Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

The Expertise stat has to go...

STAR WARS: The Old Republic > English > PvP
The Expertise stat has to go...

TheRiddick's Avatar


TheRiddick
01.24.2012 , 03:19 PM | #1051
Quote: Originally Posted by Armethious View Post
Then expertise is not the issue, you are advocating a gear neutral PvP system where once you enter the WZ, it does not matter what gear you have on, everyone will be the same. No thanks. I like to be rewarded for my efforts and improve my character in the process. I am sure there are some, like yourself, who like this type of system, but I do not. If this was so good, and this was the end all be all of PvP for the masses, then one might think it was used by the most popular and successful MMO in North America. Oh wait, it wasn't.

It was used by DCUO that had to server merge and go to free to play within a year of being released. If this gear neutral system you speak of was so great, why is DCUO not more popular? According to you, they have the only PvP system worth anything, skill only, no tangible rewards. Sounds fun.

So to sum it up, there is a gear neutral PvP system out there that is free to play, why in the world are you coming here and asking Bioware to radically change their PvP system to be the same of a failed MMO. Go play that one if that is what you really want, it will save you $15 a month as well.
I never said anything about DCUO, The MMO that kept me for 6 years was Guildwars, Some of the Best PvP I have ever played, it was all about skill and strategy, and teamplay, no one had the advantage, and because of that the matches were fun. I grinded my gear in this game all the time hating bioware for it, it wasn't fun at all, and do i feel more progressed no, i feel like I have a distinct advantage and find very few good matches. many times a good match that would have been epic withour gear gaps, was meh for me because of it. there is no skill involved in this game, at all.
Boeyoury: LvL 50 Juggernaut Tank Teesa: LvL 50 Shadow Tank
Tiancum: LvL 50 Merc Healer Döc-Höliday: LvL ?? Trooper Healer
Åpollo: LvL 50 Sniper DpS Abinadi: LvL 50 Sentinal DpS

LanceUpercutt's Avatar


LanceUpercutt
01.24.2012 , 03:19 PM | #1052
Quote: Originally Posted by Junebugs View Post
But how will that in any way fix the problem with terribads having the best gear?
the only way to stop that is with rated wz's/arena's giving gear based on your rating

shaidarlol's Avatar


shaidarlol
01.24.2012 , 03:20 PM | #1053
Quote: Originally Posted by LanceUpercutt View Post
thing is they have to keep pvp gear and pve gear relatively close, and if you scale back pve gear how are they going to keep making more difficult content?
the whole idea of expertise is to make the fights between players last longer, being blown up within a few seconds is hardly metric for skill. notice how everyone was complaining about operatives? why? because they killed you before you can even fight back. expertise prolongs the fight and as fights prolong, more decisions are needed to determine the outcome. that is the definition of skill. able to make the correct decisions. if you limit the amount of time needed to make such decisions. you are essentially killing skill and making the game nothing more than who i can kill the fastest.

Armethious's Avatar


Armethious
01.24.2012 , 03:20 PM | #1054
Quote: Originally Posted by Welve View Post
how many times have I said that removal is not my goal, but rather a massive scaling back, something like 50% less effective

if you make PVP gear less game breaking you are free to make winning PVP more rewarding and losing more punishing.
Then you do not understand how ineffective expertise already is as implemented. If I HAD to choose between a full set of Champ gear and a full set of Columi gear, I would take the full set of Columi gear everyday and twice on Sunday. It is that much better.

Now best case scenario is about 70% to 80% Columi gear and the rest in Champion. There are a few champion pieces that are better than the Columi equivalent, but not many. Because diminishing returns kicks in later on, a few pieces is all you need to get a nice efficient boost to your damage. Anything above 3% to 5% expertise is way to costly in terms of lost endurance and primary stats.

If they scaled it back from where it is now, then no hardcore PvPer would wear ANY PvP gear and ALL the best "PvP" gear would come from raiding.

