Illutian's Avatar


Illutian
01.06.2012 , 07:24 AM | #154
Quote: Originally Posted by Daegil View Post
Seems you don't get it. The idea is that you get the same exact items from PvP and PvE. You only choose what you want to do to get it. You can focus on one side if you want, or you can do both. In all scenarios everyone in the game gets the same gear and are able to do both sides of end game.
Still not getting it.....

PVP is far easier to get gear.

Is it really fair for to the PVE-ers to work their arses off to down a raid only to have PVPers who've afked 2/3s of their "game life" in WZs purchase full Battlemaster PVP gear in one week?

The answer is no. Even though it's "just a game". No one likes to have their efforts diminished; especially when the 'other person' didn't work for it.

Our greatest glory is not in never falling but in rising everytime we fall. - Confucius

Feskitt's Avatar


Feskitt
01.06.2012 , 07:26 AM | #155
Quote: Originally Posted by Daegil View Post
Seems you don't get it. The idea is that you get the same exact items from PvP and PvE. You only choose what you want to do to get it. You can focus on one side if you want, or you can do both. In all scenarios everyone in the game gets the same gear and are able to do both sides of end game.


How you describe it, is exactly how it SHOULD have been.

Also, make PvP armors all prototypes, with unique looks, so PvPers can still wear it as a 'trophy bragging right' if they choose.

But yes, remove Expertise. Make ALL high level purple mods available through ALL means; PvE, Crafting, and/or PvP.

That way everyone has access to the highest stats, assuming they work for it.



Tracer Missile wasn't even close to a Merc's most powerful attack.
Suckwads spammed it, other suckwads lost to it.
Most apparently didn't even know they had an interrupt. Smart nerf, BW!

maestruljedi's Avatar


maestruljedi
01.06.2012 , 07:29 AM | #156
Quote: Originally Posted by Feskitt View Post


How you describe it, is exactly how it SHOULD have been.

Also, make PvP armors all prototypes, with unique looks, so PvPers can still wear it as a 'trophy bragging right' if they choose.

But yes, remove Expertise. Make ALL high level purple mods available through ALL means; PvE, Crafting, and/or PvP.

That way everyone has access to the highest stats, assuming they work for it.




Correct. Not to mention the best argument of them all:

Looks > stats.

I don't care i have the highest pvp gear available if i look like i'm in a gimp suit. Make it all customizable if you really want to give people a choice.

fest's Avatar


fest
01.06.2012 , 07:31 AM | #157
Quote: Originally Posted by Husanak View Post
What do Wow and Rift have in common seeing as some one else mentioned the names.... They both have extremely low new PvP player uptake. Getting people to enter PvP in those games and stick with it long enough to be on par gear wise (Or close enough to be competitive) simply doesn't happen, at a rate that replaces outgoing players.

Both of those games have PvP communities that loose members faster then they replace them with new Ex PvE Playing converts. The PvP stats make it VERY VERY hard to introduce new players to the fantastic world of PvP that we all get. I think most of us will grind on alts when we have too ect... because we are already hooked. There was a time when every one of us was not a PVP player... admit it none of us came to PvP first.

The bracketing that PvP stats creates drives away growth. It will become a problem for TOR in the future as well.
Okay. Create a system where high end raiders don't have an extreme advantage over PvPers without it coming down to a stat. Go on. I'll wait.

Dogfatherxx's Avatar


Dogfatherxx
01.06.2012 , 07:34 AM | #158
I agree that it is a bad stat to have and can make matches unfair when full groups have it and others don't. Unfortunately, a lot of the popular MMOs have a similar stat which gives PVP specific bonuses. I think that BW has made a great game overall, but I would like to see them break the mold and make all the end game gear equally good for either PVE or PVP. It will allow those that obtain their gear through raiding to PVP on occasion and those that PVP to join a raid every once in a while. At the same time, neither group of people are harmed and everyone gets good gear. If you want to make the armor different, make it be cosmetic differences only.

No matter how you look at it, all classes being equal, a person with full expertise will have a significant advantage over a person with no expertise. I am all about the fact that people should be rewarded for their time, but PVP should be fair and the team that wins should be based on their skill and their skill alone.

Sasao's Avatar


Sasao
01.06.2012 , 07:34 AM | #159
Quote: Originally Posted by Illutian View Post
Still not getting it.....

PVP is far easier to get gear.

Is it really fair for to the PVE-ers to work their arses off to down a raid only to have PVPers who've afked 2/3s of their "game life" in WZs purchase full Battlemaster PVP gear in one week?

The answer is no. Even though it's "just a game". No one likes to have their efforts diminished; especially when the 'other person' didn't work for it.

Who in there right mind can justify that farming PVE gear to use in Pvp is justifiable.

Its like saying "I'm going to go learn to drive a car really well... then jump in a commercial plane and fly around the world"
There is just no justification by it, if you really want this pvp gear so badly because it makes such a difference you would have grinded it to begin with.

And god forbid, should I want to suddenly drop into a hardcore progression guild under the same pretences of being able to do well like you PVE heroes believe you should be able to do in Pvp using pve gear and do well, why won't I be taken on and get into any raid I want, regardless of difficulty while having pvp gear.

Seriously, wow does this and wow does this well.

You go into pvp with PVE gear, you get owned laughed at destroyed.
You go into Pve with pve gear, you get owned, laughed at /kicked.

Which is as it should be.

Imo - Expertise, working as intended. Half of the reason this even causes an issue right now is because the level gaps aren't divided by brackets and expertise isn't a bolstered stat which lower levels can benefit from so when your level 20 alt goes running into pvp and gets owned by a lvl 50 without making a scratch on some guy wearing pvp gear you see the fact that he has Pvp gear, that this person has earned and bring it up as an issue.

Feskitt's Avatar


Feskitt
01.06.2012 , 07:38 AM | #160
Quote: Originally Posted by fest View Post
Okay. Create a system where high end raiders don't have an extreme advantage over PvPers without it coming down to a stat. Go on. I'll wait.


What advantage?


If you can get the SAME highest purple mods from ANY of the methods... PvE, Crafting, or PvP... then everyone who works at the highest levels of their 'path' could all theoretically get the same maxed out stats.

Which means confrontations would then come down to skill. (assuming those involved put in that time and work to get those highest-level-purple mods)


IMO, the only variation should be in the types (ie, appearance and style) of prototype armors available; that way, PvE, Crafting, and PvP maxers can still 'brag' by wearing rare prototype armors you can only get in each of those paths. But stat-wise, it would all be the same; maxed out.



Tracer Missile wasn't even close to a Merc's most powerful attack.
Suckwads spammed it, other suckwads lost to it.
Most apparently didn't even know they had an interrupt. Smart nerf, BW!