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The Expertise stat has to go...

STAR WARS: The Old Republic > English > PvP
The Expertise stat has to go...

Viikuna's Avatar


Viikuna
01.25.2012 , 04:29 AM | #1171
Quote: Originally Posted by CupieFoxtail View Post
Without expertise, how am I supposed to beat two significantly less skilled players? They'll kill me after I get just one of them down
Without expertise, how it's fair that pure PvE carebear with ~10 valor rank could run rampart and be equally as good as those with 60+ valor rank and full PvP gear?

Expertise is here to remove the need to do PvE for item X, if it's PvP you want to play.
Expertise is here to remove the need to do PvP for item Y, if it's PvE you want to play.

Expertise is here to not allow that top tier Operation weapon drop to be best in slot for PvP player, and the other way around (because expertise is wasted stat in PvE)

Roak's Avatar


Roak
01.25.2012 , 04:32 AM | #1172
the extra stat is on the wrong gear.

if you insist on an extra stat it should be for raid gear

tier 1 raid gear has stat that makes tier 2 raid possible/easier

tier 2 raid gear has stat that makes tier2 and tier3 raids possible/easier

etc
things need to change
We have some of the most experienced PvP developers in the world on this team™
~
You have no play time.

Chiffy's Avatar


Chiffy
01.25.2012 , 04:37 AM | #1173
I can agree with this idea as in many other mmo games its always the one who is more op or has more "PVP Stat/s" that wins.

Another idea could be to implement Warzone 'Expertise tiers' where instead of you just vs any lvl 50 you vs other lvl 50's in war-zones which are around the same lvl of expertise as you. e.g. 50-100 in expertise stat difference (different numbers possibly).
This way the expertise stat stay and the pure PvP player play with other pure PvP players, where as those casual PvP'ers without the gear can go up against other casual PvP'ers.

I think this would keep the pure pvp players happy as they would play with 'generally' pure pvp players and it would keep casuals happy as they wouldn't get their butts kicked, in warzones, by the Pure PvP'ers.

that's my 2 cents put in. =P

Please quote/reply on this idea (OP i would like to hear your input especially).
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Viikuna's Avatar


Viikuna
01.25.2012 , 04:46 AM | #1174
Quote: Originally Posted by Roak View Post
the extra stat is on the wrong gear.

if you insist on an extra stat it should be for raid gear

tier 1 raid gear has stat that makes tier 2 raid possible/easier

tier 2 raid gear has stat that makes tier2 and tier3 raids possible/easier

etc
If the extra stat would be on PvE gear, that would make it better for PvP. And only make PvE gear better for PvE, while not making PvP gear better for PvP.


PvE Item (not real, but to give example):
110 Aim
75 Endurance
PvE Extra stat

PvP Item (not real, but to give example):
85 Aim
100 Endurance

If i would be playing dps in PvP, i would 100% sure choose the PvE item for bigger burst/dmg numbers. Even as healer i would choose the given PvE item for PvP (higher health pool only allows me to take more dmg, without healing myself, before i die.)

However, if that 'extra stat' is in PvP gear and PvP releated (like it is currently):
* The PvE item would still be better for PvE
* The PvP item would be better for PvP


So yes, the 'extra stat' is on the right gear.

Roak's Avatar


Roak
01.25.2012 , 04:52 AM | #1175
Quote: Originally Posted by Viikuna View Post
If the extra stat would be on PvE gear, that would make it better for PvP. And only make PvE gear better for PvE, while not making PvP gear better for PvP.


PvE Item (not real, but to give example):
110 Aim
75 Endurance
PvE Extra stat

PvP Item (not real, but to give example):
85 Aim
100 Endurance

If i would be playing dps in PvP, i would 100% sure choose the PvE item for bigger burst/dmg numbers. Even as healer i would choose the given PvE item for PvP (higher health pool only allows me to take more dmg, without healing myself, before i die.)

However, if that 'extra stat' is in PvP gear and gear PvP releated (like it is currently):
* The PvE item would still be better for PvE
* The PvP item would be better for PvP


So yes, the 'extra stat' is on the right gear.
another not real example:

endgame item:
85 aim
100 endurance

armour slot:

raid reward: changes item to exclusive skin, pve extra stat (modifies damage/healing/defence in raids only)

pvp reward: changes item to exclusive skin, counts towards set bonus


Makes pvp less about gear, doesn't give pve gear an advantage in pvp

the extra stat is on the wrong gear.
things need to change
We have some of the most experienced PvP developers in the world on this team™
~
You have no play time.

