Jump to content

Sith Inquisitor Info


Pangscar

Recommended Posts

This is a re-post of the SI info thread from the previous forums. posted it here as this is a general SI info thread. Enjoy.

 

All info contained here is taken from direct dev quotes and officially released media, interviews, hands on demo's etc. Sources to the info as well as videos and concept art are at the [jumpto=Links]Bottom[/jumpto].

 

 

 

 

Advanced Class Specific Guides

 

Class video

 

 

Holonet Page

 

 

Sith Inquisitor

Aspirant to the Dark Council

 

 

Through victory, my chains are broken. The Force shall free me.

 

 

 

General

 

 

  • Starting Planet: Korriban
  • Class Ship: Fury-Class Imperial Interceptor
  • Based off Darth Sidious (Emperor Palpatine) and Darth Maul (for melee combat)
  • Can be ranged DPS/Healer or melee DPS/Tank
  • Advanced class choice made at level 10, where you gain access to three skill tree's
  • Uses force points for pacing mechanic
  • Able to deflect blasters from front or back
  • Uses Single blade or Double bladed light sabers
  • Whether the Inquisitor wields a Lightsaber with lightning-sharp attacks, or just Force Lightning itself, it’s always a dazzling display of deadly energy.
  • Expertise in conducting Force energies further allows Inquisitors to draw upon the life essence of themselves and others. This energy can be channeled to bolster their powers, harm their foes, and even to reinvigorate their allies.
  • An Inquisitor’s skills with a Lightsaber are equally impressive. Often wielding a double-bladed Lightsaber, Inquisitors use quick, guileful, and lethal maneuvers to strike their enemies down with astonishing speed.
  • Channeling this Force energy, Inquisitors are capable of draining the life from their enemies and using it to feed themselves and their allies.

 

Voice Actor's

 

  • Female - Xanthe Elbrick
  • Male - Euan Morton

 

 

Advanced Classes

 

 

 

  • Sorcerer
    The Dark Side holds dangerous secrets – and immense power for those
    who dare to uncover them. The Sorcerer reaches into the darkest corners
    of the Force to harness volatile energies that can wreak devastation
    on his enemies and bolster or even heal his allies. The air around
    a Sorcerer crackles with dark energy, and those foolish enough to
    get in a Sorcerer’s way soon learn a new definition of suffering.
     
     


    • Ranged Damage Dealing, Healing (Based on Palpatine)

    • Single Saber

    • Force Lightning / Force Drain

    • Ranged DPS or Healer

    • Lightning and control powers

    • More of a sorcerer than you are a lightsaber-wielder. You operate at range.

    • "When you decide to specialize, you can really focus on the lightning abilities and being more of a longer range character and a support character you know, where you get to like take out five guys with a giant lightning storm or lift them up into the air and then crash them down into the ground."

     

    • Skill Trees
       
       
      • Lightning - Channels the Force to overload the Inquisitor's enemies with blasts of lightning.
      • Corruption - Uses dark power to maintain allies' health in battle, and protect them from enemy attacks.

     

     

     

     

    [*]Assassin

    Speed and deception are the tools in the Assassin’s arsenal. Whether using stealth to

    infiltrate a Republic base and remove a high-profile target or tactfully entering a

    large-scale battle, the Assassin’s dual-bladed Lightsaber flashes with deadly

    precision to provide a relentless offense and when necessary, a formidable defense.

    The Assassin can channel the Force just as easily, mentally assaulting an enemy and

    manipulating a confrontation to ensure his side maintains the upper hand.

     

     

     

    • Melee Range Damage Dealing, Tanking (Based on Darth Maul)

    • Wields the Saberstaff/Double Bladed Saber

    • Burst Melee DPS

    • Uses Stealth - Has both a toggle to go Stealth and a in combat Stealth.

    • Tanking via "Darkness" Skill tree which includes abilities to increase defensive Lightsaber capabilities and area-of-effect damage.

