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Best MMO PvP you ever played?

STAR WARS: The Old Republic > English > PvP
Best MMO PvP you ever played?

Smellis's Avatar


Smellis
01.27.2012 , 08:38 AM | #951
Before WOTLK WoW had by far the best pvp. CC was in check and no one class could truly dominate another given equal gear/skill.

DAOC was ok, it had world pvp but it was a cc spam fest. All the clowns out there that thought they were good cause they could bring along 4-5 of the mass cc spamming classes are kidding themselves. If they had toned down the amount of cc it would have been much better.

I think for miss potential Warhammer was the absolute best. I loved the class balance of that game, wizards were something to be feared but if you were a rogue you could bend them over for an instant kill yada yada. No one class was perfectly safe and had nothing to worry about. However, it suffered from a mile long list of bugs and above all else in what killed WAR (same thing that will eventually kill swtor) was the laggy and unresponsive combat.

People REALLY underestimate how important it is to have your controls as tight as possible. Anyone who has played a single competitive game in the higher up area can instantly tell something is very wrong with SWTOR's pvp.


If i were to grade SWTOR, i'd give it a 3/10. Class balance in a warzone thats not full of either sage/sorcs or commando/merc is pretty even. Bioware said they wanted to avoid gameplay revolve around stuns and cc because its not fun NOT being in control of your char for extended periods of time. What do we have now? Every character possible has at least 3 different stuns and some have knock backs with roots yada yada yada.

EcGBorn's Avatar


EcGBorn
01.27.2012 , 08:40 AM | #952
Shadowbane

Tili's Avatar


Tili
01.27.2012 , 08:46 AM | #953
mfw people here haven't played Ultima Online

Elwacko's Avatar


Elwacko
01.27.2012 , 08:51 AM | #954
Shadowbane makes all those games look like a kiddy playground. Look it up if you have never heard of it, cause if you haven't and you're posting here, you need to be schooled on what TRUE PvP is.

Nthalp's Avatar


Nthalp
01.27.2012 , 08:52 AM | #955
Ultima Online.

PRE-UOR

Best world PVP ever if you were capable of making friends.

Doxik's Avatar


Doxik
01.27.2012 , 08:53 AM | #956
Lineage 2 / DAoC
<╬SP€C†R€╬>
Invitation-Only, Competitive PVP Community

Rhyveth's Avatar


Rhyveth
01.27.2012 , 09:57 AM | #957
For everyone wondering why we aren't still running around in Daoc.

Dark Ages was created as a pvp game. The first several years were awesome. There was no gear grind. There was no end game grind of any kind. Realm abilities were nice but the most powerful ones could be gotten fairly quickly leaving the rest as mostly modest stat boosts.

The problem was Mythic decided to compete for the pve endless grind market. They turned their backs on the core of their own game. Epic loot, master levels, legendary weapons all served to remove the even playing field that existed before. When the game started you leveld to 50 got a couple of groups together and quickly did your epic quest for which you got a full suit of level 50 armor and that was it. After that you just played rvr.

After atlantis you got to level 50 and you still had a long grind in front of you. Epic loot, Legendary weapons (which had to be leveled), Master Levels. All PvE crap that was a big *** road block to rvr. That began the slide, a steady loss of player base which is brutal for a game based on group play. When all three realms have 500 to 1k people online rvr is a blast. When all three realms combined are less than 500 rvr sucks.

WoW has been successful by staying true to its core design. A PvE game with a endless gear progression system. Doac died because it took a pvp game and tried to tack on a pve progression system.

The steady decline of player base and as a result revenue stopped any major upgrades from occurring. Thus, you have a game with dated graphics, ancient ui, and all the pve crap that killed the game is still there. Although they put in short cuts, the imbalances from all the pve crap and extra 'levels' still cripples the game. Add in a 15$ a month fee and there ya go.

If EA took a group of programmers and modernized the graphics and ui of the original game, implemented the class balance that took place over the first years you would have a successful game. The problem is that no pvp only game will ever come anywhere close to the popularity of WoW. The community simply isn't large enough. ( might help ourselves here if the pvp crowd could stop being such a large collection of ******es. If we as a community were nicer and not so intent of driving away other segments of the gaming population developers might be more willing to take a risk on a pvp game...just a thought.)

The ultimate game would be one that could marry the pve of WoW to the rvr of Daoc. ( yes other games had great pvp but Daoc appealed to larger numbers and companies like large numbers). Not sure it could be done as the gear progression of wow would (actually did when Mythic tried it) kill daoc rvr. And a Daoc endgame with little character progression wouldn't work for a wow pve system.

Hidalgo's Avatar


Hidalgo
01.27.2012 , 10:08 AM | #958
Gonna have to go with 2009 till december 2011 Star Wars Galaxies PvP. no imbalance what so ever, great mix of PvE with it to make things more epic. around 2010 i went and levels 4 characters to max in WoW and pvped but it was terrible. not the mention the rest of that game sucked.

only thing SWG lacked for pvp was Battlegrounds worth playing, but that just made pvp better, cause everyone would just do open world pvp.
I used to play on Sunrunner, but then ... now i play on Prophecy of the Five.
SAIL!
Prophecy of The five Forums
Blame it on my A.D.D. baby...

Bluejayoo's Avatar


Bluejayoo
01.27.2012 , 10:23 AM | #959
1. DAoC
2. Eve Online


I would add Guild Wars, as the team based play was great, but Guild Wars was not an MMO in the traditional sense. It was more of a multiplayer dungeon crawler like Diablo.

Guild Wars 2 will be a traditional MMO and I am looking forward to how they take their experience with guild wars and translate it into the MMO space.
. - We will never forget.

Emeritus's Avatar


Emeritus
01.27.2012 , 10:24 AM | #960
Pre-CU SWG

Real PvP is defending the base that you built with hours of your guild's work from a 50-member guild intent on destroying all your hard work.

Giant player-made cities with elaborate player-made malls and even shuttles that could be placed in player cities.

The only way to get a decent weapon or armor was from crafters. The quality varied widely by the crafter, so the best crafters in the game were famous for their armor or weapons.