Cynan_Ski's Avatar


Cynan_Ski
01.25.2012 , 04:58 AM | #1176
I am just amused at how much blind rage this topic brings up because a good amount of ppl have come up with good alternatives but everyone just reverts to NO WE NEED IT TO FIGHT THE PVE people.....

My favorite suggestion was no expertise but make it where pve and pvp gear are the same according to thier tier except pve gear gets a bonus to pve killing so the feared "PvE players will do pvp to just get pve gear" doesnt happen

Its even pretty much even for pvp then.
Camping is for losers
" I wonder if the Nazi's said that same thing to the 101st airborne in bastone "
Quote: Originally Posted by Mordekaiserr View Post
resolve bar? i thought was the gang bang meter....

Viikuna's Avatar


Viikuna
01.25.2012 , 05:04 AM | #1177
Quote: Originally Posted by Roak View Post
another not real example:

endgame item:
85 aim
100 endurance

armour slot:

raid reward: changes item to exclusive skin, pve extra stat (modifies damage/healing/defence in raids only)

pvp reward: changes item to exclusive skin, counts towards set bonus


Makes pvp less about gear, doesn't give pve gear an advantage in pvp

the extra stat is on the wrong gear.
There is one flaw in that kind of desing:
You could still do 99% PvE and jump in PvP with 2hours of PvP experience and do as high burst and survive as much as the PvP only player. While you wouldn't be able to jump from PvP to PvE like that.

With the current system you cannot jump either way (well you can, but your dps/hps or mitigation/avoidance for tank is not on par with equal tier of the other), which i see as fair.

So yes, it is on the right gear

Roak's Avatar


Roak
01.25.2012 , 05:12 AM | #1178
Quote: Originally Posted by Viikuna View Post
There is one flaw in that kind of desing:
You could still do 99% PvE and jump in PvP with 2hours of PvP experience and do as high burst and survive as much as the PvP only player. While you wouldn't be able to jump from PvP to PvE like that.

With the current system you cannot jump either way (well you can, but your dps/hps or mitigation/avoidance for tank is not on par with equal tier of the other), which i see as fair.

So yes, it is on the right gear
I think that's fine myself, I welcome people pvping and don't mind them being competitive instead of forcing them to grind gear first to be on a par with me. And endgame pve requires gating and progression so I'd have no problem in having to beat tier 1 before I can do tier 2 etc.

They are different types of endgame gameplay and do not require the same progression to work, in fact they'd work better with totally different types of progression.
things need to change
We have some of the most experienced PvP developers in the world on this team™
~
You have no play time.

Cynan_Ski's Avatar


Cynan_Ski
01.25.2012 , 05:12 AM | #1179
Quote: Originally Posted by Viikuna View Post
There is one flaw in that kind of desing:
You could still do 99% PvE and jump in PvP with 2hours of PvP experience and do as high burst and survive as much as the PvP only player. While you wouldn't be able to jump from PvP to PvE like that.

With the current system you cannot jump either way (well you can, but your dps/hps or mitigation/avoidance for tank is not on par with equal tier of the other), which i see as fair.

So yes, it is on the right gear

Wait so your saying its not fair that this person can do the same dmg as you for playing in pve the whole time prior to doing pvp?

(Not counting the fact that the BM gear can easily get you by in anything but the top Operations.)


You having spent you 99% of your time should be able to have more skill than the pve player that decided to do it for 2hours....... iam not seeing a problem with a even match i dont know why everyone is upset at it being even in a pvp enviroment.
Camping is for losers
" I wonder if the Nazi's said that same thing to the 101st airborne in bastone "
Quote: Originally Posted by Mordekaiserr View Post
resolve bar? i thought was the gang bang meter....

Viikuna's Avatar


Viikuna
01.25.2012 , 05:18 AM | #1180
Quote: Originally Posted by Cynan_Ski View Post

My favorite suggestion was no expertise but make it where pve and pvp gear are the same according to thier tier except pve gear gets a bonus to pve killing so the feared "PvE players will do pvp to just get pve gear" doesnt happen
It would not be equal to PvP only players vs. PvE only players.

With that kind of system you would be able to jump from PvE to PvP and lose nothing, really. While you wouldn't be able to jump from PvP to PvE because you're missing all the important PvE bonuses.


With the current system:
If you jump from PvE to PvP you lose dps/hps done and survive less.
If you jump from PvP to PvE you lose dps/hps done. (In PvE you don't need to survive more, the gear is already balanced to give you needed endurance for that, so the poor dps, huge health PvP'er gains nothing from the gear)

So PvP gear is better for PvP, PvE gear is better for PvE.

It's now FAIR both ways.