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The Expertise stat has to go...

STAR WARS: The Old Republic > English > PvP
The Expertise stat has to go...

LanceUpercutt's Avatar


LanceUpercutt
01.24.2012 , 03:29 PM | #1061
Quote: Originally Posted by Junebugs View Post
And your point? You answered nothing

Better gear? hmm Battlemaster? The gear all the baddies have already?
what did i not answer? as for what to reward im sure they could create a new tier

shaidarlol's Avatar


shaidarlol
01.24.2012 , 03:31 PM | #1062
Quote: Originally Posted by StealthStalker View Post
Take a look at the Ward system, a few posts above yours.
while i've never played WHO, from the reading, the ward system seems nothing more than a gated expertise system. seems you have to start with 0 wards and do something in some pvp to obtain the ward so you can get the next tier ward. sounds similar to centurion -> champ -> battlemaster. altho swtor is definitely more rng but the simple fact remains a fresh toon will get slaughtered vs a geared toon

Kelticfury's Avatar


Kelticfury
01.24.2012 , 03:31 PM | #1063
Quote: Originally Posted by xxdragonragexx View Post
People will no longer play PvE encounters if both gears are equal.
PvP gear can be soloed. PvE gear requires a group.
If they are equal, most will just pvp since it is easier and can be soloed.
No one will see the PvE zones and quests.

There are many more things that can go wrong with this but I really don't want to educate people. Go research it and stuff. But taking the pvp stat will never happen. WILL NEVER HAPPEN. No matter how hard you people cry.
The one hole in this theory, and its a very large hole, is that there is a metric **** ton of people who don't pvp at all.

Who said its up to you how people play the game anyway? If someone wants to lvl 10-50 only doing pvp or if they want to play 1-50 strictly in story lines it has no effect on you whatsoever.

You are not the gameplay police. what you think or want has nothing at all to do with how anyone plays the game.

BDutch's Avatar


BDutch
01.24.2012 , 03:33 PM | #1064
Quote: Originally Posted by shaidarlol View Post
124 vs 88 ... clearly the majority, you are just splitting hairs at this point.

and i don't know what guarding pvp gear against pve gear even means.
pve has their own progression
pvp has their own progression

yes a fresh 50 is going to suck vs pvp geared 50 just like a fresh 50 is going to suck in raids vs a pve geared 50 in raids. what is the difference?

the only difference would be what type of content a player wants to see. some prefer only pve, some only want pvp, while others want to do both.

if you remove expertise it will basically force all the pvpers to pve for gear to compete
like wise if you make gear all the same the pvers will complain about the pvpers that got the same gear as pvers and come in raids when they haven't even done any raid progression.

it's 2 systems everyone should stop trying to splice it into 1.
in either systems a fresh 50 will still get slaughtered vs a pve/pvp geared person nothing changes but a whole new complaint system.
I agree with your prediction of what would happen if we simply removed expertise. The other stuff is irrelevant because we're clearly not on the same page; I was quoting someone else who quoted me.
Originally Posted by Puja
The sentinel PVP armor is PINK and POOP colored with golden ******* and a clown helmet my brain is not able to make any sense out of. Then some sort of giant bug from the Jetsons has attached itself to the left shoulder.

StealthStalker's Avatar


StealthStalker
01.24.2012 , 03:33 PM | #1065
Quote: Originally Posted by shaidarlol View Post
while i've never played WHO, from the reading, the ward system seems nothing more than a gated expertise system. seems you have to start with 0 wards and do something in some pvp to obtain the ward so you can get the next tier ward. sounds similar to centurion -> champ -> battlemaster. altho swtor is definitely more rng but the simple fact remains a fresh toon will get slaughtered vs a geared toon
It's for PvE...

I also stated at the bottom that you could remove the ability to obtain Wards via RvR (PvP).

The only thing higher tier gear gives is slightly higher stats, and possibly varying Set bonuses.

With the way they've stated they want gear to work, one could then remove the set bonuses they've obtained from gear and place it on other gear. In the future that is.

