Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

The Expertise stat has to go...

STAR WARS: The Old Republic > English > PvP
The Expertise stat has to go...

shaidarlol's Avatar


shaidarlol
01.24.2012 , 03:38 PM | #1071
Quote: Originally Posted by StealthStalker View Post
It's for PvE...

I also stated at the bottom that you could remove the ability to obtain Wards via RvR (PvP).

The only thing higher tier gear gives is slightly higher stats, and possibly varying Set bonuses.

With the way they've stated they want gear to work, one could then remove the set bonuses they've obtained from gear and place it on other gear. In the future that is.

Please read that post in its entirety.

lol i may be super dense but i just dont follow how that is in any way better than the expertise system

Sanwa's Avatar


Sanwa
01.24.2012 , 03:46 PM | #1072
Quote: Originally Posted by RJChief View Post
I agree... With all respect the smart person could hold 1 champ bag before 50, stack 1000/1000 comms for 5 bags, complete 2 dailies for 2 bags and 2 weeklies for 3 bags each (all in 24 hours of turning 50) --> Total 12 bags nearly immediately. I notice lots of beginners luck with some good rolls out of the first few bags and then no more complaints.
Thats what I did granted I only got 2 things out of those bags I was lucky one was my main hand. Really what this boils down to is .

1. I just started why do you have an advantage over me even though you have spent many days trying to get the little bit of gear you have.

2. I only pvp part time and Im sick of dying by somebody who is better. So I have to blame it on something. Because it couldnt be im not as good as that other person.

3.Im in full champ gear and have gotten rolled by guys in Rakata/Columi gear you know what Maybe they were better maybe it was there gear I just dont know. Im just saying you can be competive in pvp with raid gear.
Sailor Jerry Lv 50 Jugg
(Dark Forces)
Krath

Treebyrn's Avatar


Treebyrn
01.24.2012 , 03:47 PM | #1073
Quote: Originally Posted by Junebugs View Post
And where this system is flawed it would be easier to get raid gear from PvP than PvE and we would get people with no intention of PvPing in our groups farming for their PvE gear therefore ruining the core PvPers experience
I think it is time developers make pve only servers so that people like you can do all the pve you want to do with out having to worry about pvpers getting their gear 1 day before you do.
On these new pve on servers there is no pvp at all... no warzones and no open world pvp.. you can still do Illum but now all rewards are tied to killing npc's.

After doing this then the developers can then make pvp/pve servers where you can either pvp or pve for your gear and there is no longer a pvp stat to c*ck block people with. On these servers the more time you dedicate to the game the slightly better gear you get but not enough to ensure an outright win every time.

Oh and to the person I quoted I am not trying to call you out... just trying to quote the whole pvpers would get gear faster and easier example.
"I'm not insane! My mother had me tested!" -Sheldon Cooper

StealthStalker's Avatar


StealthStalker
01.24.2012 , 03:48 PM | #1074
Quote: Originally Posted by shaidarlol View Post
lol i may be super dense but i just dont follow how that is in any way better than the expertise system

What you gain by going to a higher tier of gear is very slightly higher base stats. I mean single digit differences here on each stat/piece of gear. The second difference in different tiers of gear were set bonuses. The latter of which can be quite potent.

Gear in WAR had up to 5 set bonuses (later on up to 6), starting with 2 pieces generally. So people began wearing gear that they liked the set bonuses of more than anything.

Interestingly the first couple of set bonuses were stat based. So you could see people either going for higher stats by mixing two sets, or going for a full set for the potent last bonus.

Now, to prevent people from just going in and PvP'ing for great gear, then taking it into PvE (as you mentioned in one of your posts), you had to deal with wards.

Wards theoretically can then only be obtained by progressing in PvE content. You must get a drop from a certain boss, or kill that boss X amount of times. Basically any # you deem acceptable as having farmed that boss/tier of content before needing to go to the next one.

Gear obtained in PvE also has only slightly higher stats (relative to previous tier PvE gear), and different set bonuses. These are generally focused towards PvE, while the PvP ones are obviously generally focused toward PvP.

There's no gear-inflation. There's no way to use PvP gear in PvE to progress. PvE gear then doesn't overpower PvP, because the stats are equivalent.

Ideally you could tack on a Realm Rank system so that long-time pvp'ers still have an advantage over those who PvP less... but that's another topic.
Dual Targeting, any AAA MMO released today should have this included. Don't let your next one release without it.
Quote:
So what exactly is Dual Targeting? You have 2 targets available at all times, one offensive and one defensive. That's it, it's that simple.

shaidarlol's Avatar


shaidarlol
01.24.2012 , 03:52 PM | #1075
the funniest thing about this is, everyone is complaining about this system because the game is so new. within a few months when majority of the population is 50 and have a decent amount of expertise. all these complaints will go away, because when everyone has the same amount of pvp gear it really boils down to skill or maybe some ppl will go back to class imbalance posts.

expertise may or may not be the perfect pvp system, but it's good enough. if you dont have it, take the time and get it. instead of wanting to remove it simply because you got trashed by someone who put in the time or got super lucky and got the gear needed.

none of this is going to matter later on. frankly, i find class imbalance posts much more interesting and entertaining.