Armethious's Avatar


Armethious
01.24.2012 , 03:21 PM | #1055
Quote: Originally Posted by TheRiddick View Post
I never said anything about DCUO, The MMO that kept me for 6 years was Guildwars, Some of the Best PvP I have ever played, it was all about skill and strategy, and teamplay, no one had the advantage, and because of that the matches were fun. I grinded my gear in this game all the time hating bioware for it, it wasn't fun at all, and do i feel more progressed no, i feel like I have a distinct advantage and find very few good matches. many times a good match that would have been epic withour gear gaps, was meh for me because of it. there is no skill involved in this game, at all.
Then go back to guild wars and leave this game alone.

Junebugs's Avatar


Junebugs
01.24.2012 , 03:21 PM | #1056
Quote: Originally Posted by Welve View Post
the goose is already cooked for the first batch of people to hit 50 and get rewarded just for existing in a PVP game, but it doesn't mean that it shouldn't change in the future for newer players

honestly, if you want retroactive change, you aren't going to get it

but a new system that rewards winners based on skill by de-emphasizing gear is better and more entertaining for the future of the game
And while we are on the subject.. what is going to be the purpose of the rated WZs? I mean what are they possibly going to reward? cause if its going to be ajoke like the valor system im prob done with this

Sanwa's Avatar


Sanwa
01.24.2012 , 03:22 PM | #1057
Quote: Originally Posted by shaidarlol View Post
124 vs 88 ... clearly the majority, you are just splitting hairs at this point.

and i don't know what guarding pvp gear against pve gear even means.
pve has their own progression
pvp has their own progression

yes a fresh 50 is going to suck vs pvp geared 50 just like a fresh 50 is going to suck in raids vs a pve geared 50 in raids. what is the difference?

the only difference would be what type of content a player wants to see. some prefer only pve, some only want pvp, while others want to do both.

if you remove expertise it will basically force all the pvpers to pve for gear to compete
like wise if you make gear all the same the pvers will complain about the pvpers that got the same gear as pvers and come in raids when they haven't even done any raid progression.

it's 2 systems everyone should stop trying to splice it into 1.
in either systems a fresh 50 will still get slaughtered vs a pve/pvp geared person nothing changes but a whole new complaint system.
OMG common sense in the forum. Sir you need to leave. common sense is not allowed here.
Sailor Jerry Lv 50 Jugg
(Dark Forces)
Krath

StealthStalker's Avatar


StealthStalker
01.24.2012 , 03:24 PM | #1058
Quote: Originally Posted by shaidarlol View Post
if you remove expertise it will basically force all the pvpers to pve for gear to compete
like wise if you make gear all the same the pvers will complain about the pvpers that got the same gear as pvers and come in raids when they haven't even done any raid progression.

it's 2 systems everyone should stop trying to splice it into 1.
in either systems a fresh 50 will still get slaughtered vs a pve/pvp geared person nothing changes but a whole new complaint system.
Take a look at the Ward system, a few posts above yours.
Dual Targeting, any AAA MMO released today should have this included. Don't let your next one release without it.
Quote:
So what exactly is Dual Targeting? You have 2 targets available at all times, one offensive and one defensive. That's it, it's that simple.

LanceUpercutt's Avatar


LanceUpercutt
01.24.2012 , 03:25 PM | #1059
Quote: Originally Posted by Junebugs View Post
And while we are on the subject.. what is going to be the purpose of the rated WZs? I mean what are they possibly going to reward? cause if its going to be ajoke like the valor system im prob done with this

the point? probably so equally skilled players can play eachother more often, and they could reward the best with better gear, after all YOU dont want bad players to have the best gear

Junebugs's Avatar


Junebugs
01.24.2012 , 03:27 PM | #1060
Quote: Originally Posted by LanceUpercutt View Post
the point? probably so equally skilled players can play eachother more often, and they could reward the best with better gear, after all YOU dont want bad players to have the best gear
And your point? You answered nothing

Better gear? hmm Battlemaster? The gear all the baddies have already?