Please read that post in its entirety.
Dual Targeting, any AAA MMO released today should have this included. Don't let your next one release without it.
Quote:
So what exactly is Dual Targeting? You have 2 targets available at all times, one offensive and one defensive. That's it, it's that simple.

RJChief's Avatar


RJChief
01.24.2012 , 03:33 PM | #1066
Quote: Originally Posted by Welve View Post
the goose is already cooked for the first batch of people to hit 50 and get rewarded just for existing in a PVP game, but it doesn't mean that it shouldn't change in the future for newer players

honestly, if you want retroactive change, you aren't going to get it

but a new system that rewards winners based on skill by de-emphasizing gear is better and more entertaining for the future of the game
I read a few of your posts but I don't fully understand you. From what I gather you are suggesting the following:
a) Expertise gear is overpowered because of the damage boost + damage reduction?
b) And/or raid gear is underpowered because it only boosts damage and NOT damage reduction?
c) That Expertise gear should either be harder to get or not as effective?

Feel free to correct these premises.

If you believe premise A then how do you feel about the Overcharge Consumable (boosts Expertise by 15%) or the In-Game Expertise box?
If you believe premise B then what are dedicated PVP'ers supposed to do to defend themselves against raiders? I haven't done the math but I believe that the PVE gear does significant damage even with respect to its PVP counterpart.
If you believe in premise C then what would happen to those who leveled their Valor with their player level? Those who spent many hours PvP'ing in <50 bracket? (and coincidentally reread my counter to premise A).

I am a PvPer in a PvP guild. Sure we run some raids but not nearly enough to gear up. Just something as a change of pace, and sometimes we don't quite finnish (because our pvp gear holds us back). I want to PvP, not spend 5 hours in a row trying to grind through a hardmode operation.

WHAT IF:
We keep the PVP gear on PVP servers and remove it from PvE servers?
Nerf the Expertise bonus in WZ but allow it/increase it in Open PVP?
Increase the duration of Overcharge Consumable for players with less than 2% expertise?
Back off... And let me do my Job.
Badcompany
Dark Reaper

Kyrinic's Avatar


Kyrinic
01.24.2012 , 03:35 PM | #1067
The people whining to remove expertise will be gone within the next week or so after they get a bunch of champion pieces.

Junebugs's Avatar


Junebugs
01.24.2012 , 03:35 PM | #1068
Quote: Originally Posted by LanceUpercutt View Post
what did i not answer? as for what to reward im sure they could create a new tier
Hmm and how will we obtain that? The skill of RNG game, ugh i cant help but to get off topic im sorry, just so many flaws in this design

StealthStalker's Avatar


StealthStalker
01.24.2012 , 03:36 PM | #1069
Quote: Originally Posted by Kyrinic View Post
The people whining to remove expertise will be gone within the next week or so after they get a bunch of champion pieces.
I played WAR for two years, and DAOC many years prior to that. There was no PvP stat. WAR didn't even have Realm Rank abilities until very late (read: just before I left)

I played to kill people. Advance my RR just for shiny new titles, and overall just enjoy myself.
Dual Targeting, any AAA MMO released today should have this included. Don't let your next one release without it.
Quote:
So what exactly is Dual Targeting? You have 2 targets available at all times, one offensive and one defensive. That's it, it's that simple.

RJChief's Avatar


RJChief
01.24.2012 , 03:37 PM | #1070
Quote: Originally Posted by Kyrinic View Post
The people whining to remove expertise will be gone within the next week or so after they get a bunch of champion pieces.
I agree... With all respect the smart person could hold 1 champ bag before 50, stack 1000/1000 comms for 5 bags, complete 2 dailies for 2 bags and 2 weeklies for 3 bags each (all in 24 hours of turning 50) --> Total 15 bags nearly immediately. I notice lots of beginners luck with some good rolls out of the first few bags and then no more complaints.

EDIT: In addition to whatever Champ gear you get, thats 45 Cent comms thats worth ANY tier 1 piece except the weapon.
Back off... And let me do my Job.
Badcompany
Dark Reaper