BDutch's Avatar


BDutch
01.24.2012 , 03:52 PM | #1076
Quote: Originally Posted by Sanwa View Post
Thats what I did granted I only got 2 things out of those bags I was lucky one was my main hand. Really what this boils down to is .

1. I just started why do you have an advantage over me even though you have spent many days trying to get the little bit of gear you have.

2. I only pvp part time and Im sick of dying by somebody who is better. So I have to blame it on something. Because it couldnt be im not as good as that other person.

3.Im in full champ gear and have gotten rolled by guys in Rakata/Columi gear you know what Maybe they were better maybe it was there gear I just dont know. Im just saying you can be competive in pvp with raid gear.
4. We have small servers, no battlegroups/cross-server WZ, a massive faction imbalance, and item level 140 @ player level 50 at release. Just how many future tiers of gear are you going to spread across the level 50 bracket? At what point does it become a waste of time to go from 49 to 50 and start a new gear grind for the same content you already had?
Originally Posted by Puja
The sentinel PVP armor is PINK and POOP colored with golden ******* and a clown helmet my brain is not able to make any sense out of. Then some sort of giant bug from the Jetsons has attached itself to the left shoulder.

RJChief's Avatar


RJChief
01.24.2012 , 03:53 PM | #1077
Quote: Originally Posted by Sanwa View Post
Thats what I did granted I only got 2 things out of those bags I was lucky one was my main hand.
I know myself and a few guildies have rolled MANY bags, got quite a few duplicates (without a system to turn them in for creds) and STILL don't have the main hand.

I am missing 2 champ pieces, Chest and Weapon. I honestly couldn't tell you how many bags I rolled but its up there.
Back off... And let me do my Job.
Badcompany
Dark Reaper

StealthStalker's Avatar


StealthStalker
01.24.2012 , 03:55 PM | #1078
Quote: Originally Posted by shaidarlol View Post
the funniest thing about this is, everyone is complaining about this system because the game is so new. within a few months when majority of the population is 50 and have a decent amount of expertise. all these complaints will go away, because when everyone has the same amount of pvp gear it really boils down to skill or maybe some ppl will go back to class imbalance posts.

expertise may or may not be the perfect pvp system, but it's good enough. if you dont have it, take the time and get it. instead of wanting to remove it simply because you got trashed by someone who put in the time or got super lucky and got the gear needed.

none of this is going to matter later on. frankly, i find class imbalance posts much more interesting and entertaining.
Most people arguing against Expertise have been arguing since its inception as Resilience, or Valor, or whatever else previous games have called it. This isn't a new debate because it's a new game.

The complaints disappear because people unhappy with the system probably leave or just stop PvP'ing, not because they just accept it. That's not necessarily a good thing.
Dual Targeting, any AAA MMO released today should have this included. Don't let your next one release without it.
Quote:
So what exactly is Dual Targeting? You have 2 targets available at all times, one offensive and one defensive. That's it, it's that simple.

wolfthetank's Avatar


wolfthetank
01.24.2012 , 03:56 PM | #1079
Quote: Originally Posted by Stealthy_Monkey View Post
The reason for it isn't to help or hinder pvp'ers, it's to prevent raiders from being forced to pvp to remain competitive

to bad this is haping as of now u can not find a group to run FPs and HM at lvl 50 thy dont see any purples and u dont have any good gear but thy are useing all pvp gear ?

if u have pvp gear it shud only work for pvp not pve and pvp!!!

RJChief's Avatar


RJChief
01.24.2012 , 03:57 PM | #1080
Quote: Originally Posted by BDutch View Post
4. We have small servers, no battlegroups/cross-server WZ, a massive faction imbalance, and item level 140 @ player level 50 at release. Just how many future tiers of gear are you going to spread across the level 50 bracket? At what point does it become a waste of time to go from 49 to 50 and start a new gear grind for the same content you already had?
Welcome to instanced PVP.. This is why a lot of dedicated PvP'ers are Anti Warzone/Battleground/whatever-you-call-it. Valor grind is valor grind. Same fight same place and pretty much same people.

I think/hope/pray BW is intending on pushing more open pvp content. Where we can all continue to complain about faction imbalance and imperial>republic mirror balance and what not.

And as an FYI, because most all the servers are Imperial overbalanced implementing cross faction WZ's will only further the problem. Republic will continue to complain about Imperial Battlemasters and the Imperial will continue to grow sick of Huttball.
Back off... And let me do my Job.
Badcompany
Dark Reaper