    • The Sith Assassin's tank spec is more of an avoidance type in PvP. You'll end up blocking, dodging, and that kind of stuff as opposed to having natural mitigation within your armor like a Bounty Hunter or a Trooper Vanguard.

    • The Sith Assassin can, if skilled appropriately, be just as effective in a melee combat as a Sith Warrior, but both have their own set of gameplay mechanics and abilities that set them apart.

    • The Sith Assassin may use the Force to approach unseen, wield a double-bladed Lightsaber, chain Force attacks and strong melee finishing moves for burst damage and gain access to powerful positional attacks that require the player to plan their movement carefully.

    • Still have some lightning and other dark powers, but you’re much more effective when you leap right into combat and engage in melee.

    • "If specialized in melee, would a very devious controlling kind, he doesn't have much armors, but he has full use of the Force and he can use it in all sorts of exotic ways to boost his own survivability."

     

     

    • Skill Trees
       
      • Deception - Enhances the Assassin's stealth ability, helping him sneak up and dispatch his foes.
      • Darkness - Focuses on defensive techniques to help protect the Assassin and his allies.

 

 

Shared Skill Tree

 

  • Madness
     
     

    • The ‘Madness’ skill tree, shared between both the Assassin and the Sorcerer, has received considerable upgrades with the goal of creating a range/melee hybrid gameplay option.
       
    • Increases the Inquisitor's mastery of the Force to drain and corrupt his enemies.

 

 

Playable Species

  • Pureblood
  • Human
  • Zabrak
  • Rattataki
  • Twi'lek

 

 

 

Story

 

 

  • The Sith Inquisitor begins the game as a slave, plucked from obscurity and toil in a highly stratified, unforgiving Empire because of his Force-sensitivity and sent to become a Sith or die.
  • The Sith inquisitor reports to a Sith overseer as part of the slave caste--a group of low-born wannabes who are not of proper Sith bloodlines
  • The Inquisitor is about the darkest of dark side secrets.
  • The Inquisitor is about power not (solely) through brute force and intimidation, but through manipulation, corruption, and knowledge.
  • The Sith Inquisitor is about the individual at odds with the community, and whether to ultimately embrace that community, transform it, or act in defiance of it.

 

 

 

 

 

Companions

 

 

Khem Val

 

  • Dashade.
  • Melee/tank
  • Acquired during your storyline on Koriban

 

 

Andronikos Revel

 

  • Human
  • Ranged DPS
  • Acquired during your Storyline on Tattoine

 

 

Ashara Zavros

 

  • Togruta
  • Dual wielding melee force user
  • Acquired during your storyline on Taris

 

Talos Drellik

 

  • Human
  • Ranged DPS and Healer
  • Acquired during your storyline on Hoth

 

 

Xalek

 

  • a Kaleesh force user.
  • Ranged DPS and Tank
  • Acquired during your storyline on Voss

 

 

 

 

Weapons

 

 

  • Doublebladed Lightsaber
  • Single Lightsaber

 

 

Armor

 

 

  • Light Armor
  • They often prefer dark, high-contrast robes to express their sophisticated tastes and ambitions for political control.

  • Great attention is given to ensure all their attire allows the flexibility for stunning acrobatics in Lightsaber combat.

  • Some Inquisitor outfits take expression to the highest extreme—designed to inspire sheer terror in those the Inquisitor comes into contact with.


 

 

Abilities

(Ability functions and numbers may change during development.

Also note these listed are just a handful of what the class will have.)

 

Unnamed Force Drain - damage enemy, heals self/allies

Unnamed revive ability - revive other players

 

Unnamed In Combat Stealth - Able to Stealth while in Combat

 

Force Storm

Top-level ability

"Inflicts massive amounts of Force Lightning Damage"

 

Saber Strike

Instant

Range: 4m

Deals 100% weapon damage spread across a flurry of quick melee attacks

 

Shock

Force Points: 60

Instant

Cooldown: 6s

Range: 15m

Shocks the target for high energy damage.

 

Electrocute

Force Points: 60

Instant

Cooldown: 35 sec

Range: 30m

Electrocutes the target dealing low energy damage and stunning it for 5 secs.

 

Vicious Saber

Force Points: 30

Instant

Charges the lightsaber with lightning, making your melee attacks do higher damage to incapacitated targets.

Must equip a double-bladed lightsaber to use this ability

 

Discharge

Force Points: 90

Instant

Cooldown: 20 sec

Range: 15m

Discharges the lightning on your saber into your target, doing moderate damage and immobilizing them for 4 seconds. Can only be used if your saber is charged.

Must equip a double-bladed lightsaber to use this ability

 

Backlash

Force Points: 60

Instant

Cooldown: 2mins

Surrounds the caster in a lightning shield, increasing resistance to damage by 25% for 15 secs. In addition, once per second the shield shocks melee attackers dealing low energy damage.

 

Overload

Force Points: 120

Instant

Cooldown: 30 sec

Range: 10m

Deals moderate energy damage and knocks back all enemies within 8m. Standard and weak enemies are additionally knocked down for 3 secs.

 

Lightning Drain

Channeled: 6 sec

Cooldown: 15 sec

Range: 15m

Deals very high energy damage to the target and restores force over the duration of the effect. Lightning Drain also slows the movement speed of the target by 50% and stuns weak and standard enemies.

 

Whirlwind

Force Points: 30

Instant

Cooldown: 1min

Range: 30m

Traps the target in a whirlwind for 15 secs. Every 3 sec. the electric whirlwind zaps up to 6 enemies within 8m of the target for low energy damage. Damage causes this effect to end prematurely.

 

Dark Heal

Force Points : 60

Casting Time : 1.5 sec

Range : 30m

Heals a friendly target for a moderate amount of health.

 

Seethe

Channeled: 15s

Cooldown: 1mins

Pause and meditate to restore your health and force. Damage causes this effect to end prematurely. Cannot be used during combat.

 

Unbreakable Will

Instant

Cooldown: 2 mins

Summon the unbreakable will of the Sith, immediately freeing you of all incapacitating and controlling effects.

 

Force Speed

Instant

Cooldown: 20 sec

Increases movement speed by 70% for 2 seconds. Does not break stealth.

 

Cloud Mind

Force: 60

Instant

Cooldown: 1min

Cloud the minds of your enemies, instantly lowering your threat by a moderate amount.

 

Deflection

Force: 60

Instant

Cooldown: 2 min

Increases your chance to deflect blaster by 70% for 15 secs.

 

Sacrifice

Instant

Cooldown: 10m

Range: 100m

Sacrifices your companion to instantly heal you for 75% of your total health.

 

Nightmare

Force: 60

Instant

Cooldown: 2min

Range: 10m

Sends a nightmare down upon all enemies within 8 meters, causing them to cower in fear for 8 sec. Damage causes this effect to end prematurely.

 

Recklessness

Instant

Cooldown: 1 mins 30 secs

Grants 2 charges of Recklessness, which increases the critical chance of your force attacks and heals by 60%. Each time a force ability crits, you lose 1 charge. Lasts 20 seconds.

 

Dark Infusion

Rank 3

Casting Time: 3 secs

Force: 55

Range 30m

Restores 931-992 health to yourself or a friendly target.

 

 

[aname=Links]Links[/aname]

 

 

 

Videos

 

 

Concept Art

 

Edited by Pangscar
Link to comment
Share on other sites

  • 2 weeks later...
  • 2 months later...
  • 3 weeks later...

So my understanding is that SI recently underwent some modifications (read: nerfs), specifically assassins... Is the information posted here being updated accordingly? Just want to know if this article is still relevant to use in choosing whether or not to roll a SI...

 

Thanks!!

Link to comment
Share on other sites

×
×
  • Create New...